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Select Main Deck Cards

{1}{R}
Abrade
Instant
Choose one --

• Abrade deals 3 damage to target creature.

• Destroy target artifact.
{R}
Active Volcano
Instant
Choose one --

• Destroy target blue permanent.

• Return target Island to its owner's hand.
{R}
Ancestral Anger
Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.

Draw a card.
{1}{R}
Antagonize
Instant
Target creature gets +4/+3 until end of turn.
{R}
Artifact Blast
Instant
Counter target artifact spell.
{R}
Assault Strobe
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
{X}{R}
Balduvian Rage
Instant
Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{R}
Banners Raised
Instant
Creatures you control get +1/+0 until end of turn.
{R}
Barge In
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
{1}{R}
Battle Hymn
Instant
Add {R} for each creature you control.
{3}{R}
Big Score
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{R}
Blazing Crescendo
Instant
Target creature gets +3/+1 until end of turn.

Exile the top card of your library. Until the end of your next turn, you may play that card.
{R}
Blazing Salvo
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.
{R}
Blazing Volley
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
{1}{R}
Blur of Blades
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
{R}
Borrowed Hostility
Instant
Escalate {3} (Pay this cost for each mode chosen beyond the first.)

Choose one or both --

• Target creature gets +3/+0 until end of turn.

• Target creature gains first strike until end of turn.
{R}
Brute Force
Instant
Target creature gets +3/+3 until end of turn.
{1}{R}
Brute Strength
Instant
Target creature gets +3/+1 and gains trample until end of turn.
{R}
Bull Rush
Instant
Target creature gets +2/+0 until end of turn.
{R}
Burning Inquiry
Sorcery
Each player draws three cards, then discards three cards at random.
{R}
Burst Lightning
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
{1}{R}
Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.
{R}
Crimson Wisps
Instant
Target creature becomes red and gains haste until end of turn.

Draw a card.
{1}{R}
Crushing Pain
Instant - Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
{1}{R}
Curse of the Pierced Heart
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
{1}{R}
Dangerous Wager
Instant
Discard your hand, then draw two cards.
{R}{ // }{2}{R}
Dead // Gone
Instant // Instant
Dead deals 2 damage to target creature.



Return target creature you don't control to its owner's hand.
{1}{R}
Desperate Ritual
Instant - Arcane
Add {R}{R}{R}.

Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
{R}
Dual Shot
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
--
Dwarven Mine
Land - Mountain
({T}: Add {R}.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.

When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
{R}
End the Festivities
Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
{R}
Expedite
Instant
Target creature gains haste until end of turn.

Draw a card.
{1}{R}
Fall of the Hammer
Instant
Target creature you control deals damage equal to its power to another target creature.
{R}
Fervent Strike
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
{1}{R}
Festival Crasher
Creature - Devil
Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
1 / 3
{R}
Fiery Impulse
Instant
Fiery Impulse deals 2 damage to target creature.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
{1}{R}
Fire Prophecy
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
{1}{R}
Fire Urchin
Creature - Elemental
Trample

Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
1 / 3
{1}{R}{R}
Firecannon Blast
Sorcery
Firecannon Blast deals 3 damage to target creature.

Raid -- Firecannon Blast deals 6 damage instead if you attacked this turn.
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{R}
Furious Resistance
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
{R}
Galvanic Blast
Instant
Galvanic Blast deals 2 damage to any target.

Metalcraft -- Galvanic Blast deals 4 damage instead if you control three or more artifacts.
{2}{R}
Galvanic Relay
Sorcery
Exile the top card of your library. During your next turn, you may play that card.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 / 2
{1}{R}
Goblin Instigator
Creature - Goblin Rogue
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
1 / 1
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{R}
Goblin War Strike
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
{3}{R}
Goblin Wizardry
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
{1}{R}
Grapeshot
Sorcery
Grapeshot deals 1 damage to any target.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{R/P}
Gut Shot
Instant
({R/P} can be paid with either {R} or 2 life.)

Gut Shot deals 1 damage to any target.
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{R}
Infernal Plunge
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Add {R}{R}{R}.
{R}
Infuriate
Instant
Target creature gets +3/+2 until end of turn.
{1}{R}
Kiln Fiend
Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1 / 2
{1}{R}
Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
{R}
Kuldotha Rebirth
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Create three 1/1 red Goblin creature tokens.
{R}
Lava Spike
Sorcery - Arcane
Lava Spike deals 3 damage to target player or planeswalker.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
--
Looming Spires
Land
Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.

{T}: Add {R}.
{1}{R}
Mogg War Marshal
Creature - Goblin Warrior
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
1 / 1
{R}
Mutiny
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
{R}
Needle Drop
Instant
Needle Drop deals 1 damage to any target that was dealt damage this turn.

Draw a card.
{R}
Outnumber
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
{2}{R}
Panic Attack
Sorcery
Up to three target creatures can't block this turn.
{3}{R}
Pyre Hound
Creature - Elemental Dog
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
2 / 3
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{1}{R}
Rain of Embers
Sorcery
Rain of Embers deals 1 damage to each creature and each player.
{R}
Raze the Effigy
Instant
Choose one --

• Destroy target artifact.

• Target attacking creature gets +2/+2 until end of turn.
{1}{R}
Reckless Impulse
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{R}
Renegade Tactics
Sorcery
Target creature can't block this turn.

Draw a card.
{R}
Rite of Flame
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
{1}{R}
Run Amok
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
{R}
Rush of Adrenaline
Instant
Target creature gets +2/+1 and gains trample until end of turn.
{2}{R}
Scattershot
Instant
Scattershot deals 1 damage to target creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{R}{R}
Searing Blaze
Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.

Landfall -- If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{1}{R}
Sizzling Barrage
Instant
Sizzling Barrage deals 4 damage to target creature that blocked this turn.
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
{R}
Smelt
Instant
Destroy target artifact.
{R}
Sonic Seizure
Instant
As an additional cost to cast this spell, discard a card at random.

Sonic Seizure deals 3 damage to any target.
{2}{R}
Soul's Fire
Instant
Target creature you control deals damage equal to its power to any target.
{2}{R}
Spelleater Wolverine
Creature - Wolverine
Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
3 / 2
{R}
Sticky Fingers
Enchantment - Aura
Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

When enchanted creature dies, draw a card.
{1}{R}
Stolen Vitality
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
{1}{R}
Stun
Instant
Target creature can't block this turn.

Draw a card.
{1}{R}
Sudden Breakthrough
Instant
Target creature gets +2/+0 and gains first strike until end of turn.

Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{R}
Surge of Zeal
Instant
Radiance -- Target creature and each other creature that shares a color with it gain haste until end of turn.
{2}{R}
Tavern Brawler
Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.

Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Thermo-Alchemist
Creature - Human Shaman
Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
0 / 3
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{R}
Tome Shredder
Creature - Wolf
Haste

{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
2 / 2
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{R}
Warlord's Fury
Sorcery
Creatures you control gain first strike until end of turn.

Draw a card.
{R}{R}
Wild Guess
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
You Come to the Gnoll Camp
Instant
Choose one --

• Intimidate Them -- Up to two target creatures can't block this turn.

• Fend Them Off -- Target creature gets +3/+1 until end of turn.
{1}{R}
You've Been Caught Stealing
Sorcery
Choose one --

• Threaten the Merchant -- Each creature blocks this turn if able.

• Bribe the Guards -- You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")