Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{1}{G}
Aggressive Instinct
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{G}{W}
Altar of Bone
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}{R}
Arc Trail
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
{R}
Assault Strobe
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
{X}{R}
Blaze
Sorcery
Blaze deals X damage to any target.
{R}
Blazing Volley
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
{X}{B}
Bloodcurdling Scream
Sorcery
Target creature gets +X/+0 until end of turn.
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{X}{U}{U}
Braingeyser
Sorcery
Target player draws X cards.
{X}{R}
Burn from Within
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
{R}
Burst of Speed
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
{B}
Chorus of Woe
Sorcery
Creatures you control get +1/+0 until end of turn.
{R}
Claim the Firstborn
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
{U}
Cloak of Feathers
Sorcery
Target creature gains flying until end of turn.

Draw a card.
{1}{G}
Compelled Duel
Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
{X}{X}{X}{R}{R}
Crackle with Power
Sorcery
Crackle with Power deals five times X damage to each of up to X targets.
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.
{X}{R}
Crater's Claws
Sorcery
Crater's Claws deals X damage to any target.

Ferocious -- Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
{1}{B}
Cruel Edict
Sorcery
Target opponent sacrifices a creature.
{X}{U}{U}
Curse of the Swine
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
{X}{B}{B}
Damnable Pact
Sorcery
Target player draws X cards and loses X life.
{X}{X}{B}
Dark Salvation
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
{X}{W}{B}
Death Grasp
Sorcery
Death Grasp deals X damage to any target. You gain X life.
{B}{B}
Death Stroke
Sorcery
Destroy target tapped creature.
{R}
Devastating Summons
Sorcery
As an additional cost to cast this spell, sacrifice X lands.

Create two X/X red Elemental creature tokens.
{1}{B}
Diabolic Intent
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{X}{B}{B}
Dread Summons
Sorcery
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
{B}{G}
Drown in Filth
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
{X}{R}
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
{X}{G}
Enshrined Memories
Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
{X}{U}{U}
Entrancing Melody
Sorcery
Gain control of target creature with mana value X.
{1}{G}
Epic Confrontation
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{B}
Epic Downfall
Sorcery
Exile target creature with mana value 3 or greater.
{1}{W}
Eternal Isolation
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
{X}{X}{G}{G}
Exponential Growth
Sorcery
Until end of turn, double target creature's power X times.
{X}{B}{B}
Exsanguinate
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
{U}
Extract
Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
{1}{G}
Feral Roar
Sorcery
Target creature gets +4/+4 until end of turn.
{X}{G}{G}
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
{X}{B}{B}
Finale of Eternity
Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
{X}{W}{W}
Finale of Glory
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
{X}{U}{U}
Finale of Revelation
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.
{1}{R}
Fire Ambush
Sorcery
Fire Ambush deals 3 damage to any target.
{1}{R}
Fit of Rage
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{R}
Forked Bolt
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
{X}{X}{G}
Gelatinous Genesis
Sorcery
Create X X/X green Ooze creature tokens.
{1}{U}
Ghostform
Sorcery
Up to two target creatures can't be blocked this turn.
{G}
Glimpse of Nature
Sorcery
Whenever you cast a creature spell this turn, draw a card.
{U}{B}
Glimpse the Unthinkable
Sorcery
Target player mills ten cards.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{1}{B}
Grim Discovery
Sorcery
Choose one or both --

• Return target creature card from your graveyard to your hand.

• Return target land card from your graveyard to your hand.
{R}{G}
Ground Assault
Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.
{B}
Horrifying Revelation
Sorcery
Target player discards a card, then mills a card.
{G}
Hunt Down
Sorcery
Target creature blocks target creature this turn if able.
{1}{R}
Hurly-Burly
Sorcery
Choose one --

• Hurly-Burly deals 1 damage to each creature without flying.

• Hurly-Burly deals 1 damage to each creature with flying.
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{1}{B}
Imperial Edict
Sorcery
Target opponent chooses a creature they control. Destroy that creature.
{1}{R}
Incendiary Flow
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{1}{B}
Incriminate
Sorcery
Choose two target creatures controlled by the same player. That player sacrifices one of them.
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{G}
Irresistible Prey
Sorcery
Target creature must be blocked this turn if able.

Draw a card.
{X}{B}{R}
Kaervek's Purge
Sorcery
Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
{B}{B}
Kiku's Shadow
Sorcery
Target creature deals damage to itself equal to its power.
{X}{B}
Killing Wave
Sorcery
For each creature, its controller sacrifices it unless they pay X life.
{B}{G}
Kin-Tree Invocation
Sorcery
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
{1}{G}
Larger Than Life
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
{R}{R}
Last Chance
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
{1}{R}
Lava Coil
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
{X}{B}
Liliana's Indignation
Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
{X}{X}{R}
Meteor Shower
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
{X}{U}
Multiple Choice
Sorcery
If X is 1, scry 1, then draw a card.

If X is 2, you may choose a player. They return a creature they control to its owner's hand.

If X is 3, create a 4/4 blue and red Elemental creature token.

If X is 4 or more, do all of the above.
{R}
Mutiny
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
{R}
Pillar of Flame
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{X}{G}
Primal Might
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
{X}{B}
Rats' Feast
Sorcery
Exile X target cards from a single graveyard.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{R}
Reckless Abandon
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Reckless Abandon deals 4 damage to any target.
{X}{R}
Red Sun's Zenith
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
{R}
Renegade Tactics
Sorcery
Target creature can't block this turn.

Draw a card.
{R}
Rile
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.
{B}
Shamble Back
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
{X}{G}
Slime Molding
Sorcery
Create an X/X green Ooze creature token.
{X}{B}
Stir the Grave
Sorcery
Return target creature card with mana value X or less from your graveyard to the battlefield.
{X}{R}
Sudden Demise
Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
{G}
Take Down
Sorcery
Choose one --

• Take Down deals 4 damage to target creature with flying.

• Take Down deals 1 damage to each creature with flying.
{U}
Taunt
Sorcery
During target player's next turn, creatures that player controls attack you if able.
{R}
Thud
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Thud deals damage equal to the sacrificed creature's power to any target.
{X}{G}
Tropical Storm
Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
{R}
Warlord's Fury
Sorcery
Creatures you control gain first strike until end of turn.

Draw a card.
{X}{R}
Wave of Indifference
Sorcery
X target creatures can't block this turn.
{B}
Weigh Down
Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard.

Target creature gets -3/-3 until end of turn.
{X}{X}{G}
Wildest Dreams
Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
{X}{G}
Winter Blast
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.