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Select Main Deck Cards

{3}{U}
Azure Fleet Admiral
Creature - Human Pirate
When Azure Fleet Admiral enters the battlefield, you become the monarch.

Azure Fleet Admiral can't be blocked by creatures the monarch controls.
3 / 3
{1}{R}
Bloodcrazed Neonate
Creature - Vampire
Bloodcrazed Neonate attacks each combat if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
2 / 1
{W}
Boros Elite
Creature - Human Soldier
Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
1 / 1
{4}{G}
Bountiful Harvest
Sorcery
You gain 1 life for each land you control.
{1}{B}
Brain Maggot
Enchantment Creature - Insect
When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
1 / 1
{2}{U}
Candlekeep Sage
Legendary Enchantment - Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
{2}{U}
Candlekeep Sage
Legendary Enchantment - Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
{2}{U}
Candlekeep Sage
Legendary Enchantment - Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
{2}{U}
Candlekeep Sage
Legendary Enchantment - Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
{2}{U}
Candlekeep Sage
Legendary Enchantment - Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
{G}
Canopy Claws
Instant
Target creature loses flying until end of turn.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Canopy Surge
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
{W}
Change of Heart
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature can't attack this turn.
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.

{T}: Add {B}.
{1}{B}
Contaminated Bond
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{B}
Corpse Hauler
Creature - Human Rogue
{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
2 / 1
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{3}{B}{B}
Dance of Shadows
Sorcery - Arcane
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
{B}
Dark Betrayal
Instant
Destroy target black creature.
{3}{G}
Dawnhart Rejuvenator
Creature - Human Warlock
When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{1}{B}
Disturbed Burial
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target creature card from your graveyard to your hand.
{1}{U}
Dragonborn Looter
Creature - Dragon Rogue
{1}, {T}: Draw a card, then discard a card.
1 / 2
{1}{U}
Dragonborn Looter
Creature - Dragon Rogue
{1}, {T}: Draw a card, then discard a card.
1 / 2
{3}{B}
Draugr Recruiter
Creature - Zombie Cleric
Boast -- {3}{B}: Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.)
3 / 3
{W}
Eager Cadet
Creature - Human Soldier
1 / 1
{5}{R}{R}{ // }{1}{R}
Fang Dragon // Forktail Sweep
Creature - Dragon // Sorcery - Adventure
Flying



Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)
6 / 3
{3}
Fell Flagship
Artifact - Vehicle
Pirates you control get +1/+0.

Whenever Fell Flagship deals combat damage to a player, that player discards a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 3
{1}{R}
Fiery Conclusion
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.
{3}{W}
Gale Swooper
Creature - Griffin
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.
3 / 2
{1}{R}
Goblin Shortcutter
Creature - Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
2 / 1
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{B}{B}
Insubordination
Enchantment - Aura
Enchant creature

At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
{G}{W}
Join the Dance
Sorcery
Create two 1/1 white Human creature tokens.

Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Lantern of Revealing
Artifact
{T}: Add one mana of any color.

{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
{2}{B}
Last Rites
Sorcery
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
{W}{W}
Longbow Archer
Creature - Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
2 / 2
{W}
Midnight Duelist
Creature - Human Soldier
Protection from Vampires
1 / 2
{1}{W}
Nearheath Pilgrim
Creature - Human Cleric
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
2 / 1
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{4}{U}{U}
Oceanus Dragon
Creature - Dragon
Flying

When Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
3 / 5
{4}{U}{U}
Oceanus Dragon
Creature - Dragon
Flying

When Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
3 / 5
{3}{R}
Olog-hai Crusher
Creature - Troll Soldier
Trample

Olog-hai Crusher can't block unless you control a Goblin or Orc.
4 / 4
{3}
Pirate's Cutlass
Artifact - Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W/P}
Porcelain Legionnaire
Artifact Creature - Phyrexian Soldier
({W/P} can be paid with either {W} or 2 life.)

First strike
3 / 1
{1}{U}
Power Taint
Enchantment - Aura
Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{R}
Provoke the Trolls
Instant
Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
{2}{U}
Pseudodragon Familiar
Creature - Dragon
Flying

{2}{U}: Target creature gains flying until end of turn.
2 / 1
{2}{U}
Pseudodragon Familiar
Creature - Dragon
Flying

{2}{U}: Target creature gains flying until end of turn.
2 / 1
{1}{R}
Roast
Sorcery
Roast deals 5 damage to target creature without flying.
{1}{B}
Scent of Nightshade
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
{4}{U}{ // }{2}{U}
Sea Hag // Aquatic Ingress
Creature - Hag // Instant - Adventure
When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.



Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
3 / 5
{4}{U}{ // }{2}{U}
Sea Hag // Aquatic Ingress
Creature - Hag // Instant - Adventure
When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.



Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
3 / 5
{W}
Serra Zealot
Creature - Human Soldier
First strike
1 / 1
{1}{B}{B}
Soulcage Fiend
Creature - Demon
When Soulcage Fiend dies, each player loses 3 life.
3 / 2
{1}{B}{R}
Spontaneous Combustion
Instant
As an additional cost to cast this spell, sacrifice a creature.

Spontaneous Combustion deals 3 damage to each creature.
{3}
Staff of the Death Magus
Artifact
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
{1}{W}
Thraben Valiant
Creature - Human Soldier
Vigilance
2 / 1
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{3}{R}{R}
Torrent of Fire
Sorcery
Torrent of Fire deals damage to any target equal to the highest mana value among permanents you control.
{4}{B}
Traitor's Clutch
Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}
Universal Solvent
Artifact
{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
{5}{G}
Vastwood Gorger
Creature - Wurm
5 / 6
{4}{R}{G}
Vengeful Rebirth
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.

Exile Vengeful Rebirth.
{1}{B}
Vicious Offering
Instant
Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
{R}
Village Messenger
Creature - Human Werewolf
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
1 / 1
--
Moonrise Intruder
Creature - Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
1 / 1
{1}{B}
Wanted Scoundrels
Creature - Human Pirate
When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
4 / 3
{3}{R}
Warehouse Thief
Creature - Tiefling Rogue
{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.
4 / 2
{4}{U}
Willow-Wind
Creature - Elemental
Flying

When Willow-Wind enters the battlefield, scry 2.
3 / 4
{U}
Zephyr Sprite
Creature - Faerie
Flying
1 / 1