{T}: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold -- {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
1 /
1
{2}{W}
Heliod's Pilgrim
Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 /
2
{1}{W}
Impassioned Orator
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
2 /
2
{W}{B}
Imperious Oligarch
Creature - Human Cleric
Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
2 /
1
{2}{W}
Inspiring Overseer
Creature - Angel Cleric
Flying
When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
2 /
1
{1}{W}
Kitsune Loreweaver
Creature - Fox Cleric
{1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
2 /
1
{2}{B}
Koma's Faithful
Creature - Elf Cleric
Lifelink
When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
3 /
1
{2}{W}{W}
Loxodon Anchorite
Creature - Elephant Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
2 /
3
{3}{W}{W}
Loxodon Mystic
Creature - Elephant Cleric
{W}, {T}: Tap target creature.
3 /
3
{W}
Lunarch Veteran
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
1 /
1
--
Luminous Phantom
Creature - Spirit Cleric
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1 /
1
{2}{B}
Marauding Blight-Priest
Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
3 /
2
{1}{W}{W}
Militant Monk
Creature - Human Monk Cleric
Vigilance
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
2 /
1
{B}
Misery Charm
Instant
Choose one --
• Destroy target Cleric.
• Return target Cleric card from your graveyard to your hand.
• Target player loses 2 life.
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
{5}{W}
Noble Templar
Creature - Human Cleric Soldier
Vigilance
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3 /
6
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}
Pilgrim of Justice
Creature - Human Cleric
Protection from red
{W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
1 /
3
{2}{W}
Pilgrim of Virtue
Creature - Human Cleric
Protection from black
{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
1 /
3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Priest of Ancient Lore
Creature - Dwarf Cleric
When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
2 /
1
{2}{W}
Priests of Norn
Creature - Phyrexian Cleric
Vigilance
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
1 /
4
{2}{B}{B}
Profane Prayers
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 /
1
{4}{W}
Shepherd of Heroes
Creature - Angel Cleric
Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3 /
4
{1}{W}{W}
Soltari Visionary
Creature - Soltari Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
2 /
2
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 /
1
{1}{W}
Split-Tail Miko
Creature - Fox Cleric
{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
1 /
1
{1}{W}
Starlight Invoker
Creature - Human Cleric Mutant
{7}{W}: You gain 5 life.
1 /
3
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 /
1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{W}
Teroh's Faithful
Creature - Human Cleric
When Teroh's Faithful enters the battlefield, you gain 4 life.
1 /
4
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{2}{W}
Tethmos High Priest
Creature - Cat Cleric
Heroic -- Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield.
2 /
3
{2}{B}{B}
Vile Deacon
Creature - Human Cleric
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
2 /
2
{W}{B}
Vizkopa Guildmage
Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.
{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2 /
2
{2}{W}
Whipgrass Entangler
Creature - Human Cleric
{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."