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Select Main Deck Cards

{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{W}
Aerial Assault
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
{3}{G}{U}
Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{1}{G}{G}
Alluring Scent
Sorcery
All creatures able to block target creature this turn do so.
{G}{W}
Altar of Bone
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card, reveal it, put it into your hand, then shuffle.
{2}{U}
Anchor to the Aether
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{W}
Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{1}{R}{R}
Anger of the Gods
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{1}{W}{W}
Arm the Cathars
Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
{2}{U}
Arm with Aether
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
{3}{B}
Arms of Hadar
Sorcery
Creatures target player controls get -2/-2 until end of turn.
{2}{B}{B}
Ashen Powder
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
{1}{B}{B}
Asphyxiate
Sorcery
Destroy target untapped creature.
{2}{B}
Assassinate
Sorcery
Destroy target tapped creature.
{2}{B}
Atrocious Experiment
Sorcery
Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
{2}{R}
Awe for the Guilds
Sorcery
Monocolored creatures can't block this turn.
{2}{R}
Barrage of Boulders
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious -- If you control a creature with power 4 or greater, creatures can't block this turn.
{2}{U}{B}
Barrin's Spite
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
{2}{B}{B}
Barter in Blood
Sorcery
Each player sacrifices two creatures.
{6}{U}{U}
Beacon of Tomorrows
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
{2}{W}
Blinding Light
Sorcery
Tap all nonwhite creatures.
{3}{B}
Blood for Bones
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
{X}{B}
Bloodcurdling Scream
Sorcery
Target creature gets +X/+0 until end of turn.
{4}{W}
Bond of Discipline
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{3}{U}{U}
Bribery
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
{2}{W}
Bring to Trial
Sorcery
Exile target creature with power 4 or greater.
{2}{R}{R}{R}
Burn at the Stake
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control.

Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
{X}{R}
Burn from Within
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
{3}{W}{W}
By Invitation Only
Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures.
{4}{G}{W}
Camaraderie
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
{4}{U}{U}
Captivating Gyre
Sorcery
Return up to three target creatures to their owners' hands.
{3}{U}{U}
Capture of Jingzhou
Sorcery
Take an extra turn after this one.
{4}{W}{W}
Celestial Judgment
Sorcery
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
{3}{R}
Chandra's Revolution
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
{B}
Chorus of Woe
Sorcery
Creatures you control get +1/+0 until end of turn.
{3}{U}
Churning Eddy
Sorcery
Return target creature and target land to their owners' hands.
{1}{W}{W}
Citywide Bust
Sorcery
Destroy all creatures with toughness 4 or greater.
{R}
Claim the Firstborn
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
{6}{R}
Collision of Realms
Sorcery
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
{1}{G}
Compelled Duel
Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
{3}{R}
Cosmotronic Wave
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
{2}{U}{U}
Counterintelligence
Sorcery
Return one or two target creatures to their owners' hands.
{1}{B}
Cruel Edict
Sorcery
Target opponent sacrifices a creature.
{U}{U}{B}{B}{B}{R}{R}
Cruel Ultimatum
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
{2}{G}
Culling Mark
Sorcery
Target creature blocks this turn if able.
{2}{W}{W}{B}
Culling Sun
Sorcery
Destroy each creature with mana value 3 or less.
{4}{U}{U}
Cultural Exchange
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
{X}{U}{U}
Curse of the Swine
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
{X}{X}{B}
Dark Salvation
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
{2}{W}{W}
Day of Judgment
Sorcery
Destroy all creatures.
{4}{B}{B}
Deadly Tempest
Sorcery
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
{3}{R}
Deadshot
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
{3}{B}{G}
Death Frenzy
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
{B}{B}
Death Stroke
Sorcery
Destroy target tapped creature.
{4}{W}
Death or Glory
Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
{3}{G}{G}
Declare Dominance
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
{4}{B}
Demon's Grasp
Sorcery
Target creature gets -5/-5 until end of turn.
{2}{W}{W}
Depopulate
Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
{4}{R}{R}
Descent of the Dragons
Sorcery
Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
{2}{B}
Desperate Charge
Sorcery
Creatures you control get +2/+0 until end of turn.
{R}
Devastating Summons
Sorcery
As an additional cost to cast this spell, sacrifice X lands.

Create two X/X red Elemental creature tokens.
{1}{B}
Diabolic Intent
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.
{5}{R}{R}
Disaster Radius
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand.

Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{2}{U}
Drag Under
Sorcery
Return target creature to its owner's hand.

Draw a card.
{X}{B}{B}
Dread Summons
Sorcery
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
{3}{U}
Dreadwaters
Sorcery
Target player mills X cards, where X is the number of lands you control.
{X}{4}{B}
Dregs of Sorrow
Sorcery
Destroy X target nonblack creatures. Draw X cards.
{B}{G}
Drown in Filth
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
{1}{B}{B}
Drown in Sorrow
Sorcery
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{G}
Druidic Ritual
Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{4}{W}{B}{G}
Duneblast
Sorcery
Choose up to one creature. Destroy the rest.
{X}{2}{G}
Ecological Appreciation
Sorcery
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{4}{B}
Eliminate the Competition
Sorcery
As an additional cost to cast this spell, sacrifice X creatures.

Destroy X target creatures.
{3}{G}
Emergent Growth
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
{3}{G}{W}
Engineered Might
Sorcery
Choose one --

• Target creature gets +5/+5 and gains trample until end of turn.

• Creatures you control get +2/+2 and gain vigilance until end of turn.
{2}{R}{R}
Engulfing Eruption
Sorcery
Engulfing Eruption deals 5 damage to target creature.
{X}{G}
Enshrined Memories
Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
{8}{U}{U}{U}{U}
Enter the Infinite
Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
{X}{U}{U}
Entrancing Melody
Sorcery
Gain control of target creature with mana value X.
{1}{G}
Epic Confrontation
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{B}
Epic Downfall
Sorcery
Exile target creature with mana value 3 or greater.
{1}{W}
Eternal Isolation
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
{2}{W}
Ethereal Guidance
Sorcery
Creatures you control get +2/+1 until end of turn.
{2}{R}
Eunuchs' Intrigues
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
{3}{B}
Eviscerate
Sorcery
Destroy target creature.
{2}{W}
Excommunicate
Sorcery
Put target creature on top of its owner's library.
{3}{W}
Excoriate
Sorcery
Exile target tapped creature.
{2}{U}
Exhaustion
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
{X}{X}{G}{G}
Exponential Growth
Sorcery
Until end of turn, double target creature's power X times.
{U}
Extract
Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
{3}{U}{B}
Extract from Darkness
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
{4}{W}
Fell the Mighty
Sorcery
Destroy all creatures with power greater than target creature's power.
{3}{R}{R}{R}
Feral Lightning
Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
{1}{G}
Feral Roar
Sorcery
Target creature gets +4/+4 until end of turn.
{4}{W}{W}
Final Judgment
Sorcery
Exile all creatures.
{4}{B}
Final Revels
Sorcery
Choose one --

• All creatures get +2/+0 until end of turn.

• All creatures get -0/-2 until end of turn.
{X}{G}{G}
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
{X}{B}{B}
Finale of Eternity
Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
{X}{U}{U}
Finale of Revelation
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.
{1}{R}
Fit of Rage
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
{X}{2}{R}{R}
Flowstone Slide
Sorcery
All creatures get +X/-X until end of turn.
{2}{U}
Forced Retreat
Sorcery
Put target creature on top of its owner's library.
{3}{W}{W}
Fumigate
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
{2}{B}
Funeral Rites
Sorcery
You draw two cards, lose 2 life, then mill two cards.
{5}{R}{R}
Fury of the Horde
Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{1}{U}
Ghostform
Sorcery
Up to two target creatures can't be blocked this turn.
{2}{B}
Ghostly Visit
Sorcery
Destroy target nonblack creature.
{U}{B}
Glimpse the Unthinkable
Sorcery
Target player mills ten cards.
{2}{R}
Goblin War Cry
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{1}{B}
Grim Discovery
Sorcery
Choose one or both --

• Return target creature card from your graveyard to your hand.

• Return target land card from your graveyard to your hand.
{2}{B}
Gruesome Encore
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
{4}{W}{W}
Guan Yu's 1,000-Li March
Sorcery
Destroy all tapped creatures.
{3}{W}{W}
Hallowed Burial
Sorcery
Put all creatures on the bottom of their owners' libraries.
{2}{B}
Hand of Death
Sorcery
Destroy target nonblack creature.
{5}{R}
Hellion Eruption
Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
{2}{R}{W}
Heroic Reinforcements
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
{4}{B}{B}
Hex
Sorcery
Destroy six target creatures.
{B}
Horrifying Revelation
Sorcery
Target player discards a card, then mills a card.
{2}{B}
Howling Fury
Sorcery
Target creature gets +4/+0 until end of turn.
{G}
Hunt Down
Sorcery
Target creature blocks target creature this turn if able.
{2}{B}{B}
Impale
Sorcery
Destroy target creature.
{1}{B}
Imperial Edict
Sorcery
Target opponent chooses a creature they control. Destroy that creature.
{1}{R}
Incendiary Flow
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{2}{R}
Incite Hysteria
Sorcery
Radiance -- Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
{1}{B}
Incriminate
Sorcery
Choose two target creatures controlled by the same player. That player sacrifices one of them.
{1}{B}{B}
Infest
Sorcery
All creatures get -2/-2 until end of turn.
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{5}{R}{R}{R}
Insurrection
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
{3}{U}
Into the Void
Sorcery
Return up to two target creatures to their owners' hands.
{G}
Irresistible Prey
Sorcery
Target creature must be blocked this turn if able.

Draw a card.
{4}{G}{G}
Joraga Invocation
Sorcery
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
{X}{B}{R}
Kaervek's Purge
Sorcery
Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
{W}{W}{B}{B}
Kaya's Wrath
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
{X}{B}
Killing Wave
Sorcery
For each creature, its controller sacrifices it unless they pay X life.
{2}{G}
King Harald's Revenge
Sorcery
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
{2}{B}{B}
Languish
Sorcery
All creatures get -4/-4 until end of turn.
{1}{G}
Larger Than Life
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
{R}{R}
Last Chance
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
{1}{B}{R}
Last One Standing
Sorcery
Choose a creature at random, then destroy the rest.
{1}{R}
Lava Coil
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
{3}{R}{R}
Lava Flow
Sorcery
Destroy target creature or land.
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{3}{B}{B}
Lich's Caress
Sorcery
Destroy target creature. You gain 3 life.
{1}{G}
Life's Legacy
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.
{X}{B}
Liliana's Indignation
Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
{3}{R}
Lose Calm
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
{1}{R}
Magmatic Chasm
Sorcery
Creatures without flying can't block this turn.
{3}{B}
Make an Example
Sorcery
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
{1}{B}{B}
Malicious Malfunction
Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
{1}{U}
Mana Vapors
Sorcery
Lands target player controls don't untap during their next untap step.
{3}{R}
Mark for Death
Sorcery
Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
{X}{W}{W}
Martial Coup
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
{5}{W}{W}
Mass Calcify
Sorcery
Destroy all nonwhite creatures.
{5}{U}
Mass Polymorph
Sorcery
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
{1}{U}{B}
Mind Funeral
Sorcery
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
{X}{U}{B}
Mind Grind
Sorcery
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
{4}{G}
Mischief and Mayhem
Sorcery
Up to two target creatures each get +4/+4 until end of turn.
{3}{W}
Misfortune's Gain
Sorcery
Destroy target creature. Its owner gains 4 life.
{1}{U}
Misstep
Sorcery
Creatures target player controls don't untap during that player's next untap step.
{4}{R}{R}
Mob Rule
Sorcery
Choose one --

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
{3}{R}{R}
Mogg Infestation
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
{1}{G}
Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
{4}{B}{G}
Morbid Bloom
Sorcery
Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
{X}{U}
Multiple Choice
Sorcery
If X is 1, scry 1, then draw a card.

If X is 2, you may choose a player. They return a creature they control to its owner's hand.

If X is 3, create a 4/4 blue and red Elemental creature token.

If X is 4 or more, do all of the above.
{2}{G}{G}
Natural Order
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.
{6}{B}
Necrotic Hex
Sorcery
Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.
{3}{B}{B}
Nightmare Unmaking
Sorcery
Choose one --

• Exile each creature with power greater than the number of cards in your hand.

• Exile each creature with power less than the number of cards in your hand.
{X}{U}{U}
Open into Wonder
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{6}{B}{B}
Overwhelming Forces
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
{3}{G}{G}
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
{2}{R}
Panic Attack
Sorcery
Up to three target creatures can't block this turn.
{3}{W}
Path of Peace
Sorcery
Destroy target creature. Its owner gains 4 life.
{1}{G}
Phytoburst
Sorcery
Target creature gets +5/+5 until end of turn.
{1}{U}{B}
Pilfered Plans
Sorcery
Target player mills two cards. Draw two cards.
{R}
Pillar of Flame
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{3}{R}
Portent of Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{5}{G}{G}{G}
Praetor's Counsel
Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
{3}{G}{G}
Predatory Focus
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
{3}{G}{G}
Predatory Rampage
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
{1}{B}
Premature Burial
Sorcery
Destroy target nonblack creature that entered the battlefield since your last turn ended.
{X}{G}
Primal Might
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
{X}{U}{B}
Psychic Drain
Sorcery
Target player mills X cards and you gain X life.
{2}{R}{R}
Puncturing Blow
Sorcery
Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.
{4}{B}{B}
Rain of Daggers
Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
{X}{B}
Rats' Feast
Sorcery
Exile X target cards from a single graveyard.
{5}{U}
Read the Tides
Sorcery
Choose one --

• Draw three cards.

• Return up to two target creatures to their owners' hands.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{X}{R}{G}
Reap the Past
Sorcery
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
{1}{B}
Reave Soul
Sorcery
Destroy target creature with power 3 or less.
{G}{W}
Reborn Hope
Sorcery
Return target multicolored card from your graveyard to your hand.
{R}
Reckless Abandon
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Reckless Abandon deals 4 damage to any target.
{X}{R}
Red Sun's Zenith
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
{4}{R}
Reduce to Ashes
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
{4}{B}{B}
Reign of the Pit
Sorcery
Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
{2}{R}{R}
Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{R}
Renegade Tactics
Sorcery
Target creature can't block this turn.

Draw a card.
{3}{G}{G}
Restock
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
{1}{W}{W}
Righteous Charge
Sorcery
Creatures you control get +2/+2 until end of turn.
{4}{W}{W}
Righteous Fury
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
{7}{B}{B}
Rise of the Dark Realms
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
{2}{G}
Roar of Challenge
Sorcery
All creatures able to block target creature this turn do so.

Ferocious -- That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
{5}{U}{U}
Roiling Waters
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
{3}{R}{R}
Rollick of Abandon
Sorcery
All creatures get +2/-2 until end of turn.
{2}{R}
Rupture
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
{4}{R}{G}
Sangrite Surge
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.

Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{1}{R}{G}
Savage Smash
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{2}{R}
Screaming Fury
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
{5}{U}
Sea God's Revenge
Sorcery
Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{R}
Seismic Stomp
Sorcery
Creatures without flying can't block this turn.
{1}{B}
Severed Strands
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
{B}
Shamble Back
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
{2}{W}{W}
Shatter the Sky
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
{2}{W}{B}
Silverquill Command
Sorcery
Choose two --

• Target creature gets +3/+3 and gains flying until end of turn.

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• Target player draws a card and loses 1 life.

• Target opponent sacrifices a creature.
{4}{B}{B}
Sip of Hemlock
Sorcery
Destroy target creature. Its controller loses 2 life.
{1}{W}{W}
Slaughter the Strong
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
{3}{U/R}{B}
Slave of Bolas
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
{2}{U}{U}
Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{1}{R}
Song of Blood
Sorcery
Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
{1}{R}
Sparkmage's Gambit
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
{3}{U}{U}
Split the Party
Sorcery
Choose target player. Return half the creatures they control to their owner's hand, rounded up.
{1}{W}
Steadfastness
Sorcery
Creatures you control get +0/+3 until end of turn.
{X}{U}{U}
Stolen by the Fae
Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
{4}{B}
Summon Undead
Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
{5}{W}{W}
Sunscour
Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost.

Destroy all creatures.
{5}{U}
Swirling Torrent
Sorcery
Choose one or both --

• Put target creature on top of its owner's library.

• Return target creature to its owner's hand.
{4}{U}
Switcheroo
Sorcery
Exchange control of two target creatures.
{2}{U}
Symbol of Unsummoning
Sorcery
Return target creature to its owner's hand.

Draw a card.
{1}{W}
Take Vengeance
Sorcery
Destroy target tapped creature.
{U}
Taunt
Sorcery
During target player's next turn, creatures that player controls attack you if able.
{1}{G}{G}
Taunting Challenge
Sorcery
All creatures able to block target creature this turn do so.
{3}{U}{U}
Telemin Performance
Sorcery
Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.
{2}{U}{U}
Temporal Eddy
Sorcery
Put target creature or land on top of its owner's library.
{3}{U}{U}
Temporal Manipulation
Sorcery
Take an extra turn after this one.
{5}{U}
Thassa's Bounty
Sorcery
Draw three cards. Target player mills three cards.
{2}{R}
Thatcher Revolt
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
{2}{R}
Threaten
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{R}
Thud
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Thud deals damage equal to the sacrificed creature's power to any target.
{1}{U}
Tidal Surge
Sorcery
Tap up to three target creatures without flying.
{2}{U}
Time Ebb
Sorcery
Put target creature on top of its owner's library.
{3}{U}{U}
Time Reversal
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
{4}{U}{U}
Time Spiral
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
{8}{U}{U}
Time Stretch
Sorcery
Target player takes two extra turns after this one.
{3}{U}{U}
Time Warp
Sorcery
Target player takes an extra turn after this one.
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
{R}{R}{G}{G}{G}{W}{W}
Titanic Ultimatum
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{3}{U}
Touch of Invisibility
Sorcery
Target creature can't be blocked this turn.

Draw a card.
{2}{B}
Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.
{1}{R}{R}
Traitorous Blood
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
{3}{R}
Traitorous Instinct
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
{3}{R}
Transmogrify
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
{3}{U}{U}
Traumatize
Sorcery
Target player mills half their library, rounded down.
{B}{G}
Treasured Find
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
{1}{U}{U}
Undo
Sorcery
Return two target creatures to their owners' hands.
{2}{R}
Unearthly Blizzard
Sorcery - Arcane
Up to three target creatures can't block this turn.
{X}{R}{R}{R}
Unwilling Recruit
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
{1}{W}{W}
Valorous Charge
Sorcery
White creatures get +2/+0 until end of turn.
{3}{W}
Vengeance
Sorcery
Destroy target tapped creature.
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{2}{W}
Virtuous Charge
Sorcery
Creatures you control get +1/+1 until end of turn.
{2}{W}
Warrior's Charge
Sorcery
Creatures you control get +1/+1 until end of turn.
{R}{R}
Warrior's Oath
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
{X}{R}
Wave of Indifference
Sorcery
X target creatures can't block this turn.
{B}
Weigh Down
Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard.

Target creature gets -3/-3 until end of turn.
{3}{U}{U}
Weight of Memory
Sorcery
Draw three cards. Target player mills three cards.
{2}{G}{G}
Whirlwind
Sorcery
Destroy all creatures with flying.
{1}{B}{B}
Wicked Pact
Sorcery
Destroy two target nonblack creatures. You lose 5 life.
{1}{G}
Wielding the Green Dragon
Sorcery
Target creature gets +4/+4 until end of turn.
{3}{G}
Wild Instincts
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{X}{X}{G}
Wildest Dreams
Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
{2}{W}{W}
Windborne Charge
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
{2}{G}
Wing Snare
Sorcery
Destroy target creature with flying.
{X}{G}
Winter Blast
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
{X}{B}{B}
Word of Binding
Sorcery
Tap X target creatures.
{7}{B}
Worst Fears
Sorcery
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
{1}{R}
Wrangle
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
{3}{R}
Wrap in Flames
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
{2}{G}{G}
You Meet in a Tavern
Sorcery
Choose one --

• Form a Party -- Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

• Start a Brawl -- Creatures you control get +2/+2 until end of turn.