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Select Main Deck Cards

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Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
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Desolate Lighthouse
Land
{T}: Add {C}.

{1}{U}{R}, {T}: Draw a card, then discard a card.
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Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
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Forest
Basic Land - Forest
({T}: Add {G}.)
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Forest
Basic Land - Forest
({T}: Add {G}.)
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Forest
Basic Land - Forest
({T}: Add {G}.)
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Forest
Basic Land - Forest
({T}: Add {G}.)
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Forest
Basic Land - Forest
({T}: Add {G}.)
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Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
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Holdout Settlement
Land
{T}: Add {C}. ({C} represents colorless mana.)

{T}, Tap an untapped creature you control: Add one mana of any color.
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Island
Basic Land - Island
({T}: Add {U}.)
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Island
Basic Land - Island
({T}: Add {U}.)
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Island
Basic Land - Island
({T}: Add {U}.)
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Island
Basic Land - Island
({T}: Add {U}.)
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Island
Basic Land - Island
({T}: Add {U}.)
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Island
Basic Land - Island
({T}: Add {U}.)
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Island
Basic Land - Island
({T}: Add {U}.)
{1}{G}{U}{R}
Kalamax, the Stormsire
Legendary Creature - Elemental Dinosaur
Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.

Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
4 / 4
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Kessig Wolf Run
Land
{T}: Add {C}.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
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Mirrorpool
Land
Mirrorpool enters the battlefield tapped.

{T}: Add {C}.

{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.
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Mossfire Valley
Land
{1}, {T}: Add {R}{G}.
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Mountain
Basic Land - Mountain
({T}: Add {R}.)
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Mountain
Basic Land - Mountain
({T}: Add {R}.)
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Mountain
Basic Land - Mountain
({T}: Add {R}.)
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Mountain
Basic Land - Mountain
({T}: Add {R}.)
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Mountain
Basic Land - Mountain
({T}: Add {R}.)
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Mountain
Basic Land - Mountain
({T}: Add {R}.)
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Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
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Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
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Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
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Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
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Scavenger Grounds
Land - Desert
{T}: Add {C}.

{2}, {T}, Sacrifice a Desert: Exile all graveyards.
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Survivors' Encampment
Land - Desert
{T}: Add {C}.

{T}, Tap an untapped creature you control: Add one mana of any color.
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Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
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Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
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Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.