Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
3 /
2
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
2 /
2
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
2 /
2
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
2 /
2
{1}{W}
Auriok Bladewarden
Creature - Human Soldier
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
1 /
1
{1}{W}
Auriok Bladewarden
Creature - Human Soldier
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
1 /
1
{1}{W}
Auriok Bladewarden
Creature - Human Soldier
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
1 /
1
{2}
Blight Sickle
Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
{2}
Blight Sickle
Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
{R/W}
Boros Recruit
Creature - Goblin Soldier
({R/W} can be paid with either {R} or {W}.)
First strike
1 /
1
{R/W}
Boros Recruit
Creature - Goblin Soldier
({R/W} can be paid with either {R} or {W}.)
First strike
1 /
1
{R/W}
Boros Recruit
Creature - Goblin Soldier
({R/W} can be paid with either {R} or {W}.)
First strike
1 /
1
{1}{W}
Capashen Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
1 /
1
{1}{W}
Capashen Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
1 /
1
{1}{W}
Capashen Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
1 /
1
--
Dread Statuary
Land
{T}: Add {C}.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
{2}{R}{W}
Glory of Warfare
Enchantment
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.
{2}
Hammer of Ruin
Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2}
{3}{R}{W}
Jor Kadeen, the Prevailer
Legendary Creature - Human Warrior
First strike
Metalcraft -- Creatures you control get +3/+0 as long as you control three or more artifacts.
5 /
4
--
Kher Keep
Legendary Land
{T}: Add {C}.
{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{W}
Nahiri's Machinations
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
{1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.
{7}
Pilgrim of the Fires
Artifact Creature - Golem
First strike, trample
6 /
4
{2}{W}
Pillar of Light
Instant
Exile target creature with toughness 4 or greater.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W/P}
Porcelain Legionnaire
Artifact Creature - Phyrexian Soldier
({W/P} can be paid with either {W} or 2 life.)
First strike
3 /
1
{2}{W/P}
Porcelain Legionnaire
Artifact Creature - Phyrexian Soldier
({W/P} can be paid with either {W} or 2 life.)
First strike
3 /
1
{2}{W/P}
Porcelain Legionnaire
Artifact Creature - Phyrexian Soldier
({W/P} can be paid with either {W} or 2 life.)
First strike
3 /
1
{2}{W}
Rally the Peasants
Instant
Creatures you control get +2/+0 until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{W}
Shepherd of the Lost
Creature - Angel
Flying, first strike, vigilance
3 /
3
{4}{W}
Shepherd of the Lost
Creature - Angel
Flying, first strike, vigilance
3 /
3
{4}{W}
Shepherd of the Lost
Creature - Angel
Flying, first strike, vigilance
3 /
3
{4}{W}
Shepherd of the Lost
Creature - Angel
Flying, first strike, vigilance
3 /
3
{W}
Steelshaper's Gift
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
{1}{W}
Suspension Field
Enchantment
When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
{1}{W}
Suspension Field
Enchantment
When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
{3}
Umbral Mantle
Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)