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{10}
Aladdin's Lamp
Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
{5}{W}{W}
Angel of the Dire Hour
Creature - Angel
Flash

Flying

When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
5 / 4
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{4}
Arcane Spyglass
Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.

Remove three charge counters from Arcane Spyglass: Draw a card.
{9}
Artisan of Kozilek
Creature - Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
10 / 9
{1}{W/U}{W/U}
Augury Adept
Creature - Kithkin Wizard
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
2 / 2
{W}
Blaze of Glory
Instant
Cast this spell only during combat before blockers are declared.

Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
{3}{R}
Blistering Dieflyn
Creature - Imp
Flying

{B/R}: Blistering Dieflyn gets +1/+0 until end of turn.
0 / 1
{3}{W}{W}
Celestial Ancient
Creature - Elemental
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
3 / 3
{3}{G}
Centaur Omenreader
Snow Creature - Centaur Shaman
As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.
3 / 3
{4}{W}{W}
Chronomantic Escape
Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3--{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{U/R}
Clout of the Dominus
Enchantment - Aura
Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

As long as enchanted creature is red, it gets +1/+1 and has haste.
{4}{U}
Coastal Hornclaw
Creature - Bird
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
3 / 3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
{2}
Corrupted Grafstone
Artifact
Corrupted Grafstone enters the battlefield tapped.

{T}: Choose a color of a card in your graveyard. Add one mana of that color.
--
Crumbling Vestige
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color.

{T}: Add {C}. ({C} represents colorless mana.)
{2}
Darksteel Brute
Artifact
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)

{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
{3}
Dragon Blood
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
{3}{R}
Elemental Mastery
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{3}{W}
Excoriate
Sorcery
Exile target tapped creature.
{7}{U}{U}
Expropriate
Sorcery
Council's dilemma -- Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
{2}{G}
Fallow Earth
Sorcery
Put target land on top of its owner's library.
{4}{B}{B}{B}
Fated Return
Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{B}{B}
Fiend of the Shadows
Creature - Vampire Wizard
Flying

Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.

Sacrifice a Human: Regenerate Fiend of the Shadows.
3 / 3
{5}{R}
Fiery Fall
Instant
Fiery Fall deals 5 damage to target creature.

Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{1}{R}{G}
Fires of Yavimaya
Enchantment
Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
{2}{R/G}
Firespout
Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{R}{R}
Forgeborn Oreads
Enchantment Creature - Nymph
Constellation -- Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to any target.
4 / 2
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.

{T}: Add {W} or {B}.
{3}{W}
Galepowder Mage
Creature - Kithkin Wizard
Flying

Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 / 3
{1}{U}{R}
Gelectrode
Creature - Weird
{T}: Gelectrode deals 1 damage to any target.

Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
0 / 1
{5}{W}
Grassland Crusader
Creature - Human Cleric Soldier
{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
2 / 4
{2}{W}
Hallowed Healer
Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.

Threshold -- {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
1 / 1
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{G}
Healing Leaves
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{G}
Jade Bearer
Creature - Merfolk Shaman
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
1 / 1
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{3}{U}
Linessa, Zephyr Mage
Legendary Creature - Human Wizard
{X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand.

Grandeur -- Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
3 / 3
{1}{R}
Mage-Ring Bully
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each combat if able.
2 / 2
{4}{W}{B}
Magister of Worth
Creature - Angel
Flying

Will of the council -- When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
4 / 4
{3}
Magnifying Glass
Artifact
{T}: Add {C}.

{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{2}{W}{W}
Magus of the Moat
Creature - Human Wizard
Creatures without flying can't attack.
0 / 3
{X}{W}{W}
Martial Coup
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
{1}{G}
Matsu-Tribe Sniper
Creature - Snake Warrior Archer
{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.

Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1 / 1
--
Meandering River
Land
Meandering River enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Mirrodin's Core
Land
{T}: Add {C}.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash

When Mystic Snake enters the battlefield, counter target spell.
2 / 2
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
{2}
Perpetual Timepiece
Artifact
{T}: Mill two cards.

{2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
{2}{G}{G}
Phantom Centaur
Creature - Centaur Spirit
Protection from black

Phantom Centaur enters the battlefield with three +1/+1 counters on it.

If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2 / 0
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
Progenitus
Legendary Creature - Hydra Avatar
Protection from everything

If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
10 / 10
{1}{G}{G}
Rending Vines
Instant - Arcane
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand.

Draw a card.
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
{2}{W}{U}
Sawtooth Loon
Creature - Bird
Flying

When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.

When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
2 / 2
{1}{R}{W}
Searing Meditation
Enchantment
Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.
--
Sejiri Steppe
Land
Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

{T}: Add {W}.
{2}{G}{G}
Serpentine Basilisk
Creature - Basilisk
Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 3
{X}{B}{B}
Sickening Shoal
Instant - Arcane
You may exile a black card with mana value X from your hand rather than pay this spell's mana cost.

Target creature gets -X/-X until end of turn.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{W}
Spectral Lynx
Creature - Cat Spirit
Protection from green

{B}: Regenerate Spectral Lynx.
2 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{G}
Sylvan Hierophant
Creature - Human Cleric
When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
1 / 2
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Tranquil Expanse
Land
Tranquil Expanse enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
--
Unknown Shores
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{3}{U}
Vodalian Serpent
Creature - Serpent
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Vodalian Serpent can't attack unless defending player controls an Island.

If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
2 / 2
{4}{G}{G}
Vulpine Goliath
Creature - Fox
Trample
6 / 5
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.