Nontoken creatures you control get +1/+1 and have vigilance.
{2}{W}
Angelic Purge
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
{2}{B}{B}
Biting Rain
Sorcery
All creatures get -2/-2 until end of turn.
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}
Bonded Construct
Artifact Creature - Construct
Bonded Construct can't attack alone.
2 /
1
{B}
Borrowed Malevolence
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or both --
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.
{W}
Chaplain's Blessing
Sorcery
You gain 5 life.
{2}{G}
Clear Shot
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
{3}{B}
Creeping Dread
Enchantment
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)
{10}
Decimator of the Provinces
Creature - Eldrazi Boar
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
7 /
7
{2}{W}
Desperate Sentry
Creature - Human Soldier
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium -- Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
1 /
2
{2}{W}
Desperate Sentry
Creature - Human Soldier
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium -- Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
1 /
2
{3}{G}
Equestrian Skill
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.
{2}{W}
Ethereal Guidance
Sorcery
Creatures you control get +2/+1 until end of turn.
{2}{W}
Ethereal Guidance
Sorcery
Creatures you control get +2/+1 until end of turn.
{1}{W}
Expose Evil
Instant
Tap up to two target creatures.
Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{4}{W}
Faithbearer Paladin
Creature - Human Knight
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 /
4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Holdout Settlement
Land
{T}: Add {C}. ({C} represents colorless mana.)
{T}, Tap an untapped creature you control: Add one mana of any color.
{2}{W}
Hope Against Hope
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.
{7}{G}
Horncaller's Chant
Sorcery
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
{1}{B}
Infernal Scarring
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
{2}{W}
Ironwright's Cleansing
Sorcery
Exile target artifact or enchantment.
{4}{G}{G}
Kessig Dire Swine
Creature - Boar Horror
Delirium -- Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
6 /
6
{4}{B}
Kozilek's Translator
Creature - Eldrazi Drone
Devoid (This card has no color.)
Pay 1 life: Add {C}. Activate only once each turn. ({C} represents colorless mana.)
3 /
5
{3}
Magnifying Glass
Artifact
{T}: Add {C}.
{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{4}{B}
Markov Crusader
Creature - Vampire Knight
Lifelink
Markov Crusader has haste as long as you control another Vampire.
4 /
3
{4}{B}
Markov Crusader
Creature - Vampire Knight
Lifelink
Markov Crusader has haste as long as you control another Vampire.
4 /
3
{4}{G}
Nissa's Judgment
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
{1}{B}
Pale Rider of Trostad
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)
When Pale Rider of Trostad enters the battlefield, discard a card.
3 /
3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{G}
Primal Druid
Creature - Human Druid
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0 /
3
{1}{G}
Primal Druid
Creature - Human Druid
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0 /
3
{4}{B}
Rabid Bloodsucker
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rabid Bloodsucker enters the battlefield, each player loses 2 life.
3 /
2
{4}{B}
Rise from the Grave
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 /
2
{2}{G}
Stonefare Crocodile
Creature - Crocodile
{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
3 /
2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{5}
Tamiyo's Journal
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
{4}{G}
Thornhide Wolves
Creature - Wolf
4 /
5
{4}{G}
Thornhide Wolves
Creature - Wolf
4 /
5
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{1}{G}
Ulvenwald Captive
Creature - Werewolf Horror
Defender
{T}: Add {G}.
{5}{G}{G}: Transform Ulvenwald Captive.
1 /
2
--
Ulvenwald Abomination
Creature - Eldrazi Werewolf
{T}: Add {C}{C}.
1 /
2
{1}{G}
Ulvenwald Captive
Creature - Werewolf Horror
Defender
{T}: Add {G}.
{5}{G}{G}: Transform Ulvenwald Captive.
1 /
2
--
Ulvenwald Abomination
Creature - Eldrazi Werewolf
{T}: Add {C}{C}.
1 /
2
{2}{G}
Ulvenwald Mysteries
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
{1}{W}
Vessel of Ephemera
Enchantment
{2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
{1}{B}
Vessel of Malignity
Enchantment
{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.
{1}{G}
Waxing Moon
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
{1}{G}
Waxing Moon
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
{3}
Wicker Witch
Artifact Creature - Scarecrow
3 /
1
{2}{G}
Woodcutter's Grit
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)