{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Blightstep Pathway
Land
{T}: Add {B}.
--
Searstep Pathway
Land
{T}: Add {R}.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Cascade Bluffs
Land
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
--
Clearwater Pathway
Land
{T}: Add {U}.
--
Murkwater Pathway
Land
{T}: Add {B}.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
--
Graven Cairns
Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
--
Great Furnace
Artifact Land
{T}: Add {R}.
--
Interplanar Beacon
Land
Whenever you cast a planeswalker spell, you gain 1 life.
{T}: Add {C}.
{1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{1}{U}{B}{R}
Nicol Bolas, the Ravager
Legendary Creature - Elder Dragon
Flying
When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
{4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.
4 /
4
--
Nicol Bolas, the Arisen
Legendary Planeswalker - Bolas
+2: Draw two cards.
-3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.
-4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
-12: Exile all but the bottom card of target player's library.
4 /
4
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Raucous Theater
Land - Swamp Mountain
({T}: Add {B} or {R}.)
Raucous Theater enters the battlefield tapped.
When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land
{T}: Add {R}.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Shivan Reef
Land
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sulfurous Springs
Land
{T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
--
Sunken Ruins
Land
{T}: Add {C}.
{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
{T}: Add {U} or {B}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Thundering Falls
Land - Island Mountain
({T}: Add {U} or {R}.)
Thundering Falls enters the battlefield tapped.
When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
--
Undercity Sewers
Land - Island Swamp
({T}: Add {U} or {B}.)
Undercity Sewers enters the battlefield tapped.
When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
--
Vault of Whispers
Artifact Land
{T}: Add {B}.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Xander's Lounge
Land - Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.)
Xander's Lounge enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)