When Abyssal Horror enters the battlefield, target player discards two cards.
2 /
2
{4}{U}{U}
Air-Cult Elemental
Creature - Elemental
Flying
Whirlwind -- When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.
2 /
5
{4}{R}{R}
Akoum Boulderfoot
Creature - Giant Warrior
When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target.
4 /
5
{3}{G}
Ambassador Oak
Creature - Treefolk Warrior
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
3 /
3
{5}{G}
Ambush Krotiq
Creature - Insect
Trample
When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
5 /
5
{2}{W}{W}
Ampryn Tactician
Creature - Human Soldier
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
3 /
3
{4}{R}
Anarchist
Creature - Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
2 /
2
{4}{W}
Angel of Mercy
Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
3 /
3
{5}{W}
Angel of Renewal
Creature - Angel Ally
Flying
When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
4 /
4
{4}{W}
Angel of the Dawn
Creature - Angel
Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 /
3
{4}{U}{U}
Angler Drake
Creature - Drake
Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
4 /
4
{3}{G}{G}
Arborback Stomper
Creature - Beast
Trample
When Arborback Stomper enters the battlefield, you gain 5 life.
5 /
4
{3}{W}
Arborea Pegasus
Creature - Pegasus
Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
2 /
3
{2}{W}
Attended Knight
Creature - Human Knight
First strike
When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
2 /
2
{3}{W}{W}
Aven Gagglemaster
Creature - Bird Warrior
Flying
When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
4 /
3
{4}{W}
Aven of Enduring Hope
Creature - Bird Cleric
Flying
When Aven of Enduring Hope enters the battlefield, you gain 3 life.
3 /
3
{5}{B}{B}
Black Dragon
Creature - Dragon
Flying
Acid Breath -- When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
4 /
4
{3}{B}
Bloodhunter Bat
Creature - Bat
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
2 /
2
{3}{B}{B}
Boneclad Necromancer
Creature - Human Wizard
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
3 /
3
{5}{W}
Bulwark Giant
Creature - Giant Soldier
When Bulwark Giant enters the battlefield, you gain 5 life.
3 /
6
{3}{B}
Carrion Imp
Creature - Imp
Flying
When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.
2 /
3
{1}{G}{G}
Carven Caryatid
Creature - Spirit
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
2 /
5
{5}{R}{R}
Chaos Maw
Creature - Hellion
When Chaos Maw enters the battlefield, it deals 3 damage to each other creature.
6 /
6
{1}{B}{B}
Chittering Rats
Creature - Rat
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
2 /
2
{3}{W}
Civic Stalwart
Creature - Elephant Soldier
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
3 /
3
{3}{W}
Clarion Cathars
Creature - Human Knight
When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.
3 /
3
{4}{U}
Cloudreader Sphinx
Creature - Sphinx
Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
3 /
4
{3}{W}
Courier Griffin
Creature - Griffin
Flying
When Courier Griffin enters the battlefield, you gain 2 life.
2 /
3
{3}{G}{G}
Crested Herdcaller
Creature - Dinosaur
Trample
When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
3 /
3
{1}{R}{R}
Crossway Vampire
Creature - Vampire
When Crossway Vampire enters the battlefield, target creature can't block this turn.
3 /
2
{3}{B}
Crypt Lurker
Creature - Horror
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
3 /
4
{4}{B}{B}
Dakmor Lancer
Creature - Human Knight
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
3 /
3
{4}{W}
Dawnfeather Eagle
Creature - Bird
Flying
When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 /
3
{2}{R}
Daybreak Combatants
Creature - Human Warrior
Haste
When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.
2 /
2
{3}{W}
Daysquad Marshal
Creature - Human Soldier
When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
3 /
3
{3}{R}{R}
Demanding Dragon
Creature - Dragon
Flying
When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
5 /
5
{4}{W}
Devoted Paladin
Creature - Orc Knight
Beacon of Hope -- When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.