Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Master Transmuter
Artifact Creature - Human Artificer
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
1 /
2
{3}{U}
Master Transmuter
Artifact Creature - Human Artificer
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
1 /
2
{3}{U}
Master Transmuter
Artifact Creature - Human Artificer
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
1 /
2
{3}{U}
Master Transmuter
Artifact Creature - Human Artificer
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
1 /
2
{2}{U}
Master of Etherium
Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
* /
*
{2}{U}
Master of Etherium
Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
* /
*
{2}{U}
Master of Etherium
Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
* /
*
{2}{U}
Master of Etherium
Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
* /
*
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}
Sanctum Gargoyle
Artifact Creature - Gargoyle
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
2 /
3
{3}{W}
Sanctum Gargoyle
Artifact Creature - Gargoyle
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
2 /
3
{3}{W}{W}
Scourglass
Artifact
{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
{3}{W}{U}{B}
Sharuum the Hegemon
Legendary Artifact Creature - Sphinx
Flying
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
5 /
5
{4}{W}{U}{U}{B}
Sphinx Sovereign
Artifact Creature - Sphinx
Flying
At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
6 /
6
{3}{U}{B}
Sphinx Summoner
Artifact Creature - Sphinx
Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.
3 /
3
{3}{U}{B}
Sphinx Summoner
Artifact Creature - Sphinx
Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.
3 /
3
{3}{U}{B}
Sphinx Summoner
Artifact Creature - Sphinx
Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.
3 /
3
{5}{W}{U}{B}
Sphinx of the Steel Wind
Artifact Creature - Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
6 /
6
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}{B}
Tidehollow Sculler
Artifact Creature - Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2 /
2
{W}{B}
Tidehollow Sculler
Artifact Creature - Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2 /
2
{W}{B}
Tidehollow Sculler
Artifact Creature - Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2 /
2
{U}{B}
Tidehollow Strix
Artifact Creature - Bird
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 /
1
{U}{B}
Tidehollow Strix
Artifact Creature - Bird
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 /
1
{U}{B}
Tidehollow Strix
Artifact Creature - Bird
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 /
1
{W}
Dispeller's Capsule
Artifact
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
{W}
Dispeller's Capsule
Artifact
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
{W}
Dispeller's Capsule
Artifact
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
{1}{W}{U}
Ethersworn Shieldmage
Artifact Creature - Vedalken Wizard
Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
2 /
2
{1}{W}{U}
Ethersworn Shieldmage
Artifact Creature - Vedalken Wizard
Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
2 /
2
{1}{W}{U}
Ethersworn Shieldmage
Artifact Creature - Vedalken Wizard
Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
2 /
2
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
{1}{W}
Mark of Asylum
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
{1}{W}
Mark of Asylum
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
{3}{U}
Mindlock Orb
Artifact
Players can't search libraries.
{3}{U}
Mindlock Orb
Artifact
Players can't search libraries.
{W}{B}
Tidehollow Sculler
Artifact Creature - Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2 /
2
{U}{B}
Tidehollow Strix
Artifact Creature - Bird
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)