When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
4 /
4
{3}{W}
Abzan Battle Priest
Creature - Human Cleric
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
3 /
2
{2}{W}
Abzan Falconer
Creature - Human Soldier
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
2 /
3
{1}{W}
Ambitious Farmhand
Creature - Human Peasant
When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven -- {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.
1 /
1
--
Seasoned Cathar
Creature - Human Knight
Lifelink
1 /
1
{1}{W}
Basri's Solidarity
Sorcery
Put a +1/+1 counter on each creature you control.
{2}{W}
Bastion Protector
Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
3 /
3
{2}{W}
Blessed Spirits
Creature - Spirit
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
2 /
2
{2}{W}
Call the Coppercoats
Instant
Strive -- This spell costs {1}{W} more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
{2}{W}{W}
Citadel Siege
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{1}{W}
Coppercoat Vanguard
Creature - Human Soldier
Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
2 /
2
{2}{W}
Court Street Denizen
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2 /
2
{4}{W}{W}
Darien, King of Kjeldor
Legendary Creature - Human Soldier
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
3 /
3
{1}{W}
Dawn of Hope
Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
{1}{W}
Dawnhart Geist
Creature - Spirit Warlock
Whenever you cast an enchantment spell, you gain 2 life.
1 /
3
{W}
Demotion
Enchantment - Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
{2}
Diamond Mare
Artifact Creature - Horse
As Diamond Mare enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
1 /
3
{1}{W}
Distinguished Conjurer
Creature - Human Wizard
Whenever another creature enters the battlefield under your control, you gain 1 life.
{4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control.
1 /
2
{3}{W}
Ellyn Harbreeze, Busybody
Legendary Creature - Human Peasant
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Choose a Background (You can have a Background as a second commander.)
2 /
4
{3}{W}{W}
Elspeth Tirel
Legendary Planeswalker - Elspeth
+2: You gain 1 life for each creature you control.
-2: Create three 1/1 white Soldier creature tokens.
-5: Destroy all other permanents except for lands and tokens.
L:
4
{2}{W}{W}
Elspeth, Sun's Nemesis
Legendary Planeswalker - Elspeth
-1: Up to two target creatures you control each get +2/+1 until end of turn.
-2: Create two 1/1 white Human Soldier creature tokens.
-3: You gain 5 life.
Escape--{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
L:
5
{4}{W}{W}
Evangel of Heliod
Creature - Human Cleric
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
1 /
3
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{W}
Goldnight Commander
Creature - Human Cleric Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
2 /
2
{W}
Haazda Marshal
Creature - Human Soldier
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
1 /
1
{1}{W}
Hanweir Militia Captain
Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
2 /
2
--
Westvale Cult Leader
Creature - Human Cleric
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
2 /
2
{2}{W}
Heliod, Sun-Crowned
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
5 /
5
{1}{W}{ // }{X}{W}{W}
Horn of Valhalla // Ysgard's Call
Artifact - Equipment // Sorcery - Adventure
Equipped creature gets +1/+1 for each creature you control.
Equip {3}
Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
{4}{W}{W}{W}
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
{W}
Hunted Witness
Creature - Human
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
1 /
1
{3}{W}
Indestructibility
Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{1}{W}
Intrepid Adversary
Creature - Human Scout
Lifelink
When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.
Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
3 /
1
{1}{W}
Keen-Eared Sentry
Creature - Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Each opponent can't venture into the dungeon more than once each turn.
2 /
1
{1}{W}
Knight of Dawn's Light
Creature - Human Knight
First strike
If you would gain life, you gain that much life plus 1 instead.
{1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn.
2 /
2
{2}{W}
Kor Celebrant
Creature - Kor Cleric
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
1 /
4
{4}{W}{W}
Lena, Selfless Champion
Legendary Creature - Human Knight
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.
Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
3 /
3
{W}{W}{W}
Linden, the Steadfast Queen
Legendary Creature - Human Noble
Vigilance
Whenever a white creature you control attacks, you gain 1 life.
3 /
3
{W}
Lunarch Veteran
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
1 /
1
--
Luminous Phantom
Creature - Spirit Cleric
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1 /
1
{2}{W}{W}
Marshal's Anthem
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
{X}{W}{W}
Martial Coup
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
{2}{W}
Mentor of the Meek
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
2 /
2
{1}{W}{W}
Mesa Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 /
2
{X}{W}
Mikaeus, the Lunarch
Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0 /
0
{2}{W}
Moon-Blessed Cleric
Creature - Human Elf Cleric
Divine Intervention -- When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
3 /
2
{3}{W}
Myrel, Shield of Argive
Legendary Creature - Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
3 /
4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Radiant Destiny
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
{2}{W}
Rally for the Throne
Instant
Create two 1/1 white Human creature tokens.
Adamant -- If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
{2}{W}
Resistance Squad
Creature - Human Soldier
When Resistance Squad enters the battlefield, if you control another Human, draw a card.
3 /
2
{1}{W}
Resolute Reinforcements
Creature - Human Soldier
Flash
When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
1 /
1
{1}{W}{W}
Resplendent Angel
Creature - Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
3 /
3
{4}{W}
Reverent Hoplite
Creature - Human Soldier
When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
1 /
2
{3}{W}
Scale Blessing
Instant
Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
{4}{W}{W}
Sigarda's Summons
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
{2}{W}
Stalwart Pathlighter
Creature - Human Soldier
Vigilance
Coven -- At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
3 /
1
{1}{W}
Stone Haven Pilgrim
Creature - Kor Cleric
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
2 /
2
{2}{W}
Stoneskin
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +0/+10.
{2}{W}
Timely Ward
Enchantment - Aura
You may cast Timely Ward as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
{W}{W}
Together Forever
Enchantment
When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{4}{W}
Undercellar Sweep
Enchantment
When Undercellar Sweep enters the battlefield, you take the initiative.
Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
{3}{W}{W}
Victory's Envoy
Creature - Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
3 /
3
{W}
Warden of the Inner Sky
Creature - Human Soldier
As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
1 /
2
{3}{W}{W}
Winds of Rath
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.