Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3 /
5
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 /
3
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
{1}{G}{G}
Carven Caryatid
Creature - Spirit
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
2 /
5
{1}{W}
Eland Umbra
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{4}{W}
Fell the Mighty
Sorcery
Destroy all creatures with power greater than target creature's power.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{1}{W}{U}
High Alert
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{2}{W}{U}: Untap target creature.
{2}{U}
Hover Barrier
Creature - Illusion Wall
Defender, flying
0 /
6
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{W}
Perimeter Captain
Creature - Human Soldier
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
0 /
4
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.
{4}
Shield-Wall Sentinel
Artifact Creature - Golem
Defender
When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
1 /
3
{1}{W}{W}
Slaughter the Strong
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
{1}{W}
Stalwart Shield-Bearers
Creature - Human Soldier
Defender
Other creatures you control with defender get +0/+2.
0 /
3
{2}{W}
Stoneskin
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +0/+10.
{1}{W}
Sunscape Familiar
Creature - Wall
Defender (This creature can't attack.)
Green spells and blue spells you cast cost {1} less to cast.
0 /
3
{1}{U}
Tetsuko Umezawa, Fugitive
Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
1 /
3
{1}{G}
Tower Defense
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
{3}{G}
Tree of Redemption
Creature - Plant
Defender
{T}: Exchange your life total with Tree of Redemption's toughness.
0 /
13
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)
{T}: Add {G}.
0 /
4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender
When Wall of Blossoms enters the battlefield, draw a card.
0 /
4
{1}{W}{U}
Wall of Denial
Creature - Wall
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
0 /
8
{1}{W}
Wall of Essence
Creature - Wall
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
0 /
4
{1}{U}{U}
Wall of Frost
Creature - Wall
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
0 /
7
{1}{W}
Wall of Omens
Creature - Wall
Defender
When Wall of Omens enters the battlefield, draw a card.
0 /
4
{3}
Weathered Sentinels
Artifact Creature - Wall
Defender, vigilance, reach, trample
Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender.
Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.
2 /
5
{3}{W}
Wingmantle Chaplain
Creature - Human Cleric
Defender
When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.
0 /
3
{1}{W}
Flumph
Creature - Jellyfish
Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.
0 /
4
{4}{G}{G}
Ulvenwald Observer
Creature - Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.