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Select Main Deck Cards

{B}
Blight Keeper
Creature - Bat Imp
Flying

{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
1 / 1
{2}{B}{R}
Blim, Comedic Genius
Legendary Creature - Imp
Flying

Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
4 / 3
{2}{B}{B}
Cackling Imp
Creature - Imp
Flying

{T}: Target player loses 1 life.
2 / 2
{1}{B}{B}
Cadaver Imp
Creature - Imp
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
1 / 1
{3}{B}
Carrion Imp
Creature - Imp
Flying

When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.
2 / 3
{4}{R}{R}
Chaos Imps
Creature - Imp
Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Chaos Imps has trample as long as it has a +1/+1 counter on it.
6 / 5
{4}{B}
Chimney Imp
Creature - Imp
Flying

When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
1 / 2
{2}{B}
Daggerclaw Imp
Creature - Imp
Flying

Daggerclaw Imp can't block.
3 / 1
{1}{B}
Daggerdrome Imp
Creature - Imp
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
{3}{B}
Demon's Jester
Creature - Imp
Flying

Hellbent -- Demon's Jester gets +2/+1 as long as you have no cards in hand.
2 / 2
{1}{B}
Fetid Imp
Creature - Imp
Flying

{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 / 2
{2}{R}
Fire Imp
Creature - Imp
When Fire Imp enters the battlefield, it deals 2 damage to target creature.
2 / 1
{1}{B}
Imp's Mischief
Instant
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
{1}{B}
Imps' Taunt
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature attacks this turn if able.
{2}{B}
Infernal Pet
Creature - Imp
Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.
2 / 2
{3}{B}{R}
Judith, Carnage Connoisseur
Legendary Creature - Human Shaman
Whenever you cast an instant or sorcery spell, choose one --

• That spell gains deathtouch and lifelink.

• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent."
3 / 4
{3}{B}
Kitchen Imp
Creature - Imp
Flying, haste

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 / 2
{1}{B}
Lurking Skirge
Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.
{2}{B}
Maddening Imp
Creature - Imp
Flying

{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
1 / 1
{2}{B}
Nefarious Imp
Creature - Imp
Flying

Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 1
{2}{B}
Nettling Imp
Creature - Imp
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
1 / 1
{3}{B}
Norritt
Creature - Imp
{T}: Untap target blue creature.

{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1 / 1
{2}{B}
Parasitic Impetus
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
{3}{B}
Parasitic Implant
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
{B}
Pilfering Imp
Creature - Imp
Flying

{1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
1 / 1
{B}
Pit Imp
Creature - Imp
Flying

{B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{B}
Putrid Imp
Creature - Zombie Imp
Discard a card: Putrid Imp gains flying until end of turn.

Threshold -- As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
1 / 1
{2}{B}
Ravenous Skirge
Creature - Phyrexian Imp
Flying

Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
1 / 1
{2}{B}
Reckless Imp
Creature - Imp
Flying

Reckless Imp can't block.

Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 / 2
{4}{B}
Skirge Familiar
Creature - Phyrexian Imp
Flying

Discard a card: Add {B}.
3 / 2
{3}{B}
Slinking Skirge
Creature - Phyrexian Imp
Flying

{2}, Sacrifice Slinking Skirge: Draw a card.
2 / 1
{1}{B}{B}
Soot Imp
Creature - Imp
Flying

Whenever a player casts a nonblack spell, that player loses 1 life.
1 / 2
{2}{B}
Stinkweed Imp
Creature - Imp
Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
1 / 2
{1}{B/P}
Vault Skirge
Artifact Creature - Phyrexian Imp
({B/P} can be paid with either {B} or 2 life.)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
{3}{B}
Volcano Imp
Creature - Imp
Flying

{1}{R}: Volcano Imp gains first strike until end of turn.
2 / 2