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Select Main Deck Cards

{U}
Aegis Turtle
Creature - Turtle
0 / 5
{3}{U}
Amass the Components
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
{3}{U}
Amphin Cutthroat
Creature - Salamander Rogue
2 / 4
{2}{U}{U}{U}
Ancestral Memories
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
{4}{U}
Ancient Carp
Creature - Fish
2 / 5
{1}{U}{U}
Ancient Crab
Creature - Crab
1 / 5
{4}{U}
Armored Cancrix
Creature - Crab
2 / 5
{2}{U}
Armored Whirl Turtle
Creature - Turtle
0 / 5
{3}{U}{U}
Balance of Power
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
{4}{G/U}{G/U}{G/U}
Biomantic Mastery
Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
{2}{U}
Blind Phantasm
Creature - Illusion
2 / 3
{2}{U}
Borrowing 100,000 Arrows
Sorcery
Draw a card for each tapped creature target opponent controls.
{4}{U}
Brilliant Plan
Sorcery
Draw three cards.
{2}{U}
Clear the Mind
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{2}{U}{U}
Concentrate
Sorcery
Draw three cards.
{1}{U}
Contingency Plan
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{U}
Coral Commando
Creature - Merfolk Warrior
3 / 2
{1}{U}
Coral Eel
Creature - Fish
2 / 1
{1}{U}
Coral Merfolk
Creature - Merfolk
2 / 1
{2}{U}
Counsel of the Soratami
Sorcery
Draw two cards.
{4}{U}
Covenant of Minds
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
{1}{U}
Curio Vendor
Creature - Vedalken
2 / 1
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}{U}
Drawn from Dreams
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
{2}{U}
Dream Cache
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
{2}{U}
Déjà Vu
Sorcery
Return target sorcery card from your graveyard to your hand.
{3}{U}{U}
Fathom Trawl
Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
{5}{U}
Flow of Ideas
Sorcery
Draw a card for each Island you control.
{2}{U}
Flux
Sorcery
Each player discards any number of cards, then draws that many cards.

Draw a card.
{3}{U}
Foresee
Sorcery
Scry 4, then draw two cards.
{3}{U}
Fortress Crab
Creature - Crab
1 / 6
{3}{U}
Giant Octopus
Creature - Octopus
3 / 3
{2}{U}
Glimpse the Future
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{3}{U}
Headwater Sentries
Creature - Merfolk Warrior
2 / 5
{2}{U}
Horned Turtle
Creature - Turtle
1 / 4
{5}{U}
Interpret the Signs
Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}{U}
Jhessian Lookout
Creature - Human Scout
2 / 1
{2}{U}
Jwari Scuttler
Creature - Crab
2 / 3
{U}
Kraken Hatchling
Creature - Kraken
0 / 4
{1}{U}
Lumengrid Warden
Creature - Human Wizard
1 / 3
{1}{U}
Maritime Guard
Creature - Merfolk Soldier
1 / 3
{3}{U}
Mystic Meditation
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
{2}{U}
Naga Eternal
Creature - Zombie Naga
3 / 2
{2}{U}{U}
Nyxborn Seaguard
Enchantment Creature - Merfolk Soldier
2 / 5
{4}{U}{U}{U}
Overflowing Insight
Sorcery
Target player draws seven cards.
{U}
Personal Tutor
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
{U}{U}
Plated Seastrider
Creature - Beast
1 / 4
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{3}{U}{U}
Pore Over the Pages
Sorcery
Draw three cards, untap up to two lands, then discard a card.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{2}{U}
River Kaijin
Creature - Spirit
1 / 4
{2}{U}
Sage's Knowledge
Sorcery
Return target sorcery card from your graveyard to your hand.
{1}{U}
Seagraf Skaab
Creature - Zombie
1 / 3
{1}{U}
See Beyond
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{1}{U}
Shimmer of Possibility
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
{3}{U}
Sift
Sorcery
Draw three cards, then discard a card.
{U}
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{1}{U}
Strategic Planning
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{1}{U}
Straw Soldiers
Creature - Scarecrow Soldier
1 / 3
{1}{U}
Sworn Guardian
Creature - Merfolk Warrior
1 / 3
{1}{U}
Talas Merchant
Creature - Human Pirate
1 / 3
{3}{U}
Tamiyo's Epiphany
Sorcery
Scry 4, then draw two cards.
{2}{U}
Theft of Dreams
Sorcery
Draw a card for each tapped creature target opponent controls.
{3}{U}{U}
Tidings
Sorcery
Draw four cards.
{2}{U}
Tolarian Scholar
Creature - Human Wizard
2 / 3
{3}{U}
Touch of Brilliance
Sorcery
Draw two cards.
{1}{U}
Treasure Hunt
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
{U}
Triton Shorethief
Creature - Merfolk Rogue
1 / 2
{6}{U}
Vizzerdrix
Creature - Rabbit Beast
6 / 6
{1}{U}
Vodalian Soldiers
Creature - Merfolk Soldier
1 / 2
{3}{U}{U}
Water Elemental
Creature - Elemental
5 / 4
{1}{U}
Wetland Sambar
Creature - Elk
2 / 1
{3}{U}
Wishcoin Crab
Creature - Crab
2 / 5
{2}{U}
Witness the Future
Sorcery
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
{1}{U}
Wu Infantry
Creature - Human Soldier
2 / 1