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{X}{1}{G}
Aberrant
Creature - Tyranid Mutant
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Trample

Heavy Power Hammer -- Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
0 / 0
{2}{G}{G}
Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
{3}{R}{R}
All Will Be One
Enchantment
Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{R}{G}
Arlinn, the Pack's Hope
Legendary Planeswalker - Arlinn
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.

-3: Create two 2/2 green Wolf creature tokens.
--
Arlinn, the Moon's Fury
Legendary Planeswalker - Arlinn

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add {R}{G}.

0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
{1}{R}{G}
Atalan Jackal
Creature - Human Tyranid Scout
Trample, haste

Skilled Outrider -- Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 2
{X}{R}
Banefire
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{X}{U}{U}
Blue Sun's Twilight
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
{X}{3}{G}
Broodlord
Creature - Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Brood Telepathy -- When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.
3 / 3
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
{X}{1}{U}
Change of Plans
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
{4}{G}
Clamavus
Creature - Human Tyranid Artificer
Proclamator Hailer -- Each creature you control gets +1/+1 for each +1/+1 counter on it.
3 / 3
{X}{R}{R}
Comet Storm
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{5}{G}{G}{G}
Craterhoof Behemoth
Creature - Beast
Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
5 / 5
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{X}{U}{U}
Curse of the Swine
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{X}{U}{U}{U}
Diviner's Portent
Instant
Roll a d20 and add the number of cards in your hand.

1--14 | Draw X cards.

15+ | Scry X, then draw X cards.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{X}{2}{R}
Exocrine
Creature - Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Bio-plasmic Barrage -- When Exocrine enters the battlefield, it deals X damage to each player and each other creature.
2 / 2
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{U/R}{U/R}{ // }{X}{U}{U}{R}{R}
Expansion // Explosion
Instant // Instant
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.



Explosion deals X damage to any target. Target player draws X cards.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature

{U}: Tap enchanted creature.

{U}: Untap enchanted creature.
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.

{T}: Add {R} or {G}.
{4}{G}
Genesis
Creature - Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
4 / 4
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{X}{G}
Green Sun's Twilight
Sorcery
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{X}{G}{U}
Hydroid Krasis
Creature - Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample

Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
0 / 0
{1}{G}
Incubation Druid
Creature - Elf Druid
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
0 / 2
{2}{G}
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Ketria Triome
Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)

Ketria Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{G}{U}
Kiora's Follower
Creature - Merfolk
{T}: Untap another target permanent.
2 / 2
{2}{G/U}
Kiora, Behemoth Beckoner
Legendary Planeswalker - Kiora
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

-1: Untap target permanent.
L: 7
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{G}{U}{R}
Magus Lucea Kane
Legendary Creature - Human Tyranid Wizard
Spiritual Leader -- At the beginning of combat on your turn, put a +1/+1 counter on target creature.

Psychic Stimulus -- {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
1 / 1
{1}{G}{U}
Malanthrope
Creature - Tyranid
Flying

Scavenge the Dead -- When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.
2 / 2
{X}{X}{U}{U}{U}{U}
Mass Manipulation
Sorcery
Gain control of X target creatures and/or planeswalkers.
{X}{R}{G}
Mawloc
Creature - Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Terror from the Deep -- When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
2 / 2
{X}{G}
Mistcutter Hydra
Creature - Hydra
This spell can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{5}{G}
Old One Eye
Legendary Creature - Tyranid
Trample

Other creatures you control have trample.

When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.

Fast Healing -- At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.
6 / 6
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{X}{G}{G}
Open the Way
Sorcery
X can't be greater than the number of players in the game.

Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
{2}{G}
Overgrowth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{X}{U}{U}
Pull from Tomorrow
Instant
Draw X cards, then discard a card.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{X}{R}{G}
Reap the Past
Sorcery
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{3}
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
{3}{R/G}
Rosheen Meanderer
Legendary Creature - Giant Shaman
{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.
4 / 4
{1}{R}{G}
Shadow in the Warp
Enchantment
The first creature spell you cast each turn costs {2} less to cast.

Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spire Garden
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {G}.
{X}{X}{G}
Sporocyst
Creature - Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Defender

Spore Chimney -- When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
0 / 0
{X}{R}{R}
Starstorm
Instant
Starstorm deals X damage to each creature.

Cycling {3} ({3}, Discard this card: Draw a card.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{1}{G}
Tangle
Instant
Prevent all combat damage that would be dealt this turn.

Each attacking creature doesn't untap during its controller's next untap step.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
{G}{U}{R}
Temur Ascendancy
Enchantment
Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
{X}{G}
Termagant Swarm
Creature - Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Death Frenzy -- When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power.
0 / 0
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{X}{1}{G}
Tervigon
Creature - Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Trample

Spawn Termagants -- Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
0 / 0
{7}{G}{G}
The Great Henge
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
{3}{R}
The Red Terror
Legendary Creature - Tyranid
Advanced Species -- Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
4 / 3
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
--
Treasure Vault
Artifact Land
{T}: Add {C}.

{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.
{3}
Twinning Staff
Artifact
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.

{7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{1}{G}{U}
Tyranid Prime
Creature - Tyranid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Synapse Creature -- Other creatures you control have evolve.
0 / 4
{2}{G}
Unbound Flourishing
Enchantment
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.

Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
{1}{G}{U}
Venomthrope
Creature - Tyranid
Flying, deathtouch, hexproof
2 / 2
{3}{U}{R}
Winged Hive Tyrant
Creature - Tyranid
Flying, haste

The Will of the Hive Mind -- Other creatures you control with counters on them have flying and haste.
4 / 4
{5}{G}{G}
Zendikar Resurgent
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.
{X}{U}{R}
Zoanthrope
Creature - Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Flying, ward {2}

Warp Blast -- When Zoanthrope enters the battlefield, it deals X damage to any target.
0 / 0

--
Boar
Token Creature - Boar
Green
2 / 2
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Tyranid
Token Creature - Tyranid
Green
1 / 1
--
Tyranid
Token Creature - Tyranid
Green
5 / 5
--
Wolf
Token Creature - Wolf
Green
2 / 2