Target creature you control deals damage equal to its power to target creature you don't control.
{G}{W}
Altar of Bone
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}{R}
Arc Trail
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
{R}
Assault Strobe
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
{X}{R}
Blaze
Sorcery
Blaze deals X damage to any target.
{R}
Blazing Volley
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
{X}{B}
Bloodcurdling Scream
Sorcery
Target creature gets +X/+0 until end of turn.
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
{X}{U}{U}
Braingeyser
Sorcery
Target player draws X cards.
{X}{R}
Burn from Within
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
{R}
Burst of Speed
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
{B}
Chorus of Woe
Sorcery
Creatures you control get +1/+0 until end of turn.
{R}
Claim the Firstborn
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
{U}
Cloak of Feathers
Sorcery
Target creature gains flying until end of turn.
Draw a card.
{1}{G}
Compelled Duel
Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
{X}{X}{X}{R}{R}
Crackle with Power
Sorcery
Crackle with Power deals five times X damage to each of up to X targets.
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
{X}{R}
Crater's Claws
Sorcery
Crater's Claws deals X damage to any target.
Ferocious -- Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
{1}{B}
Cruel Edict
Sorcery
Target opponent sacrifices a creature.
{X}{U}{U}
Curse of the Swine
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
{X}{B}{B}
Damnable Pact
Sorcery
Target player draws X cards and loses X life.
{X}{X}{B}
Dark Salvation
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
{X}{W}{B}
Death Grasp
Sorcery
Death Grasp deals X damage to any target. You gain X life.
{B}{B}
Death Stroke
Sorcery
Destroy target tapped creature.
{R}
Devastating Summons
Sorcery
As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.
{1}{B}
Diabolic Intent
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{X}{B}{B}
Dread Summons
Sorcery
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
{B}{G}
Drown in Filth
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
{X}{R}
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
{X}{G}
Enshrined Memories
Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
{X}{U}{U}
Entrancing Melody
Sorcery
Gain control of target creature with mana value X.
{1}{G}
Epic Confrontation
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{B}
Epic Downfall
Sorcery
Exile target creature with mana value 3 or greater.
{1}{W}
Eternal Isolation
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
{X}{X}{G}{G}
Exponential Growth
Sorcery
Until end of turn, double target creature's power X times.
{X}{B}{B}
Exsanguinate
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
{U}
Extract
Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
{1}{G}
Feral Roar
Sorcery
Target creature gets +4/+4 until end of turn.
{X}{G}{G}
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
{X}{B}{B}
Finale of Eternity
Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
{X}{W}{W}
Finale of Glory
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
{X}{U}{U}
Finale of Revelation
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
{1}{R}
Fire Ambush
Sorcery
Fire Ambush deals 3 damage to any target.
{1}{R}
Fit of Rage
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{R}
Forked Bolt
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
{X}{X}{G}
Gelatinous Genesis
Sorcery
Create X X/X green Ooze creature tokens.
{1}{U}
Ghostform
Sorcery
Up to two target creatures can't be blocked this turn.
{G}
Glimpse of Nature
Sorcery
Whenever you cast a creature spell this turn, draw a card.
{U}{B}
Glimpse the Unthinkable
Sorcery
Target player mills ten cards.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{1}{B}
Grim Discovery
Sorcery
Choose one or both --
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
{R}{G}
Ground Assault
Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.
{B}
Horrifying Revelation
Sorcery
Target player discards a card, then mills a card.
{G}
Hunt Down
Sorcery
Target creature blocks target creature this turn if able.
{1}{R}
Hurly-Burly
Sorcery
Choose one --
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{1}{B}
Imperial Edict
Sorcery
Target opponent chooses a creature they control. Destroy that creature.
{1}{R}
Incendiary Flow
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{1}{B}
Incriminate
Sorcery
Choose two target creatures controlled by the same player. That player sacrifices one of them.
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{G}
Irresistible Prey
Sorcery
Target creature must be blocked this turn if able.
Draw a card.
{X}{B}{R}
Kaervek's Purge
Sorcery
Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
{B}{B}
Kiku's Shadow
Sorcery
Target creature deals damage to itself equal to its power.
{X}{B}
Killing Wave
Sorcery
For each creature, its controller sacrifices it unless they pay X life.
{B}{G}
Kin-Tree Invocation
Sorcery
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
{1}{G}
Larger Than Life
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
{R}{R}
Last Chance
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
{1}{R}
Lava Coil
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
{X}{B}
Liliana's Indignation
Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
{X}{X}{R}
Meteor Shower
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
{X}{U}
Multiple Choice
Sorcery
If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
{R}
Mutiny
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
{R}
Pillar of Flame
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{X}{G}
Primal Might
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
{X}{B}
Rats' Feast
Sorcery
Exile X target cards from a single graveyard.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{R}
Reckless Abandon
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Reckless Abandon deals 4 damage to any target.
{X}{R}
Red Sun's Zenith
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
{R}
Renegade Tactics
Sorcery
Target creature can't block this turn.
Draw a card.
{R}
Rile
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
{B}
Shamble Back
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
{X}{G}
Slime Molding
Sorcery
Create an X/X green Ooze creature token.
{X}{B}
Stir the Grave
Sorcery
Return target creature card with mana value X or less from your graveyard to the battlefield.
{X}{R}
Sudden Demise
Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
{G}
Take Down
Sorcery
Choose one --
• Take Down deals 4 damage to target creature with flying.
• Take Down deals 1 damage to each creature with flying.
{U}
Taunt
Sorcery
During target player's next turn, creatures that player controls attack you if able.
{R}
Thud
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Thud deals damage equal to the sacrificed creature's power to any target.
{X}{G}
Tropical Storm
Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
{R}
Warlord's Fury
Sorcery
Creatures you control gain first strike until end of turn.
Draw a card.
{X}{R}
Wave of Indifference
Sorcery
X target creatures can't block this turn.
{B}
Weigh Down
Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard.
Target creature gets -3/-3 until end of turn.
{X}{X}{G}
Wildest Dreams
Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
{X}{G}
Winter Blast
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.