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Select Main Deck Cards

{1}{W}
Backup Agent
Creature - Human Citizen
When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{1}{W}
Backup Agent
Creature - Human Citizen
When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{1}{W}
Backup Agent
Creature - Human Citizen
When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{3}
Brute Suit
Artifact - Vehicle
Vigilance

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 3
{3}
Brute Suit
Artifact - Vehicle
Vigilance

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 3
{2}{U}{U}
Consuming Tide
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
{1}{U}{U}
Dreamshackle Geist
Creature - Spirit
Flying

At the beginning of combat on your turn, choose up to one --

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.
3 / 1
{2}{W}
Extraction Specialist
Creature - Human Rogue
Lifelink

When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.
3 / 2
{U}
Fading Hope
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{U}
Fading Hope
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{5}{U}{U}
Hullbreaker Horror
Creature - Kraken Horror
Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one --

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.
7 / 8
{2}{W}
Inspiring Overseer
Creature - Angel Cleric
Flying

When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
2 / 1
{2}{W}
Inspiring Overseer
Creature - Angel Cleric
Flying

When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
2 / 1
{2}{W}
Inspiring Overseer
Creature - Angel Cleric
Flying

When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
2 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{W}
Kill Shot
Instant
Destroy target attacking creature.
{2}{W}
Kill Shot
Instant
Destroy target attacking creature.
{4}{W}
Nebelgast Beguiler
Creature - Spirit
{W}, {T}: Tap target creature.
2 / 5
{4}{W}
Nebelgast Beguiler
Creature - Spirit
{W}, {T}: Tap target creature.
2 / 5
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{U}
Serpentine Ambush
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
{1}{U}
Serpentine Ambush
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
{1}{U}
Serpentine Ambush
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
{3}{W}
Seven-Tail Mentor
Creature - Fox Samurai
When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.
2 / 3
{3}{W}
Seven-Tail Mentor
Creature - Fox Samurai
When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.
2 / 3
{3}{W}
Seven-Tail Mentor
Creature - Fox Samurai
When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.
2 / 3
{4}{U}
Stormrider Spirit
Creature - Spirit
Flash

Flying
3 / 3
{4}{U}
Stormrider Spirit
Creature - Spirit
Flash

Flying
3 / 3
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{W}
Unholy Officiant
Creature - Vampire Cleric
Vigilance

{4}{W}: Put a +1/+1 counter on Unholy Officiant.
1 / 2
{W}
Unholy Officiant
Creature - Vampire Cleric
Vigilance

{4}{W}: Put a +1/+1 counter on Unholy Officiant.
1 / 2
{2}{W}
Welcoming Vampire
Creature - Vampire
Flying

Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
2 / 3
{1}{U}
Wretched Throng
Creature - Zombie Horror
When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
2 / 1
{1}{U}
Wretched Throng
Creature - Zombie Horror
When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
2 / 1
{1}{U}
Wretched Throng
Creature - Zombie Horror
When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
2 / 1
{1}{U}
Wretched Throng
Creature - Zombie Horror
When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
2 / 1