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Select Main Deck Cards

{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{G}
Abundant Harvest
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
{2}{W}
Abzan Falconer
Creature - Human Soldier
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.
2 / 3
{3}
Academy Manufactor
Artifact Creature - Assembly-Worker
If you would create a Clue, Food, or Treasure token, instead create one of each.
1 / 3
{3}
Academy Manufactor
Artifact Creature - Assembly-Worker
If you would create a Clue, Food, or Treasure token, instead create one of each.
1 / 3
{3}
Academy Manufactor
Artifact Creature - Assembly-Worker
If you would create a Clue, Food, or Treasure token, instead create one of each.
1 / 3
{2}{R}
Acquired Mutation
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, defending player gets two rad counters.
{2}{W}
Acrobatic Maneuver
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.
{2}{W}
Acrobatic Maneuver
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.
{3}{W}
Adaptive Gemguard
Artifact Creature - Gnome
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.
3 / 3
{2}{G}{U}
Adrix and Nev, Twincasters
Legendary Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

If one or more tokens would be created under your control, twice that many of those tokens are created instead.
2 / 2
{R}{W}
Aegis of the Legion
Artifact - Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)

Equip {3}
{R}{W}
Aegis of the Legion
Artifact - Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)

Equip {3}
{1}{R}
Aether Chaser
Creature - Human Artificer
First strike

When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2 / 1
{3}{G}{U}
Aether Helix
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
{3}{W}
Aether Inspector
Creature - Dwarf Artificer
Vigilance

When Aether Inspector enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2 / 3
{1}{U}
Aether Meltdown
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle

When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters).

Enchanted creature gets -4/-0.
{3}{G}{U}
Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{1}{U}
Aether Swooper
Creature - Vedalken Artificer
Flying

When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
1 / 2
{1}{U}
Aether Theorist
Creature - Vedalken Rogue
When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).

{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 3
{1}{W}
Aethergeode Miner
Creature - Dwarf Scout
Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters).

Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control.
3 / 1
{3}
Aethersphere Harvester
Artifact - Vehicle
Flying

When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).

Pay {E}: Aethersphere Harvester gains lifelink until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 5
{5}{U}{U}
Aethersquall Ancient
Creature - Leviathan
Flying

At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).

Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
6 / 6
{2}{W}{W}
Aetherstorm Roc
Creature - Bird
Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).

Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
3 / 3
{4}{U}{U}
Aethertide Whale
Creature - Whale
Flying

When Aethertide Whale enters the battlefield, you get six {E} (energy counters).

Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.
6 / 4
{2}{R}
Aethertorch Renegade
Creature - Human Rogue
When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

{T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature.

{T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player or planeswalker.
1 / 2
{4}
Aetherworks Marvel
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).

{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
{1}{G}{U}
Agent's Toolkit
Artifact - Clue
Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature.

{2}, Sacrifice Agent's Toolkit: Draw a card.
{2}{R}{W}
Ajani Vengeant
Legendary Planeswalker - Ajani
+1: Target permanent doesn't untap during its controller's next untap step.

-2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.

-7: Destroy all lands target player controls.
L: 3
{2}{G}{W}
Ajani's Aid
Enchantment
When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle.

Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.
{W}
Ajani's Welcome
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
{2}{U}{R}{W}
Akim, the Soaring Wind
Legendary Creature - Bird Dinosaur
Flying

Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.

{3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.
3 / 4
{3}{W}
Akroma's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Creatures you control gain flying, vigilance, and double strike until end of turn.

• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
{3}{R}{W}
Alibou, Ancient Witness
Legendary Artifact Creature - Golem
Other artifact creatures you control have haste.

Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
4 / 5
{3}{G}{ // }{W}
Alive // Well
Sorcery // Sorcery
Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)



You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{4}{G}{W}
Almost Perfect
Enchantment - Aura
Enchant creature

Enchanted creature has base power and toughness 9/10 and has indestructible.
{4}{G}{W}
Almost Perfect
Enchantment - Aura
Enchant creature

Enchanted creature has base power and toughness 9/10 and has indestructible.
{1}{W}{U}
Alquist Proft, Master Sleuth
Legendary Creature - Human Detective
Vigilance

When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
3 / 3
{1}{W}{W}
Always Watching
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{U}
An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{U}
An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Ancient Den
Artifact Land
{T}: Add {W}.
{1}{R}{W}
Angelfire Ignition
Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}{W}
Anim Pakal, Thousandth Moon
Legendary Creature - Human Soldier
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
1 / 2
--
Animal Sanctuary
Land
{T}: Add {C}.

{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
{1}
Animation Module
Artifact
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.

{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
{X}{G}
Animist's Awakening
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{G}{U}
Applied Biomancy
Instant
Choose one or both --

• Target creature gets +1/+1 until end of turn.

• Return target creature to its owner's hand.
{2}{W}{U}
Arcade Gannon
Legendary Creature - Human Doctor
{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.

For Auld Lang Syne -- Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
2 / 3
{2}{W}{U}
Arcade Gannon
Legendary Creature - Human Doctor
{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.

For Auld Lang Syne -- Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
2 / 3
{2}{U}
Arcane Adaptation
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{U}{R}
Arcane Infusion
Instant
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{R}{R}
Archetype of Aggression
Enchantment Creature - Human Warrior
Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.
3 / 2
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.
2 / 2
{6}{G}{G}
Archetype of Endurance
Enchantment Creature - Boar
Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.
6 / 5
{4}{U}{U}
Archetype of Imagination
Enchantment Creature - Human Wizard
Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.
3 / 2
{2}{U}
Archivist of Gondor
Creature - Human Advisor
When your commander deals combat damage to a player, if there is no monarch, you become the monarch.

At the beginning of the monarch's end step, that player draws a card.
2 / 3
{1}{W}{U}
Ardent Plea
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
{2}{W}
Arenson's Aura
Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.
{6}
Argentum Armor
Artifact - Equipment
Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip {6}
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{2}{W}
Armed with Proof
Enchantment
When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
{2}{R/W}
Arrows of Justice
Instant
Arrows of Justice deals 4 damage to target attacking or blocking creature.
{1}{U}
Artificer Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

The first artifact spell you cast each turn costs {1} less to cast.

{1}{U}: Level 2

When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

{5}{U}: Level 3

At the beginning of your end step, create a token that's a copy of target artifact you control.
{1}{U}
Artificer Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

The first artifact spell you cast each turn costs {1} less to cast.

{1}{U}: Level 2

When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

{5}{U}: Level 3

At the beginning of your end step, create a token that's a copy of target artifact you control.
{2}{U}
As Foretold
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.

Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
{4}
Assault Suit
Artifact - Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.

At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.

Equip {3}
{1}{R}
Assaultron Dominator
Artifact Creature - Robot
When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters).

Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
2 / 2
{3}{R}{W}
Assemble the Legion
Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
{G/W}{G/W}{ // }{4}{G}{W}
Assure // Assemble
Instant // Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.



Create three 2/2 green and white Elf Knight creature tokens with vigilance.
{1}{W}
Astrid Peth
Legendary Creature - Human
Whenever Astrid Peth enters the battlefield or attacks, create a Food token.

Brand-new Sky -- Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{G}{W}
Aura Mutation
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{X}{R}{W}
Aurelia's Fury
Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
{4}{W}{W}
Austere Command
Sorcery
Choose two --

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.
{4}{W}{W}
Austere Command
Sorcery
Choose two --

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.
{1}{W}
Automated Assembly Line
Artifact
Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter).

Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.
{4}{U}{U}
Auton Soldier
Artifact Creature - Alien Soldier
You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
0 / 0
{4}{U}{U}
Auton Soldier
Artifact Creature - Alien Soldier
You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
0 / 0
{5}{W}{W}{W}
Avacyn, Angel of Hope
Legendary Creature - Angel
Flying, vigilance, indestructible

Other permanents you control have indestructible.
8 / 8
{6}{R}{R}
Avatar of Fury
Creature - Avatar
If an opponent controls seven or more lands, this spell costs {6} less to cast.

Flying

{R}: Avatar of Fury gets +1/+0 until end of turn.
6 / 6
{2}
Azor's Gateway
Legendary Artifact
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
--
Sanctum of the Sun
Legendary Land

(Transforms from Azor's Gateway.)

{T}: Add X mana of any one color, where X is your life total.
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{W}{U}
Azorius Charm
Instant
Choose one --

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.
{W}{U}
Azorius Charm
Instant
Choose one --

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.
{G}{W}{U}
Bant Charm
Instant
Choose one --

• Destroy target artifact.

• Put target creature on the bottom of its owner's library.

• Counter target instant spell.
--
Barkchannel Pathway
Land
{T}: Add {G}.
--
Tidechannel Pathway
Land

{T}: Add {U}.
{G/W}
Barkshell Blessing
Instant
Target creature gets +2/+2 until end of turn.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{1}
Basilisk Collar
Artifact - Equipment
Equipped creature has deathtouch and lifelink.

Equip {2}
{1}
Basilisk Collar
Artifact - Equipment
Equipped creature has deathtouch and lifelink.

Equip {2}
{4}{G}
Battlefront Krushok
Creature - Beast
Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
3 / 4
{1}{U}{R}
Beacon Bolt
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{3}{U}{U}
Become the Pilot
Enchantment - Aura
Enchant noncommander creature

You control enchanted creature.

Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
{1}{G}{W}
Behemoth Sledge
Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.

Equip {3}
{6}
Behemoth of Vault 0
Artifact Creature - Robot
Trample

When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.
6 / 6
{2}{W}{U}
Belisarius Cawl
Legendary Artifact Creature - Human
Ultima Founding -- {T}, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.

Master of Machines -- {T}, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 4
{3}{W}
Bennie Bracks, Zoologist
Legendary Creature - Elf Druid
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

At the beginning of each end step, if you created a token this turn, draw a card.
3 / 2
{2}{U}{U}
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.

{1}{U}, {T}: Creatures your opponents control attack this turn if able.
{4}{G/U}{G/U}{G/U}
Biomantic Mastery
Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
{X}{G/U}{G/U}
Biomass Mutation
Instant
Creatures you control have base power and toughness X/X until end of turn.
{G/U}
Bioshift
Instant
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
{4}{U}{R}
Blast of Genius
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
{3}{R}
Bloodcrusher of Khorne
Creature - Demon Knight
Trample

Devastating Charge -- Other creatures you control have trample.
3 / 3
{2}
Bloodthirsty Blade
Artifact - Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

{1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
{2}{U}
Blur
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.
{G}{G}{G}{U}{U}{U}
Body of Research
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
{2}{G}
Bone Sabres
Artifact - Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
--
Bountiful Promenade
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {W}.
{2}{G}{U}
Bounty of the Luxa
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
{2}{W}{U}
Brago, King Eternal
Legendary Creature - Spirit Noble
Flying

Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
2 / 4
{1}{R}
Braid of Fire
Enchantment
Cumulative upkeep--Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{2}{G}
Branching Evolution
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
{2}{G}
Branching Evolution
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
--
Branchloft Pathway
Land
{T}: Add {G}.
--
Boulderloft Pathway
Land

{T}: Add {W}.
{6}
Brass Herald
Artifact Creature - Golem
As Brass Herald enters the battlefield, choose a creature type.

When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.
2 / 2
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{1}{U}{U}{ // }{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash

Flying

Brazen Borrower can block only creatures with flying.



Return target nonland permanent an opponent controls to its owner's hand.
3 / 1
{1}{G}{U}
Bred for the Hunt
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
{1}{G}{U}
Bred for the Hunt
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
{2}{R}
Breya's Apprentice
Artifact Creature - Human Artificer
When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

{T}, Sacrifice an artifact: Choose one --

• Exile the top card of your library. Until the end of your next turn, you may play that card.

• Target creature gets +2/+0 until end of turn.
2 / 3
{X}{R}{R}{W}{W}
Brightflame
Sorcery
Radiance -- Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
{3}{G}{U}
Bring to Light
Sorcery
Converge -- Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
{G}{W}{U}
Brokers Ascendancy
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
{G}{W}{U}
Brokers Charm
Instant
Choose one --

• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.

• Destroy target enchantment.

• Draw two cards.
{4}{W}
Bronze Guardian
Artifact Creature - Golem
Double strike

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Other artifacts you control have ward {2}.

Bronze Guardian's power is equal to the number of artifacts you control.
* / 5
{4}{W}
Bronze Guardian
Artifact Creature - Golem
Double strike

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Other artifacts you control have ward {2}.

Bronze Guardian's power is equal to the number of artifacts you control.
* / 5
{1}{W}
Brotherhood Scribe
Creature - Human Artificer
Metalcraft -- {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts.

Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.
1 / 3
{3}
Brotherhood Vertibird
Artifact - Vehicle
Flying

Brotherhood Vertibird's power is equal to the number of artifacts you control.

Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
* / 4
{4}{U}{R}
Brudiclad, Telchor Engineer
Legendary Artifact Creature - Phyrexian Artificer
Creature tokens you control have haste.

At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
4 / 4
{G}
Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
{2}{G}{W}
Buried in the Garden
Enchantment - Aura
Enchant land

When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{4}{R}
Burning Anger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
{W}
Burst of Energy
Instant
Untap target permanent.
{G}
Bushwhack
Sorcery
Choose one --

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{3}
C.A.M.P.
Artifact - Fortification
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)
{3}
C.A.M.P.
Artifact - Fortification
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)
{R}
Cacophony Scamp
Creature - Phyrexian Goblin Warrior
Whenever Cacophony Scamp deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

When Cacophony Scamp dies, it deals damage equal to its power to any target.
1 / 1
{5}{U/R}{U/R}
Call the Skybreaker
Sorcery
Create a 5/5 blue and red Elemental creature token with flying.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{4}{G}{W}
Camaraderie
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
{2}
Campus Guide
Artifact Creature - Golem
When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
2 / 1
{3}{R}{W}
Campus Renovation
Sorcery
Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{2}{G}{W}
Captured Sunlight
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

You gain 4 life.
{1}{G}{W}
Captured by Lagacs
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

When Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
--
Cascading Cataracts
Land
Indestructible

{T}: Add {C}.

{5}, {T}: Add five mana in any combination of colors.
{3}{G}
Case of the Locked Hothouse
Enchantment - Case
You may play an additional land on each of your turns.

To solve -- You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

Solved -- You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
{1}{W}
Case of the Pilfered Proof
Enchantment - Case
Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.

To solve -- You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)

Solved -- If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{U}{R}{ // }{4}{R}{W}
Catch // Release
Sorcery // Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)



Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.

Fuse (You may cast one or both halves of this card from your hand.)
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{7}{R}{R}
Cavern-Hoard Dragon
Creature - Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.

Flying, trample, haste

Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.
6 / 6
{1}{U}{R}
Cerebral Vortex
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
{1}{G}{W}
Ceremonial Groundbreaker
Artifact - Equipment
Equipped creature gets +2/+1 and has trample.

Equip Citizen {1}

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Champion's Helm
Artifact - Equipment
Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{3}
Champion's Helm
Artifact - Equipment
Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{1}{R}{W}
Chance for Glory
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
{4}{R}{R}
Chandra, Awakened Inferno
Legendary Planeswalker - Chandra
This spell can't be countered.

+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."

-3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.

-X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
L: 6
{1}{R}{R}
Chandra, Dressed to Kill
Legendary Planeswalker - Chandra
+1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.

+1: Exile the top card of your library. If it's red, you may cast it this turn.

-7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
L: 3
{2}{U}{R}
Channeled Force
Instant
As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
{3}{U}{R}
Chaos Mutation
Instant
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
{3}{R}
Chaos Terminator Lord
Creature - Astartes Warrior
Lord of Chaos -- At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
3 / 3
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{3}
Chariot of Victory
Artifact - Equipment
Equipped creature has first strike, trample, and haste.

Equip {1}
{U}{R}
Chemister's Trick
Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{3}
Chief of the Foundry
Artifact Creature - Construct
Other artifact creatures you control get +1/+1.
2 / 3
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{1}
Chronomaton
Artifact Creature - Golem
{1}, {T}: Put a +1/+1 counter on Chronomaton.
1 / 1
{1}{R}
Circle of Flame
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
{X}{4}
Clay Champion
Artifact Creature - Construct
Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it.

When Clay Champion enters the battlefield, choose up to two other target creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+1 counter on each of them.
2 / 2
{W}
Cleric Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

{3}{W}: Level 2

Whenever you gain life, put a +1/+1 counter on target creature you control.

{4}{W}: Level 3

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
{W}
Cleric Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

{3}{W}: Level 2

Whenever you gain life, put a +1/+1 counter on target creature you control.

{4}{W}: Level 3

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
{3}
Cloud Key
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you cast of the chosen type cost {1} less to cast.
{3}
Cloud Key
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you cast of the chosen type cost {1} less to cast.
{3}
Cloudstone Curio
Artifact
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
{U/R}
Clout of the Dominus
Enchantment - Aura
Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

As long as enchanted creature is red, it gets +1/+1 and has haste.
{5}{U}{R}
Cloven Casting
Enchantment
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
{2}{W}
Codsworth, Handy Helper
Legendary Artifact Creature - Robot
Commanders you control have ward {2}.

{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.

{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
2 / 3
{2}{W}
Codsworth, Handy Helper
Legendary Artifact Creature - Robot
Commanders you control have ward {2}.

{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.

{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
2 / 3
{2}{U}{R}
Collected Conjuring
Sorcery
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
{3}{G}{G}{W}
Collective Blessing
Enchantment
Creatures you control get +3/+3.
{8}
Colossus of Akros
Artifact Creature - Golem
Defender, indestructible

{10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)

As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
10 / 10
{9}
Colossus of Sardia
Artifact Creature - Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossus of Sardia doesn't untap during your untap step.

{9}: Untap Colossus of Sardia. Activate only during your upkeep.
9 / 9
{G}{U}
Combine Chrysalis
Artifact
Creature tokens you control have flying.

{2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.
--
Command Beacon
Land
{T}: Add {C}.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{1}{G}{W}
Common Bond
Instant
Put a +1/+1 counter on target creature.

Put a +1/+1 counter on target creature.
{3}{U}{U}
Confirm Suspicions
Instant
Counter target spell.

Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{3}{U}{U}
Confirm Suspicions
Instant
Counter target spell.

Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{3}{U}{U}
Confiscation Coup
Sorcery
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
{G}
Confront the Unknown
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
{5}
Conjurer's Closet
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
--
Conservatory
Land
Conservatory enters the battlefield tapped.

{T}: Add {G} or {W}.

{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{3}{W}
Consul's Shieldguard
Creature - Dwarf Soldier
When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn.
3 / 4
{3}{W}
Consulate Surveillance
Enchantment
When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
{3}
Consulate Turret
Artifact
{T}: You get {E} (an energy counter).

{T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player or planeswalker.
{2}
Contagion Clasp
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}
Contagion Clasp
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{6}
Contagion Engine
Artifact
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.

{4}, {T}: Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
{1}{U}
Contentious Plan
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.
{U}{R}
Corporeal Projection
Sorcery
Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Corrupted Crossroads
Land
{T}: Add {C}. ({C} represents colorless mana.)

{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
{1}{G}{W}
Cosmic Rebirth
Instant
Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.

You gain 3 life.
{U}{U}{R}
Counterflux
Instant
This spell can't be countered.

Counter target spell you don't control.

Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{W}{W}
Court of Ardenvale
Enchantment
When Court of Ardenvale enters the battlefield, you become the monarch.

At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
{1}{U}{U}
Court of Cunning
Enchantment
When Court of Cunning enters the battlefield, you become the monarch.

At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
{2}{W}{W}
Court of Grace
Enchantment
When Court of Grace enters the battlefield, you become the monarch.

At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
{2}{U}{U}
Court of Vantress
Enchantment
When Court of Vantress enters the battlefield, you become the monarch.

At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.
{3}{U}{U}{R}{R}
Creative Outburst
Instant
Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

{U/R}{U/R}, Discard Creative Outburst: Create a Treasure token.
{2}{R}
Crimson Caravaneer
Creature - Human Scout
Double strike, trample

Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
1 / 2
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
--
Crucible of the Spirit Dragon
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.

{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
{3}{W}
Crush Contraband
Instant
Choose one or both --

• Exile target artifact.

• Exile target enchantment.
{5}
Cryptic Gateway
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
{2}{U}{R}
Cryptic Pursuit
Enchantment
Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
{3}
Cryptolith Fragment
Artifact
Cryptolith Fragment enters the battlefield tapped.

{T}: Add one mana of any color. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
--
Aurora of Emrakul
Creature - Eldrazi Reflection

Flying, deathtouch

Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
{3}
Cryptolith Fragment
Artifact
Cryptolith Fragment enters the battlefield tapped.

{T}: Add one mana of any color. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
--
Aurora of Emrakul
Creature - Eldrazi Reflection

Flying, deathtouch

Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
{4}
Cryptothrall
Artifact Creature - Construct
Protector -- Other artifact creatures you control have hexproof.
3 / 3
{4}
Crystalline Crawler
Artifact Creature - Construct
Converge -- Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.

{T}: Put a +1/+1 counter on Crystalline Crawler.
1 / 1
{X}{U}{R}
Culmination of Studies
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}{U}{R}
Cunning Strike
Instant
Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.

Draw a card.
{1}{U}
Curie, Emergent Intelligence
Legendary Artifact Creature - Robot
Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power.

{1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."
1 / 3
{1}{U}
Curie, Emergent Intelligence
Legendary Artifact Creature - Robot
Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power.

{1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."
1 / 3
{1}{U}
Curious Homunculus
Creature - Homunculus
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
1 / 1
--
Voracious Reader
Creature - Eldrazi Homunculus

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Instant and sorcery spells you cast cost {1} less to cast.
1 / 1
{U}
Curious Inquiry
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{W/U}
Curse of Chains
Enchantment - Aura
Enchant creature

At the beginning of each upkeep, tap enchanted creature.
{1}{W/U}
Curse of Chains
Enchantment - Aura
Enchant creature

At the beginning of each upkeep, tap enchanted creature.
{R}
Curse of Opulence
Enchantment - Aura Curse
Enchant player

Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
{1}{R}
Curse of Stalked Prey
Enchantment - Aura Curse
Enchant player

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
{2}
Cyberman Patrol
Artifact Creature - Cyberman
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
2 / 2
{7}
Cybermen Squadron
Artifact Creature - Cyberman
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5 / 5
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{G}{U}
Cytoshape
Instant
Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
{1}{U}{R}
Dack Fayden
Legendary Planeswalker - Dack
+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
L: 3
{3}{W}{W}
Damning Verdict
Sorcery
Destroy all creatures with no counters on them.
{X}{W}{U}
Dance of the Manse
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost {1} less to cast.
2 / 2
{3}{R}
Daretti, Scrap Savant
Legendary Planeswalker - Daretti
+2: Discard up to two cards, then draw that many cards.

-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.

-10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."

Daretti, Scrap Savant can be your commander.
L: 3
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
{9}
Darksteel Forge
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
{X}{G/W}
Dawnglow Infusion
Sorcery
You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.)
{4}{U}{U}
Deadeye Navigator
Creature - Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
5 / 5
{3}
Deadlock Trap
Artifact
Deadlock Trap enters the battlefield tapped.

When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
{1}{R}{W}
Deafening Clarion
Sorcery
Choose one or both --

• Deafening Clarion deals 3 damage to each creature.

• Creatures you control gain lifelink until end of turn.
{4}
Deathrender
Artifact - Equipment
Equipped creature gets +2/+2.

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip {2}
{3}
Decanter of Endless Water
Artifact
You have no maximum hand size.

{T}: Add one mana of any color.
{3}
Decanter of Endless Water
Artifact
You have no maximum hand size.

{T}: Add one mana of any color.
{G}{U}
Decisive Denial
Instant
Choose one --

• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

• Counter target noncreature spell unless its controller pays {3}.
{2}
Decoction Module
Artifact
Whenever a creature enters the battlefield under your control, you get {E} (an energy counter).

{4}, {T}: Return target creature you control to its owner's hand.
{2}
Decoction Module
Artifact
Whenever a creature enters the battlefield under your control, you get {E} (an energy counter).

{4}, {T}: Return target creature you control to its owner's hand.
{1}{U}
Deduce
Instant
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{W}
Defensive Formation
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
{R}{W}
Deflecting Palm
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
{R}{W}
Deflecting Palm
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
{2}{R}
Deflecting Swat
Instant
If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.
{X}{R}{R}
Delete
Sorcery
Delete deals X damage to each nonartifact creature and each player.
{X}{R}{R}
Delete
Sorcery
Delete deals X damage to each nonartifact creature and each player.
{1}{W/U}{ // }{2}{W}{U}
Depose // Deploy
Instant // Instant
Tap target creature.

Draw a card.



Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
{1}{R}
Desperate Ravings
Instant
Draw two cards, then discard a card at random.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}{W}
Desperate Stand
Sorcery
Strive -- This spell costs {R}{W} more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
{2}{U}
Detective of the Month
Creature - Human Detective
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As long as you have the city's blessing, Detectives you control can't be blocked.

Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
2 / 3
{2}{U}{R}
Detective's Satchel
Artifact
When Detective's Satchel enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

{T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
{U}
Diminish
Instant
Target creature has base power and toughness 1/1 until end of turn.
{4}{R}{W}
Dinosaurs on a Spaceship
Creature - Dinosaur
Vigilance, trample

Other Dinosaurs you control get +1/+1 and have vigilance and trample.

Suspend 4--{3}{R}{W}

Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
7 / 7
{X}{W}{U}
Disorder in the Court
Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{W}
Dispatch
Instant
Tap target creature.

Metalcraft -- If you control three or more artifacts, exile that creature.
{W}
Dispatch
Instant
Tap target creature.

Metalcraft -- If you control three or more artifacts, exile that creature.
{W}
Dispatch
Instant
Tap target creature.

Metalcraft -- If you control three or more artifacts, exile that creature.
{5}{G}{G}
Displaced Dinosaurs
Creature - Dinosaur
As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)
7 / 7
{3}{U}
Displacer Kitten
Creature - Cat Beast
Avoidance -- Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
2 / 2
{2}{U}{U}
Dissipation Field
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
{X}{X}{X}{G}{U}
Doppelgang
Sorcery
For each of X target permanents, create X tokens that are copies of that permanent.
{W}{U}
Dorothea, Vengeful Victim
Legendary Creature - Spirit
Flying

When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.

Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
4 / 4
--
Dorothea's Retribution
Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."

If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
4 / 4
{1}{R/W}
Double Cleave
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
{G}{U}
Double Major
Instant
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
{U}{U}{R}
Double Negative
Instant
Counter up to two target spells.
{4}{G}
Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{4}{G}
Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{4}{G}
Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{2}{W}{U}
Dovin Baan
Legendary Planeswalker - Dovin
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.

-1: You gain 2 life and draw a card.

-7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
L: 3
{1}{W}{U}
Dovin's Acuity
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
{2}{W}{U}
Dovin's Dismissal
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{4}{W}{U}
Dovin, Architect of Law
Legendary Planeswalker - Dovin
+1: You gain 2 life and draw a card.

-1: Tap target creature. It doesn't untap during its controller's next untap step.

-9: Tap all permanents target opponent controls. That player skips their next untap step.
L: 5
{1}{W}{U}
Dovin, Grand Arbiter
Legendary Planeswalker - Dovin
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

-1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.

-7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
L: 3
{U}{R}{W}
Dr. Madison Li
Legendary Creature - Human Scientist
Whenever you cast an artifact spell, you get {E} (an energy counter).

{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.

{T}, Pay {E}{E}{E}: Draw a card.

{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
2 / 3
{1}{U}{R}
Dragonshift
Instant
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.

Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{W}{U}
Dramatic Rescue
Instant
Return target creature to its owner's hand. You gain 2 life.
{G}{W}
Dromoka's Command
Instant
Choose two --

• Prevent all damage target instant or sorcery spell would deal this turn.

• Target player sacrifices an enchantment.

• Put a +1/+1 counter on target creature.

• Target creature you control fights target creature you don't control.
{1}{G}
Druid Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.

{2}{G}: Level 2

You may play an additional land on each of your turns.

{4}{G}: Level 3

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
{1}{G}
Druid's Deliverance
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
{4}{G}{G}
Dryad's Caress
Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
{3}{R}
Duchess, Wayward Tavernkeep
Legendary Creature - Human Citizen
Hunters for Hire -- Whenever a creature you control deals combat damage to a player, put a quest counter on it.

{1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
4 / 3
{1}{G}{W}
Dueling Grounds
Enchantment
No more than one creature can attack each combat.

No more than one creature can block each combat.
{3}
Dynavolt Tower
Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).

{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
{W}
Eager Cadet
Creature - Human Soldier
1 / 1
{2}{R}
Ecstatic Beauty
Sorcery
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.

Suspend 4--{R}
{1}{W}
Eddytrail Hawk
Creature - Bird
Flying

When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters).

Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
1 / 2
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{X}{R}{W}
Eiganjo Uprising
Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.

Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{2}{W}{U}
Elder Owyn Lyons
Legendary Creature - Human Knight
Artifacts you control have ward {1}. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand.
3 / 3
{2}{W}{U}
Elder Owyn Lyons
Legendary Creature - Human Knight
Artifacts you control have ward {1}. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand.
3 / 3
{2}{W}
Eldrazi Displacer
Creature - Eldrazi
Devoid (This card has no color.)

{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)
3 / 3
{1}{U}{R}
Electrolyze
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.
{U}{U}{R}
Electrosiphon
Instant
Counter target spell. You get an amount of {E} (energy counters) equal to its mana value.
{3}
Electrostatic Pummeler
Artifact Creature - Construct
When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
1 / 1
{5}{U}{R}
Elemental Masterpiece
Sorcery
Create two 4/4 blue and red Elemental creature tokens.

{U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{U/R}{U/R}
Elemental Summoning
Sorcery - Lesson
Create a 4/4 blue and red Elemental creature token.
{3}{W}{U}
Elminster
Legendary Planeswalker - Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.

+2: Draw a card, then scry 2.

-3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.

Elminster can be your commander.
L: 5
{3}{G}
Elven Chorus
Enchantment
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Creatures you control have "{T}: Add one mana of any color."
{3}{G}
Elven Chorus
Enchantment
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Creatures you control have "{T}: Add one mana of any color."
{2}{U}
Emry, Lurker of the Loch
Legendary Creature - Merfolk Wizard
This spell costs {1} less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.

{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
1 / 2
{4}
Energizer
Artifact Creature - Juggernaut
{2}, {T}: Put a +1/+1 counter on Energizer.
2 / 2
{W}{U}
Energy Arc
Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --

• Put a +1/+1 counter on target artifact creature.

• Put a charge counter on target noncreature artifact.
{3}{G}{W}
Engineered Might
Sorcery
Choose one --

• Target creature gets +5/+5 and gains trample until end of turn.

• Creatures you control get +2/+2 and gain vigilance until end of turn.
{2}{G}{U}
Enigmatic Incarnation
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{2}{R}{R}
Ensnared by the Mara
Sorcery
Each opponent faces a villainous choice -- They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
{U}{R}
Enthusiastic Mechanaut
Artifact Creature - Goblin Artificer
Flying

Artifact spells you cast cost {1} less to cast.
2 / 2
{U}{R}
Enthusiastic Mechanaut
Artifact Creature - Goblin Artificer
Flying

Artifact spells you cast cost {1} less to cast.
2 / 2
{2}{G}
Entish Restoration
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{W}
Entrapment Maneuver
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
{2}{U}
Ephara's Dispersal
Instant
This spell costs {2} less to cast if it targets an attacking creature.

Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{W}{U}
Ephara, God of the Polis
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white and blue is less than seven, Ephara isn't a creature.

At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
6 / 5
{W}
Ephemerate
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{X}{U}{R}
Epic Experiment
Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
{2}
Epochrasite
Artifact Creature - Construct
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.

When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
1 / 1
{1}{U}
Era of Innovation
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).

Pay six {E}, Sacrifice Era of Innovation: Draw three cards.
{1}{U}
Erdwal Illuminator
Creature - Spirit
Flying

Whenever you investigate for the first time each turn, investigate an additional time.
1 / 3
{1}{G}{G}
Esika, God of the Tree
Legendary Creature - God
Vigilance

{T}: Add one mana of any color.

Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
1 / 4
--
The Prismatic Bridge
Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
1 / 4
{W}
Esper Sentinel
Artifact Creature - Human Soldier
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
1 / 1
{2}{U}{R}
Essence Backlash
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
{2}{U}
Estrid's Invocation
Enchantment
You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
{4}{R}{R}
Etali, Primal Storm
Legendary Creature - Elder Dinosaur
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
6 / 6
{W}{U}
Ethercaste Knight
Artifact Creature - Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 3
{1}{U}
Etherium Sculptor
Artifact Creature - Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
1 / 2
{2}{G}{U}
Eureka Moment
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
{1}{W}
Everybody Lives!
Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
{2}{U}{R}
Exalted Flamer of Tzeentch
Creature - Demon
Sorcerous Inspiration -- At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Fire of Tzeentch -- Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.
2 / 4
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{U/R}{U/R}{ // }{X}{U}{U}{R}{R}
Expansion // Explosion
Instant // Instant
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.



Explosion deals X damage to any target. Target player draws X cards.
{1}{U}
Experimental Augury
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}{U}
Experimental Augury
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{U}{R}
Experimental Overload
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
{U}{R}
Expressive Iteration
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
{3}{G/U}{G/U}{G/U}
Fable of Wolf and Owl
Enchantment
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.

Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
{3}
Fabrication Module
Artifact
Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.

{4}, {T}: You get {E}.
{1}{U}{ // }{W}
Failure // Comply
Instant // Sorcery
Return target spell to its owner's hand.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
{W}{U}
Faithful Mending
Instant
You gain 2 life, draw two cards, then discard two cards.

Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}{U}
Fall of the Gavel
Instant
Counter target spell. You gain 5 life.
{1}{R}
Fall of the Hammer
Instant
Target creature you control deals damage equal to its power to another target creature.
{1}{G}{W}
Fall of the Impostor
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Put a +1/+1 counter on up to one target creature.

III -- Exile a creature with the greatest power among creatures target opponent controls.
{2}{W}
Far Traveler
Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{2}{W}{ // }{2}{U}
Farm // Market
Instant // Sorcery
Destroy target attacking or blocking creature.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{W}
Fateful Absence
Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{W}
Fateful Absence
Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{G/U}
Favor of the Overbeing
Enchantment - Aura
Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has vigilance.

As long as enchanted creature is blue, it gets +1/+1 and has flying.
{U}{R}
Fell Beast's Shriek
Sorcery
Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Splice onto instant or sorcery {2}{U}{R} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{2}{R}
Fencer's Magemark
Enchantment - Aura
Enchant creature

Creatures you control that are enchanted get +1/+1 and have first strike.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{U}{R}
Fevered Visions
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
{2}{U}
Fierce Guardianship
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Counter target noncreature spell.
{2}{U}
Fierce Guardianship
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Counter target noncreature spell.
{2}{U}
Fierce Guardianship
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Counter target noncreature spell.
{R}{W}
Fight to the Death
Instant
Destroy all blocking creatures and all blocked creatures.
{R}{W}
Fighter Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{R}{W}: Level 2

Equip abilities you activate cost {2} less to activate.

{3}{R}{W}: Level 3

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
{R}{W}
Fighter Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{R}{W}: Level 2

Equip abilities you activate cost {2} less to activate.

{3}{R}{W}: Level 3

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
{3}{W}
Filigree Vector
Artifact Creature - Phyrexian Construct
When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.

{1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{X}{U}{U}
Finale of Revelation
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{1}{R}
Fire Prophecy
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
{5}{U}{R}
Firemind's Foresight
Instant
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
{U}{R}
Firemind's Research
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

{1}{U}, Remove two charge counters from Firemind's Research: Draw a card.

{1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
{U}{R}
Firemind's Research
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

{1}{U}, Remove two charge counters from Firemind's Research: Draw a card.

{1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
{1}{R}
Fires of Victory
Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{U}
Five Hundred Year Diary
Legendary Artifact - Clue
Five Hundred Year Diary enters the battlefield tapped.

{T}: Add {U} for each Clue you control.

{2}, Sacrifice Five Hundred Year Diary: Draw a card.
{1}{U}{R}
Flame of Anor
Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.

• Target player draws two cards.

• Destroy target artifact.

• Flame of Anor deals 5 damage to target creature.
{1}{R}
Flamescroll Celebrant
Creature - Human Shaman
Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.

{1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn.
2 / 1
--
Revel in Silence
Instant

Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn.

Exile Revel in Silence.
2 / 1
{R}{W}
Flamewright
Creature - Human Artificer
{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender.

{T}, Sacrifice a creature with defender: Flamewright deals 1 damage to any target.
1 / 1
{2}{W}
Flawless Maneuver
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.
--
Flood Plain
Land
Flood Plain enters the battlefield tapped.

{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{G/W}{ // }{4}{G}{W}
Flower // Flourish
Sorcery // Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.



Creatures you control get +2/+2 until end of turn.
{W}{W}
Flowering of the White Tree
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward {1}.

Nonlegendary creatures you control get +1/+1.
{2}{U}
Flux Channeler
Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
{2}{U}
Follow the Bodies
Sorcery
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{U}{U}
Force of Negation
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{3}
Foreboding Statue
Artifact Creature - Construct
{T}: Add one mana of any color. Put an omen counter on Foreboding Statue.

At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.
1 / 2
--
Forsaken Thresher
Artifact Creature - Construct

At the beginning of your precombat main phase, add one mana of any color.
1 / 2
{2}{U}
Forensic Gadgeteer
Creature - Vedalken Artificer Detective
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
2 / 3
{2}{U}
Forensic Gadgeteer
Creature - Vedalken Artificer Detective
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
2 / 3
{X}{R}{W}
Forth Eorlingas!
Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste.

Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
{1}{R}{W}
Foundry Helix
Instant
As an additional cost to cast this spell, sacrifice a permanent.

Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 / 2
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 / 2
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 / 2
{2}{W}
Four Knocks
Enchantment
Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

At the beginning of your precombat main phase, draw a card.
{X}{G/U}{G/U}
Fractal Summoning
Sorcery - Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
{3}{W}{U}
Fractured Identity
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
{2}{G/W}{G/W}{G/W}
Fracturing Gust
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
{2}{G}
Fungal Rebirth
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
{2}{R/W}{ // }{4}{W/U}{W/U}
Fuss // Bother
Instant // Sorcery
Put a +1/+1 counter on each attacking creature you control.



Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.
{2}{U}{R}
Gadget Technician
Creature - Goblin Artificer
When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.

Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
3 / 2
{U}{R}
Galvanic Iteration
Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}{R}{W}
Gandalf of the Secret Fire
Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost.)
3 / 4
{3}{W}{W}
Gandalf the White
Legendary Creature - Avatar Wizard
Flash

You may cast legendary spells and artifact spells as though they had flash.

If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4 / 5
{1}{U}{R}
Gandalf's Sanction
Sorcery
Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.
{2}{R}
Geistblast
Instant
Geistblast deals 2 damage to any target.

{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{5}
Geode Golem
Artifact Creature - Golem
Trample

Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
5 / 3
{5}
Geode Golem
Artifact Creature - Golem
Trample

Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
5 / 3
{G}{W}
Gerrard's Command
Instant
Untap target creature. It gets +3/+3 until end of turn.
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{G}
Gilded Goose
Creature - Bird
Flying

When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

{1}{G}, {T}: Create a Food token.

{T}, Sacrifice a Food: Add one mana of any color.
0 / 2
{2}{R}
Gimli's Axe
Artifact - Equipment
Equipped creature gets +3/+0.

As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Gingerbrute
Artifact Creature - Food Golem
Haste

{1}: Gingerbrute can't be blocked this turn except by creatures with haste.

{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
1 / 1
{1}
Gingerbrute
Artifact Creature - Food Golem
Haste

{1}: Gingerbrute can't be blocked this turn except by creatures with haste.

{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
1 / 1
{3}{U}
Gitaxian Anatomist
Creature - Phyrexian Wizard
When Gitaxian Anatomist enters the battlefield, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 5
{2}{G}{ // }{2}{U}
Give // Take
Sorcery // Sorcery
Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)



Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{G}{W}
Glare of Subdual
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
{2}
Glassblower's Puzzleknot
Artifact
When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.
{4}{R}{W}
Gleam of Battle
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
{U}{R}
Gleaming Geardrake
Artifact Creature - Drake
Flying

When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.
1 / 1
{3}{U}
Glimmer of Genius
Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
{G}{W}
Glittering Wish
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
{3}{W}{W}
Glory
Creature - Incarnation
Flying

{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
3 / 3
{2}{R}{W}
Glory of Warfare
Enchantment
As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get +0/+2.
{1}{U}{R}{W}
Gnostro, Voice of the Crags
Legendary Creature - Chimera
{T}: Choose one. X is the number of spells you've cast this turn.

• Scry X.

• Gnostro, Voice of the Crags deals X damage to target creature.

• You gain X life.
3 / 3
{1}{R}
Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
{1}{R}{W}
Goblin Trenches
Enchantment
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
{1}{W}{W}
Godsend
Legendary Artifact - Equipment
Equipped creature gets +3/+3.

Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.

Your opponents can't cast spells with the same name as a card exiled with Godsend.

Equip {3}
{1}{U}
Goldberry, River-Daughter
Legendary Creature - Nymph
{T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry.

{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
1 / 3
{1}{W}{U}
Goldbug, Humanity's Ally
Legendary Artifact Creature - Robot
More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.)

Prevent all combat damage that would be dealt to attacking Humans you control.

Whenever you cast your second spell each turn, convert Goldbug.
3 / 3
--
Goldbug, Scrappy Scout
Legendary Artifact - Vehicle

Living metal (As long as it's your turn, this Vehicle is also a creature.)

Human spells you control can't be countered.

Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
3 / 3
{1}{G}{U}
Golden Ratio
Sorcery
Draw a card for each different power among creatures you control.
{2}
Golem's Heart
Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
{6}
Gonti's Aether Heart
Legendary Artifact
Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters).

Pay eight {E}, Exile Gonti's Aether Heart: Take an extra turn after this one.
{2}{W}{U}
Grand Arbiter Augustin IV
Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.

Blue spells you cast cost {1} less to cast.

Spells your opponents cast cost {1} more to cast.
2 / 3
{1}{W}
Grateful Apparition
Creature - Spirit
Flying

Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{1}{W}
Greatsword of Tyr
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.

Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G/W}{G/W}
Growing Ranks
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
{2}{G/W}{G/W}
Growing Ranks
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
{G}{U}
Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
{G}{U}
Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
--
Guildless Commons
Land
Guildless Commons enters the battlefield tapped.

When Guildless Commons enters the battlefield, return a land you control to its owner's hand.

{T}: Add {C}{C}.
{2}{U}
Guildpact Informant
Creature - Faerie Rogue
Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{4}{W}
Gwaihir, Greatest of the Eagles
Legendary Creature - Bird Noble
Flying

Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.

At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
5 / 5
--
HELIOS One
Land
{T}: Add {C}.

{1}, {T}: You get {E} (an energy counter).

{3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
{1}{G}{U}
Hadana's Climb
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
--
Winged Temple of Orazca
Legendary Land

(Transforms from Hadana's Climb.)

{T}: Add one mana of any color.

{1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
--
Hall
Land
Hall enters the battlefield tapped.

{T}: Add {R} or {W}.

{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
--
Hall of Tagsin
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{W}{U}
Hallowed Respite
Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.

Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Halo Fountain
Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.

{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.

{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
{2}{W}{W}
Halvar, God of Battle
Legendary Creature - God
Creatures you control that are enchanted or equipped have double strike.

At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
4 / 4
--
Sword of the Realms
Legendary Artifact - Equipment

Equipped creature gets +2/+0 and has vigilance.

Whenever equipped creature dies, return it to its owner's hand.

Equip {1}{W}
4 / 4
{X}{X}
Hangarback Walker
Artifact Creature - Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
0 / 0
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{1}{R}
Harnessed Lightning
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
{1}{R}
Harnessed Lightning
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
--
Haven of the Spirit Dragon
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

{2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
{4}{R}
Havoc Jester
Creature - Devil
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
5 / 5
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 / 1
{1}{W}{ // }{2}{R}
Heartflame Duelist // Heartflame Slash
Creature - Human Knight // Instant - Adventure
Instant and sorcery spells you control have lifelink.



Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)
3 / 1
{2}{R}{W}
Heartwarming Redemption
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
{U}{R}
Heaven Sent
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Investigate.

III -- Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
{4}
Helm of the Host
Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.

Equip {5}
--
Hengegate Pathway
Land
{T}: Add {W}.
--
Mistgate Pathway
Land

{T}: Add {U}.
{3}{U}
Herald of Secret Streams
Creature - Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.
2 / 3
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{G}{W}
Heroes' Reunion
Instant
Target player gains 7 life.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{2}{R}{W}
Heroic Reinforcements
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
{3}{W}
Heron of Hope
Creature - Bird
Flying

If you would gain life, you gain that much life plus 1 instead.

{1}{W}: Heron of Hope gains lifelink until end of turn.
2 / 3
{G}
Hexdrinker
Creature - Snake
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 3-7

4/4

Protection from instants

LEVEL 8+

6/6

Protection from everything
2 / 1
{1}{W}{U}
High Alert
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.

{2}{W}{U}: Untap target creature.
{4}{U}
Hightide Hermit
Creature - Crab
Defender

When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.
4 / 4
{1}{U}{R}{W}
Hinata, Dawn-Crowned
Legendary Creature - Kirin Spirit
Flying, trample

Spells you cast cost {1} less to cast for each target.

Spells your opponents cast cost {1} more to cast for each target.
4 / 4
{3}
Horn of Gondor
Legendary Artifact
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
{1}{W}{ // }{X}{W}{W}
Horn of Valhalla // Ysgard's Call
Artifact - Equipment // Sorcery - Adventure
Equipped creature gets +1/+1 for each creature you control.

Equip {3}



Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
{2}
Horn of the Mark
Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{2}{U}
Horseshoe Crab
Creature - Crab
{U}: Untap Horseshoe Crab.
1 / 3
{2}{G}{W}
Huatli, Radiant Champion
Legendary Planeswalker - Huatli
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

-1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
L: 3
{2}{G/W}
Huatli, the Sun's Heart
Legendary Planeswalker - Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power.

-3: You gain life equal to the greatest toughness among creatures you control.
L: 7
{G}{W}
Hunting Grounds
Enchantment
Threshold -- As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
{G}{U}
Hydroform
Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
{3}{U}{R}
Hypothesizzle
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
{3}
Icon of Ancestry
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{2}
Idol of Oblivion
Artifact
{T}: Draw a card. Activate only if you created a token this turn.

{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{2}
Idol of Oblivion
Artifact
{T}: Draw a card. Activate only if you created a token this turn.

{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{1}{W}
Idolized
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
{2}{U}{R}
Ill-Timed Explosion
Sorcery
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
{X}{R}
Illuminate
Sorcery
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)

Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.
{U}{ // }{2}{G}
Illusion // Reality
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.



Destroy target artifact.
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{G/U}{ // }{1}{G}{U}
Incubation // Incongruity
Sorcery // Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.



Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
{4}{G}{W}
Indrik Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{3}{U}{U}
Inexorable Tide
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}{U}{U}
Inexorable Tide
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}
Infiltration Lens
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip {1}
{3}{G}
Innocuous Researcher
Creature - Centaur Detective
Parley -- Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.

At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
3 / 4
{2}
Inquisitorial Rosette
Artifact - Equipment
Inquisition Agents -- Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U/R}
Inside Out
Instant
Switch target creature's power and toughness until end of turn.

Draw a card.
{U}{U}{R}{R}{R}{W}{W}
Inspired Ultimatum
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
{2}{G}
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{2}{G}
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{4}{U}{U}
Inspiring Refrain
Sorcery
Draw two cards. Exile Inspiring Refrain with three time counters on it.

Suspend 3--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{3}
Inspiring Statuary
Artifact
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
{3}
Inspiring Statuary
Artifact
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
{R/W}{ // }{2}{R}{W}
Integrity // Intervention
Instant // Instant
Target creature gets +2/+2 until end of turn.



Intervention deals 3 damage to any target and you gain 3 life.
{1}{R}{W}
Intimidation Bolt
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
{1}{U}{R}
Invade the City
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{2}{G}{W}
Invasion of Moag
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.
--
Bloomwielder Dryads
Creature - Dryad

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

At the beginning of your end step, put a +1/+1 counter on target creature you control.
{U}{R}
Invasion of the Giants
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Scry 2.

II -- Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.

III -- The next Giant spell you cast this turn costs {2} less to cast.
{R}{W}
Inventory Management
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

For each Aura and Equipment you control, you may attach it to a creature you control.
{R}{W}
Inventory Management
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

For each Aura and Equipment you control, you may attach it to a creature you control.
{U/R}{ // }{4}{U}{R}
Invert // Invent
Instant // Instant
Switch the power and toughness of each of up to two target creatures until end of turn.



Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
{3}{G/U}
Invert the Skies
Instant
Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.)
{1}{W}{U}
Invocation of Saint Traft
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
{X}{U}{U}{R}
Invoke the Firemind
Sorcery
Choose one --

• Draw X cards.

• Invoke the Firemind deals X damage to any target.
{1}{U}{R}
Ionize
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
{2}{R}{W}
Iroas, God of Victory
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.
7 / 4
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
{4}{U}{U}
Jace, Arcane Strategist
Legendary Planeswalker - Jace
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.

+1: Draw a card.

-7: Creatures you control can't be blocked this turn.
L: 4
{3}{U}{U}
Jace, Unraveler of Secrets
Legendary Planeswalker - Jace
+1: Scry 1, then draw a card.

-2: Return target creature to its owner's hand.

-8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
L: 5
{6}{U}{U}
Jadzi, Oracle of Arcavios
Legendary Creature - Human Wizard
Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand.

Magecraft -- Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying {1} rather than paying its mana cost. If it's a land card, put it onto the battlefield.
5 / 5
--
Journey to the Oracle
Sorcery

You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
5 / 5
{2}{G}
Jaheira, Friend of the Forest
Legendary Creature - Human Elf Druid
Tokens you control have "{T}: Add {G}."

Choose a Background (You can have a Background as a second commander.)
2 / 3
{2}{U}{ // }{X}{U}{U}
James, Wandering Dad // Follow Him
Legendary Creature - Human Scientist // Instant - Adventure
{T}: Add {C}{C}. Spend this mana only to activate abilities.



Investigate X times. (Then exile this card. You may cast the creature later from exile.)
2 / 4
{2}{U}{ // }{X}{U}{U}
James, Wandering Dad // Follow Him
Legendary Creature - Human Scientist // Instant - Adventure
{T}: Add {C}{C}. Spend this mana only to activate abilities.



Investigate X times. (Then exile this card. You may cast the creature later from exile.)
2 / 4
{2}{U}
Janjeet Sentry
Creature - Vedalken Soldier
When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}{E}: You may tap or untap target artifact or creature.
2 / 3
{1}{U}{R}
Jenny Flint
Legendary Creature - Human Detective
Partner with Madame Vastra

First strike

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.
2 / 2
{2}{R}
Jeska's Will
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Add {R} for each card in target opponent's hand.

• Exile the top three cards of your library. You may play them this turn.
{U}{R}{W}
Jeskai Ascendancy
Enchantment
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
{U}{R}{W}
Jeskai Charm
Instant
Choose one --

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent or planeswalker.

• Creatures you control get +1/+1 and gain lifelink until end of turn.
{U}{R}{W}
Jeskai Charm
Instant
Choose one --

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent or planeswalker.

• Creatures you control get +1/+1 and gain lifelink until end of turn.
{4}
Jhoira's Familiar
Artifact Creature - Bird
Flying

Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
2 / 2
{4}
Jhoira's Familiar
Artifact Creature - Bird
Flying

Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
2 / 2
{2}{U}{R}
Jhoira, Weatherlight Captain
Legendary Creature - Human Artificer
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
3 / 3
{2}{U}{R}
Jhoira, Weatherlight Captain
Legendary Creature - Human Artificer
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
3 / 3
{4}{G}
Jiang Yanggu
Legendary Planeswalker - Yanggu
+1: Target creature gets +2/+2 until end of turn.

-1: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token.

-5: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.
L: 4
{3}{G}{W}
Join Shields
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
{1}{U}
Joint Exploration
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)

Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
{1}{R}
Junk Jet
Artifact - Equipment
When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

{3}, Sacrifice another artifact: Double equipped creature's power until end of turn.

Equip {1}
{1}{R}
Junk Jet
Artifact - Equipment
When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

{3}, Sacrifice another artifact: Double equipped creature's power until end of turn.

Equip {1}
{5}{U}{U}
Junk Winder
Creature - Serpent
Affinity for tokens (This spell costs {1} less to cast for each token you control.)

Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5 / 6
{5}{U}{U}
Junk Winder
Creature - Serpent
Affinity for tokens (This spell costs {1} less to cast for each token you control.)

Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5 / 6
{R}{W}
Justice Strike
Instant
Target creature deals damage to itself equal to its power.
{R}{W}
Justice Strike
Instant
Target creature deals damage to itself equal to its power.
{U}
K-9, Mark I
Legendary Artifact Creature - Robot Dog
Negative -- As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}.

Affirmative -- {1}{U}, {T}: Target legendary creature can't be blocked this turn.

Doctor's companion (You can have two commanders if the other is the Doctor.)
1 / 1
{U}
K-9, Mark I
Legendary Artifact Creature - Robot Dog
Negative -- As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}.

Affirmative -- {1}{U}, {T}: Target legendary creature can't be blocked this turn.

Doctor's companion (You can have two commanders if the other is the Doctor.)
1 / 1
{5}{U}
Kappa Cannoneer
Artifact Creature - Turtle Warrior
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Ward {4}

Whenever Kappa Cannoneer or another artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
4 / 4
{3}{G}{W}
Karametra, God of Harvests
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green and white is less than seven, Karametra isn't a creature.

Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6 / 7
{3}{W}
Karlov Watchdog
Creature - Dog
Vigilance

Permanents your opponents control can't be turned face up during your turn.

Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
3 / 2
--
Karn's Bastion
Land
{T}: Add {C}.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{4}{G}{ // }{1}{G}
Karvanista, Loyal Lupari // Lupari Shield
Legendary Creature - Alien Dog Soldier // Sorcery - Adventure
Vigilance, trample, haste

Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.



Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
5 / 5
{1}{G}{U}
Kasmina, Enigma Sage
Legendary Planeswalker - Kasmina
Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage.

+2: Scry 1.

-X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.

-8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
L: 2
{2}{W}
Kaya's Onslaught
Instant
Target creature gets +1/+1 and gains double strike until end of turn.

Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{G}{U}{ // }{G}{U}
Kellan, Inquisitive Prodigy // Tail the Suspect
Legendary Creature - Human Faerie Detective // Sorcery - Adventure
Flying, vigilance

Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.



Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
3 / 4
{2}{G}{U}{ // }{G}{U}
Kellan, Inquisitive Prodigy // Tail the Suspect
Legendary Creature - Human Faerie Detective // Sorcery - Adventure
Flying, vigilance

Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.



Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
3 / 4
{2}{R}{ // }{1}{W}
Kellan, the Fae-Blooded // Birthright Boon
Legendary Creature - Human Faerie // Sorcery - Adventure
Double strike

Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.



Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
2 / 2
{3}{W}
Kemba's Banner
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +1/+1 for each creature you control.

Equip {2}{W}
{3}{U}{R}
Keranos, God of Storms
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue and red is less than seven, Keranos isn't a creature.

Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
6 / 5
{1}{R}{G}
Khenra Charioteer
Creature - Jackal Warrior
Trample

Other creatures you control have trample.
3 / 3
{2}{G}
Killer Service
Enchantment
When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
{3}{U}{U}
Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
{3}{U}{U}
Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
{2}{G/U}
Kiora, Behemoth Beckoner
Legendary Planeswalker - Kiora
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

-1: Untap target permanent.
L: 7
{2}{G}{U}
Kiora, Master of the Depths
Legendary Planeswalker - Kiora
+1: Untap up to one target creature and up to one target land.

-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
L: 4
{2}{G}{U}
Kiora, the Crashing Wave
Legendary Planeswalker - Kiora
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

-1: Draw a card. You may play an additional land this turn.

-5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
L: 2
--
Kitchen
Land
Kitchen enters the battlefield tapped.

{T}: Add {G} or {U}.

{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{3}{W}{U}
Knowledge Is Power
Enchantment
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
{3}{W}{U}
Knowledge Is Power
Enchantment
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{4}
Krark-Clan Ironworks
Artifact
Sacrifice an artifact: Add {C}{C}.
{2}{G}{U}
Krasis Incubation
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
{W}
Krovod Haunch
Artifact - Food Equipment
Equipped creature gets +2/+0.

{2}, {T}, Sacrifice Krovod Haunch: You gain 3 life.

When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens.

Equip {2}
{3}{G}{U}
Kruphix, God of Horizons
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.

You have no maximum hand size.

If you would lose unspent mana, that mana becomes colorless instead.
4 / 7
{5}
Kuldotha Forgemaster
Artifact Creature - Construct
{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
3 / 5
{3}{W}
Lae'zel's Acrobatics
Instant
Exile all nontoken creatures you control, then roll a d20.

1--9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.

10--20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{1}{W}
Lantern Flare
Instant
Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]
{3}
Laser Screwdriver
Artifact
{T}: Add one mana of any color.

{1}, {T}: Tap target artifact.

{2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

{3}, {T}: Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)
{2}{R}
Lathnu Hellion
Creature - Hellion
Haste

When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters).

At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}.
4 / 4
{1}{W/U}{W/U}
Lavinia, Foil to Conspiracy
Legendary Creature - Human Detective
Vigilance

Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

{T}: Add {C}{C}. Activate only during an opponent's turn.
2 / 3
{1}{W}{U}
Lawmage's Binding
Enchantment - Aura
Flash

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{3}{G}{U}
Leafdrake Roost
Enchantment - Aura
Enchant land

Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying."
{U}{R}
Leap of Flame
Instant
Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature gets +1/+0 and gains flying and first strike until end of turn.
{1}{W}{ // }{3}{R}
Leave // Chance
Instant // Sorcery
Return any number of target permanents you own to your hand.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.
{2}{U}
Leech Bonder
Creature - Merfolk Soldier
Leech Bonder enters the battlefield with two -1/-1 counters on it.

{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)
3 / 3
{R}{W}
Legion's Initiative
Enchantment
Red creatures you control get +1/+0.

White creatures you control get +0/+1.

{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
{4}{W}
Lens Flare
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Lens Flare deals 5 damage to target attacking or blocking creature.
{2}{W}{W}
Leyline of Sanctity
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)
{2}{U}{R}{W}
Liberty Prime, Recharged
Legendary Artifact Creature - Robot
Vigilance, trample, haste

Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters).

{2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
8 / 8
--
Library
Land
Library enters the battlefield tapped.

{T}: Add {U} or {R}.

{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{3}{R}{R}
Lightning Runner
Creature - Human Warrior
Double strike, haste

Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
2 / 2
{G}{U}
Lonis, Cryptozoologist
Legendary Creature - Snake Elf Scout
Whenever another nontoken creature enters the battlefield under your control, investigate.

{T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
1 / 2
{1}{G/U}{G/U}
Lonis, Genetics Expert
Legendary Creature - Snake Elf Detective
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on Lonis, investigate that many times.

Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.
1 / 2
{3}{R}{W}
Lorehold Command
Instant
Choose two --

• Create a 3/2 red and white Spirit creature token.

• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.

• Lorehold Command deals 3 damage to any target. Target player gains 3 life.

• Sacrifice a permanent, then draw two cards.
{R}{W}
Lorehold Excavation
Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)

{5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
{2}{G}{ // }{G}
Lovestruck Beast // Heart's Desire
Creature - Beast Noble // Sorcery - Adventure
Lovestruck Beast can't attack unless you control a 1/1 creature.



Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
5 / 5
{1}{R}
Loyal Apprentice
Creature - Human Artificer
Haste

Lieutenant -- At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
2 / 1
{1}{R}
Loyal Apprentice
Creature - Human Artificer
Haste

Lieutenant -- At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
2 / 1
{U}{R}
Magefire Wings
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has flying.
{6}{U}{R}
Magma Opus
Instant
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.

{U/R}{U/R}, Discard Magma Opus: Create a Treasure token.
{3}
Magnifying Glass
Artifact
{T}: Add {C}.

{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{R/W}
Make Your Mark
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
{1}{W}{U}
Malcator, Purity Overseer
Legendary Creature - Phyrexian Elephant Wizard
When Malcator, Purity Overseer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
1 / 1
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{U}{U}
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
{1}
Manifold Key
Artifact
{1}, {T}: Untap another target artifact.

{3}, {T}: Target creature can't be blocked this turn.
{G}
Many Partings
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{X}{G}{W}{W}
March of the Multitudes
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create X 1/1 white Soldier creature tokens with lifelink.
{2}{U}
Martha Jones
Legendary Creature - Human Cleric
Woman Who Walked the Earth -- When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.

Doctor's companion (You can have two commanders if the other is the Doctor.)
3 / 2
{R}{W}
Martial Glory
Instant
Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.
{1}{W}
Martyr for the Cause
Creature - Human Soldier
When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
{8}
Marut
Artifact Creature - Construct
Trample

When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
7 / 7
{2}
Mask of Avacyn
Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {3}
{1}{G}
Masked Vandal
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
1 / 3
{4}
Maskwood Nexus
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{2}{R/W}{R/W}
Master Warcraft
Instant
Cast this spell only before attackers are declared.

You choose which creatures attack this turn.

You choose which creatures block this turn and how those creatures block.
{3}{U}{R}
Master the Way
Sorcery
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
{1}
Masterwork of Ingenuity
Artifact - Equipment
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
{3}{R}
Maulfist Doorbuster
Creature - Human Warrior
When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters).

Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn.
4 / 2
--
Mech Hangar
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.

{3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
{2}{U}{U}
Mechanized Production
Enchantment - Aura
Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
{2}{U}{U}
Mechanized Production
Enchantment - Aura
Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
{2}{U}{U}
Mechanized Production
Enchantment - Aura
Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
{1}{U}
Memory's Journey
Instant
Target player shuffles up to three target cards from their graveyard into their library.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{W}
Merchant of Truth
Creature - Angel Detective
Flying

Whenever a nontoken creature you control dies, investigate.

Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
2 / 5
{2}{W}{W}
Merchant of Truth
Creature - Angel Detective
Flying

Whenever a nontoken creature you control dies, investigate.

Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
2 / 5
{2}{G/W}
Mercy Killing
Instant
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
{1}{U}{U}
Mesmerizing Dose
Enchantment - Aura
Enchant creature

When Mesmerizing Dose enters the battlefield, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Enchanted creature doesn't untap during its controller's untap step.
{11}
Metalwork Colossus
Artifact Creature - Construct
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.

Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
10 / 10
{1}{U}
Military Intelligence
Enchantment
Whenever you attack with two or more creatures, draw a card.
{3}{U}
Mindsplice Apparatus
Artifact
Flash

At the beginning of your upkeep, put an oil counter on Mindsplice Apparatus.

Instant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus.
{X}{U}{R}
Mindswipe
Instant
Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.
{U}
Minister of Inquiries
Creature - Vedalken Advisor
When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Target player mills three cards.
1 / 2
{3}{G}{W}
Mirari's Wake
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.
{2}{U}
Mirrodin Besieged
Enchantment
As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian.

• Mirran -- Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.

• Phyrexian -- At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
{1}{U/R}{U/R}
Mirror Sheen
Enchantment
{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
{2}{W/U}{W/U}
Mirrorweave
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
{U}{R}
Mischievous Chimera
Enchantment Creature - Chimera
Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.
2 / 2
{2}
Mister Gutsy
Artifact Creature - Robot Soldier
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.

When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
1 / 1
{3}
Mithril Coat
Legendary Artifact - Equipment
Flash

Indestructible

When Mithril Coat enters the battlefield, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip {3}
{3}
Mithril Coat
Legendary Artifact - Equipment
Flash

Indestructible

When Mithril Coat enters the battlefield, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip {3}
{3}
Mizzium Transreliquat
Artifact
{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.

{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact, except it has this ability.
{2}{W}{W}
Moat
Enchantment
Creatures without flying can't attack.
{1}{W}{U}
Moderation
Enchantment
You can't cast more than one spell each turn.

Whenever you cast a spell, draw a card.
{1}{R}{W}
Moira Brown, Guide Author
Legendary Creature - Human Citizen
When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}.

Whenever you attack, put a quest counter on target nonland permanent you control.
2 / 3
{1}{W}
Momentary Blink
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}
Mongrel Pack
Creature - Dog
When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.
4 / 1
{4}{U}{U}
Mordenkainen
Legendary Planeswalker - Mordenkainen
+2: Draw two cards, then put a card from your hand on the bottom of your library.

-2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."

-10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
L: 5
{G}{W}{U}
Morska, Undersea Sleuth
Legendary Creature - Vedalken Fish Detective
You have no maximum hand size.

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth.
2 / 3
{5}
Multiform Wonder
Artifact Creature - Construct
When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.

Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn.
3 / 3
{1}{G}{U}
Mutational Advantage
Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}{G}{U}
Mutational Advantage
Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{11}
Mycosynth Golem
Artifact Creature - Golem
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
4 / 5
{2}
Mycosynth Wellspring
Artifact
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}{R}{R}
Mysterious Stranger
Creature - Human Rogue
Flash

When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
3 / 2
{2}{R}{R}
Mysterious Stranger
Creature - Human Rogue
Flash

When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
3 / 2
{4}
Mystic Forge
Artifact
You may look at the top card of your library any time.

You may cast artifact spells and colorless spells from the top of your library.

{T}, Pay 1 life: Exile the top card of your library.
{4}
Mystic Forge
Artifact
You may look at the top card of your library any time.

You may cast artifact spells and colorless spells from the top of your library.

{T}, Pay 1 life: Exile the top card of your library.
{2}{G}{U}{U}
Mystic Genesis
Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{3}{U}
Mystic Retrieval
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Nahiri's Machinations
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

{1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.
{1}{W}
Nahiri's Machinations
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

{1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.
{2}{R}{W}
Nahiri, Heir of the Ancients
Legendary Planeswalker - Nahiri
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.

-2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

-3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
L: 4
{2}{R}{W}
Nahiri, the Harbinger
Legendary Planeswalker - Nahiri
+2: You may discard a card. If you do, draw a card.

-2: Exile target enchantment, tapped artifact, or tapped creature.

-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
L: 4
{1}{R}{R/W/P}{W}
Nahiri, the Unforgiving
Legendary Planeswalker - Nahiri
Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

+1: Until your next turn, up to one target creature attacks a player each combat if able.

+1: Discard a card, then draw a card.

0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.
L: 5
{3}{U}
Nanogene Conversion
Sorcery
Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
{1}{U}{R}{W}
Narset of the Ancient Way
Legendary Planeswalker - Narset
+1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell.

-2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker.

-6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
L: 4
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G/W}
Nature's Chant
Instant
Destroy target artifact or enchantment.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{G}{U}
Neoform
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
{2}{U}
Nerd Rage
Enchantment - Aura
Enchant creature

When Nerd Rage enters the battlefield, draw two cards.

Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
{3}
Nettlecyst
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each artifact and/or enchantment you control.

Equip {2}
{3}
Nettlecyst
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each artifact and/or enchantment you control.

Equip {2}
{3}
Nettlecyst
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each artifact and/or enchantment you control.

Equip {2}
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{5}{U}{U}
Nezahal, Primal Tide
Legendary Creature - Elder Dinosaur
This spell can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
7 / 7
{2}{U}
Nick Valentine, Private Eye
Legendary Artifact Creature - Synth Detective
Nick Valentine, Private Eye can't be blocked except by artifact creatures.

Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 / 2
{2}{U}
Nick Valentine, Private Eye
Legendary Artifact Creature - Synth Detective
Nick Valentine, Private Eye can't be blocked except by artifact creatures.

Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 / 2
{3}{G}
Night of the Sweets' Revenge
Enchantment
When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Foods you control have "{T}: Add {G}."

{5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
{X}{G}{U}
Nissa, Steward of Elements
Legendary Planeswalker - Nissa
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.

-6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
L: X
{1}{G}{G}
Nissa, Voice of Zendikar
Legendary Planeswalker - Nissa
+1: Create a 0/1 green Plant creature token.

-2: Put a +1/+1 counter on each creature you control.

-7: You gain X life and draw X cards, where X is the number of lands you control.
L: 3
{3}{G}{G}
Nissa, Who Shakes the World
Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.

-8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
L: 5
{U}{U}{U}{R}{R}{R}
Niv-Mizzet, Parun
Legendary Creature - Dragon Wizard
This spell can't be countered.

Flying

Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.

Whenever a player casts an instant or sorcery spell, you draw a card.
5 / 5
{W}{U}
No More Lies
Instant
Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{W}{U}
No More Lies
Instant
Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{3}{W}{W}
Norn's Choirmaster
Creature - Phyrexian Angel
Flying, first strike

Whenever a commander you control enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
5 / 4
{W}
Novice Knight
Creature - Human Knight
Defender (This creature can't attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
2 / 3
{3}
Nuka-Cola Vending Machine
Artifact
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}
Nuka-Cola Vending Machine
Artifact
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{G}
Nylea, God of the Hunt
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

{3}{G}: Target creature gets +2/+2 until end of turn.
6 / 6
{G}{W}
Oath of Ajani
Legendary Enchantment
When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.

Planeswalker spells you cast cost {1} less to cast.
{3}{W}{U}
Oath of Teferi
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
{6}
Obelisk of Urd
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

As Obelisk of Urd enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +2/+2.
{U}{R}{ // }{3}{R}{W}
Odds // Ends
Instant // Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.



Target player sacrifices two attacking creatures.
{2}{W}{U}
Offering to Asha
Instant
Counter target spell unless its controller pays {4}. You gain 4 life.
{W}{U}
Officious Interrogation
Instant
This spell costs {W}{U} more to cast for each target beyond the first.

Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
{W}{U}
Officious Interrogation
Instant
This spell costs {W}{U} more to cast for each target beyond the first.

Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
{3}{G}{G}
Ohran Frostfang
Snow Creature - Snake
Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.
2 / 6
{2}{W}{U}
Oji, the Exquisite Blade
Legendary Creature - Human Monk
When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.

Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
2 / 3
{2}{W}{U}
Ojutai's Command
Instant
Choose two --

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• You gain 4 life.

• Counter target creature spell.

• Draw a card.
{3}{G}{U}
Oko's Hospitality
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
{2}{R}{W}
Olórin's Searing Light
Instant
Each opponent exiles a creature with the greatest power among creatures that player controls.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
{1}{U}
Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{W}
On Serra's Wings
Legendary Enchantment - Aura
Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
{1}{G}
On the Trail
Enchantment
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
{3}{U}
One with the Machine
Sorcery
Draw cards equal to the highest mana value among artifacts you control.
{1}{U}
Ongoing Investigation
Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
{1}{U}
Ongoing Investigation
Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
{2}{R}{ // }{2}{W}
Onward // Victory
Instant // Sorcery
Target creature gets +X/+0 until end of turn, where X is its power.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.
{4}{W}{W}
Open the Vaults
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
{U}
Opt
Instant
Scry 1.

Draw a card.
{3}{W}{ // }{2}{R}
Order // Chaos
Instant // Instant
Exile target attacking creature.



Creatures can't block this turn.
{8}{W}{W}
Organic Extinction
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Destroy all nonartifact creatures.
{8}{W}{W}
Organic Extinction
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Destroy all nonartifact creatures.
{2}{U}{U}
Osgood, Operation Double
Legendary Creature - Human Alien Shapeshifter
When you cast this spell, create a token that's a copy of it, except it isn't legendary.

{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact.

Paradox -- Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 / 2
{1}{W}
Overencumbered
Enchantment - Aura
Enchant opponent

When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.

At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
{X}{W}{U}
Overrule
Instant
Counter target spell unless its controller pays {X}. You gain X life.
{3}{G}{U}
Oversimplify
Sorcery
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
{2}{G}
Overwhelming Instinct
Enchantment
Whenever you attack with three or more creatures, draw a card.
{4}{U}{U}
Overwhelming Intellect
Instant
Counter target creature spell. Draw cards equal to that spell's mana value.
{1}{G}
Ozolith, the Shattered Spire
Legendary Artifact
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.

{1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Ozolith, the Shattered Spire
Legendary Artifact
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.

{1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.

Cycling {2} ({2}, Discard this card: Draw a card.)
{W}
Paladin Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

Spells your opponents cast during your turn cost {1} more to cast.

{2}{W}: Level 2

Creatures you control get +1/+1.

{4}{W}: Level 3

Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
{2}{W}
Paladin Danse, Steel Maverick
Legendary Artifact Creature - Synth Knight
Vigilance, lifelink

Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.
3 / 3
{4}
Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{3}{G}
Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{G}
Peregrin Took
Legendary Creature - Halfling Citizen
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Draw a card.
2 / 3
{W}{U}
Permission Denied
Instant
Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
{W}{W}{W}{W}
Phyrexian Vindicator
Creature - Phyrexian Horror
Flying

If damage would be dealt to Phyrexian Vindicator, prevent that damage. When damage is prevented this way, Phyrexian Vindicator deals that much damage to any other target.
5 / 5
{1}{U}
Piper Wright, Publick Reporter
Legendary Creature - Human Detective
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
1 / 2
{W}{U}
Pippin, Guard of the Citadel
Legendary Creature - Halfling Soldier
Vigilance, ward {1}

{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
2 / 2
{U}
Piracy Charm
Instant
Choose one --

• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

• Target creature gets +2/-1 until end of turn.

• Target player discards a card.
{1}{W}
Planar Disruption
Enchantment - Aura
Enchant artifact, creature, or planeswalker

Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{G}{G}{U}{U}
Plasm Capture
Instant
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
{1}{R}
Plasma Caster
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you get {E}{E} (two energy counters).

Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.

Equip {2}
{1}{G}{W}
Pledge of Unity
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
{4}{G}{W}
Pollenbright Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
--
Power Depot
Artifact Land
Power Depot enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Modular 1
{1}{G}
Power Fist
Artifact - Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."

Equip {2}
{3}{U}{R}
Practical Research
Instant
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{1}{W}{ // }{3}{G}
Prepare // Fight
Instant // Sorcery
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.
{1}{G}{U}
Primal Empathy
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
{4}{G}
Primal Vigor
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
{5}{G}
Primeval Bounty
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Landfall -- Whenever a land enters the battlefield under your control, you gain 3 life.
{1}
Prism Ring
Artifact
As Prism Ring enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.
{1}{U}{R}
Prismari Command
Instant
Choose two --

• Prismari Command deals 2 damage to any target.

• Target player draws two cards, then discards two cards.

• Target player creates a Treasure token.

• Destroy target artifact.
{2}{G/W}{G/W}{G/W}
Privileged Position
Enchantment
({G/W} can be paid with either {G} or {W}.)

Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{1}{W}{U}
Prodigy's Prototype
Artifact - Vehicle
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{3}{U}{R}
Prophetic Bolt
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{1}{R}{W}
Prosperous Partnership
Enchantment
When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens.

Tap three untapped creatures you control: Create a Treasure token.
{2}{U}
Psychic Impetus
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you scry 2.
{2}
Psychic Paper
Artifact - Equipment
As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.

Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.

Equip {2}
--
Public Thoroughfare
Land
Public Thoroughfare enters the battlefield tapped.

When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control.

{T}: Add one mana of any color.
{W}{W}
Puresteel Paladin
Creature - Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.

Metalcraft -- Equipment you control have equip {0} as long as you control three or more artifacts.
2 / 2
{3}{R}
Purphoros, God of the Forge
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

{2}{R}: Creatures you control get +1/+0 until end of turn.
6 / 5
{1}{R}
Pursuit of Flight
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
{2}
Pyre of Heroes
Artifact
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{1}{G}{U}
Quandrix Command
Instant
Choose two --

• Return target creature or planeswalker to its owner's hand.

• Counter target artifact or enchantment spell.

• Put two +1/+1 counters on target creature.

• Target player shuffles up to three target cards from their graveyard into their library.
{G}{W}{W}
Queen Allenal of Ruadach
Legendary Creature - Elf Noble
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.

If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
* / *
{3}{R}
Quenchable Fire
Sorcery
Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays {U} before that step.
{1}{U}{R}
Quicksilver Dagger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
{3}{U}
Radstorm
Instant
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}{U}
Radstorm
Instant
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}{U}
Radstorm
Instant
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{4}{U}
Raise the Palisade
Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
{2}{U}{R}
Ral Zarek
Legendary Planeswalker - Ral
+1: Tap target permanent, then untap another target permanent.

-2: Ral Zarek deals 3 damage to any target.

-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
L: 4
{2}{U}{R}
Ral's Outburst
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
{4}{U}{R}
Ral, Caller of Storms
Legendary Planeswalker - Ral
+1: Draw a card.

-2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.

-7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.
L: 4
{3}{U}{R}
Ral, Izzet Viceroy
Legendary Planeswalker - Ral
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

-3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

-8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
L: 5
{2}{U}{R}
Ral, Storm Conduit
Legendary Planeswalker - Ral
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.

-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
L: 4
{2}{G}{U}
Rally the Galadhrim
Sorcery
Create a token that's a copy of target creature you control.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{2}{W}
Rally the Peasants
Instant
Creatures you control get +2/+0 until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}{W}
Rally the Righteous
Instant
Radiance -- Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
{X}{G}{G}{G}
Rampaging Yao Guai
Creature - Bear Mutant
Vigilance, trample

Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it.

When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less.
2 / 2
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{1}{G}
Ranger Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.

{1}{G}: Level 2

Whenever you attack, put a +1/+1 counter on target attacking creature.

{3}{G}: Level 3

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)

Raugrin Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{4}{R}{W}
Razia's Purification
Sorcery
Each player chooses three permanents they control, then sacrifices the rest.
--
Razortide Bridge
Artifact Land
Razortide Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {U}.
{2}{G}
Realmwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)

As Realmwalker enters the battlefield, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.
2 / 3
{1}{G}{W}
Reap What Is Sown
Instant
Put a +1/+1 counter on each of up to three target creatures.
{U}{ // }{4}{G}
Reason // Believe
Sorcery // Sorcery
Scry 3.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
{G}{W}
Reborn Hope
Sorcery
Return target multicolored card from your graveyard to your hand.
{2}{G}{W}
Reclamation
Enchantment
Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
{4}
Recon Craft Theta
Artifact - Vehicle
Flying

When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.

Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Crew 2
4 / 4
{2}{R}{W}
Reconstruct History
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.

Exile Reconstruct History.
{U}{R}
Red Death, Shipwrecker
Legendary Creature - Crab Mutant
Alluring Eyes -- {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
1 / 3
{2}{U}{ // }{2}{R}
Reduce // Rubble
Instant // Sorcery
Counter target spell unless its controller pays {3}.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.
{3}{R}{W}
Reflect Damage
Instant
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{4}{U}
Reflections of Littjara
Enchantment
As Reflections of Littjara enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
{3}{R}{ // }{2}{U}
Refuse // Cooperate
Instant // Instant
Refuse deals damage to target spell's controller equal to that spell's mana value.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Copy target instant or sorcery spell. You may choose new targets for the copy.
{1}{G}{G}
Reincarnation
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
{2}{U}{R}
Reinterpret
Instant
Counter target spell. You may cast a spell with an equal or lesser mana value from your hand without paying its mana cost.
{1}{U}{U}
Reject Imperfection
Instant
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Rejuvenating Springs
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {U}.
{1}{G/W}
Reknit
Instant
Regenerate target permanent.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{5}{G}{W}
Relive the Past
Sorcery
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
{G/U}{G/U}{ // }{1}{G}{U}
Repudiate // Replicate
Instant // Sorcery
Counter target activated or triggered ability. (Mana abilities can't be targeted.)



Create a token that's a copy of target creature you control.
{X}{G}{U}
Repulsive Mutation
Instant
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
{5}
Reservoir Walker
Artifact Creature - Construct
When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters).
3 / 3
{R/W}{R/W}{ // }{3}{R}{W}
Response // Resurgence
Instant // Sorcery
Response deals 5 damage to target attacking or blocking creature.



Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{R}{R}
Reverberate
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
{2}{W}{U}
Reviving Vapors
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
{1}{W}{U}
Rex, Cyber-Hound
Legendary Artifact Creature - Robot Dog
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).

Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.

Rex has all activated abilities of all cards in exile with brain counters on them.
2 / 2
{1}{W}{U}
Rex, Cyber-Hound
Legendary Artifact Creature - Robot Dog
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).

Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.

Rex has all activated abilities of all cards in exile with brain counters on them.
2 / 2
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{R}{W}
Ride Down
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
{G}{U}
Ride the Avalanche
Instant
The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
{3}{W}{U}
Righteous Authority
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each card in its controller's hand.

At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
{2}{W}
Riot Control
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
{R}{W}
Rip Apart
Sorcery
Choose one --

• Rip Apart deals 3 damage to target creature or planeswalker.

• Destroy target artifact or enchantment.
{1}{U}
Ripples of Potential
Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
{4}{R}{R}
Ripscale Predator
Creature - Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
6 / 5
{1}{U}
Rise and Shine
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.

Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{R/W}{R/W}
Rise of the Hobgoblins
Enchantment
When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.

{R/W}: Red creatures and white creatures you control gain first strike until end of turn.
{G}{W}
Rite of Harmony
Instant
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.

Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
River Song's Diary
Artifact
Imprint -- Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.

At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land

{T}: Add {R}.
{4}
Roaming Throne
Artifact Creature - Golem
Ward {2}

As Roaming Throne enters the battlefield, choose a creature type.

Roaming Throne is the chosen type in addition to its other types.

If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
4 / 4
{3}{U}
Robobrain War Mind
Artifact Creature - Robot
Robobrain War Mind's power is equal to the number of cards in your hand.

When Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control.

Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card.
* / 5
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{U}{U}{R}
Role Reversal
Sorcery
Exchange control of two target permanents that share a permanent type.
{2}{G}
Root Out
Sorcery
Destroy target artifact or enchantment.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{G}
Rope
Artifact - Clue Equipment
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.

{2}, Sacrifice Rope: Draw a card.

Equip {3}
{2}{R}{R}
Rose, Cutthroat Raider
Legendary Artifact Creature - Robot
First strike

Raid -- At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Whenever you sacrifice a Junk, add {R}.
3 / 2
{2}{W}
Rosie Cotton of South Lane
Legendary Creature - Halfling Peasant
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
1 / 1
{U}{R}
Run for Your Life
Instant
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.

Escape--{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
--
Rustvale Bridge
Artifact Land
Rustvale Bridge enters the battlefield tapped.

Indestructible

{T}: Add {R} or {W}.
{R}{W}
Sacred Fire
Instant
Sacred Fire deals 2 damage to any target and you gain 2 life.

Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G/W}
Safewright Quest
Sorcery
Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
{1}{U}{R}
Saheeli Rai
Legendary Planeswalker - Saheeli
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.

-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
L: 3
{2}{U}{R}
Saheeli, Filigree Master
Legendary Planeswalker - Saheeli
+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.

-2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.

-4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast."
L: 3
{2}{U}{R}
Saheeli, the Gifted
Legendary Planeswalker - Saheeli
+1: Create a 1/1 colorless Servo artifact creature token.

+1: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.

-7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.

Saheeli, the Gifted can be your commander.
L: 4
{2}{G}{U}
Sail into the West
Instant
Will of the council -- Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
{G}{W}
Samwise Gamgee
Legendary Creature - Halfling Peasant
Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
2 / 2
{1}{W}
Sarah Jane Smith
Legendary Creature - Human Detective
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Doctor's companion (You can have two commanders if the other is the Doctor.)
2 / 1
{2}{G}{G}
Saryth, the Viper's Fang
Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

{1}, {T}: Untap another target creature or land you control.
3 / 4
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
{U}
Saving Grasp
Instant
Return target creature you own to your hand.

Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{1}{R}{ // }{1}{U}
Scalding Viper // Steam Clean
Creature - Elemental Snake // Sorcery - Adventure
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.



Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
2 / 1
--
Scene of the Crime
Artifact Land - Clue
Scene of the Crime enters the battlefield tapped.

{T}: Add {C}.

{T}, Tap an untapped creature you control: Add one mana of any color.

{2}, Sacrifice Scene of the Crime: Draw a card.
{1}{U}{R}
Schismotivate
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
{2}{R/W}
Scourge of the Nobilis
Enchantment - Aura
Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{3}{R}
Scrapper Champion
Creature - Human Artificer
Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters).

Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
2 / 2
{3}
Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
{2}{R}{W}
Scurry of Gremlins
Enchantment
When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control.

Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
--
Sea of Clouds
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {U}.
{W}{U}
Search Warrant
Sorcery
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
{3}{W}
Search the Premises
Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{3}
Searchlight Companion
Artifact Creature - Drone
Flying

When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.
1 / 1
{1}{R}{W}
Searing Meditation
Enchantment
Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Secluded Courtyard
Land
As Secluded Courtyard enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{1}{W}
Securitron Squadron
Artifact Creature - Robot
Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Vigilance

Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.
2 / 2
{1}{W}
Securitron Squadron
Artifact Creature - Robot
Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Vigilance

Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.
2 / 2
{G}{W}
Seeds of Strength
Instant
Target creature gets +1/+1 until end of turn.

Target creature gets +1/+1 until end of turn.

Target creature gets +1/+1 until end of turn.
{G}{W}
Selesnya Charm
Instant
Choose one --

• Target creature gets +2/+2 and gains trample until end of turn.

• Exile target creature with power 5 or greater.

• Create a 2/2 white Knight creature token with vigilance.
{G}{W}
Selesnya Charm
Instant
Choose one --

• Target creature gets +2/+2 and gains trample until end of turn.

• Exile target creature with power 5 or greater.

• Create a 2/2 white Knight creature token with vigilance.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{3}{U}{U}
Senator Peacock
Legendary Creature - Human Advisor
Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card."

Whenever you sacrifice a Clue, target creature can't be blocked this turn.
3 / 4
{3}{R}{W}
Sentinel Sarah Lyons
Legendary Creature - Human Knight
Haste

As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.

Battalion -- Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
4 / 4
{1}{U}
Serum Snare
Instant
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}
Shadowspear
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip {2}
{1}{R/W}
Shattering Blow
Instant
Exile target artifact.
{3}{U}{R}
Shaun, Father of Synths
Legendary Creature - Human Scientist
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types.

When Shaun leaves the battlefield, exile all Synth tokens you control.
3 / 4
{1}{R}
Shenanigans
Sorcery
Destroy target artifact.

Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
{2}{G/W}
Shield of the Oversoul
Enchantment - Aura
Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.
{W}{U}
Shield of the Righteous
Artifact - Equipment
Equipped creature gets +0/+2 and has vigilance.

Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Equip {2}
{1}{U}
Shielded Aether Thief
Creature - Vedalken Rogue
Flash (You may cast this spell any time you could cast an instant.)

Whenever Shielded Aether Thief blocks, you get {E} (an energy counter).

{T}, Pay {E}{E}{E}: Draw a card.
0 / 4
{4}{U}{U}
Shimmer Dragon
Creature - Dragon
Flying

As long as you control four or more artifacts, Shimmer Dragon has hexproof.

Tap two untapped artifacts you control: Draw a card.
5 / 6
{U}
Shimmering Wings
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

{U}: Return Shimmering Wings to its owner's hand.
{3}{U}
Shipwreck Moray
Creature - Fish
When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}: Shipwreck Moray gets +2/-2 until end of turn.
0 / 5
{2}{W}{U}
Shorikai, Genesis Engine
Legendary Artifact - Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."

Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)

Shorikai, Genesis Engine can be your commander.
8 / 8
{2}{R}{W}
Showdown of the Skalds
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Exile the top four cards of your library. Until the end of your next turn, you may play those cards.

II, III -- Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
{2}{G}
Shower of Arrows
Instant
Destroy target artifact, enchantment, or creature with flying. Scry 1.
{2}{U}
Shu Yun, the Silent Tempest
Legendary Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.
3 / 2
{G}{W}
Sigil Blessing
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
--
Silverbluff Bridge
Artifact Land
Silverbluff Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {R}.
{G}{U}
Simic Ascendancy
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
{G}{U}
Simic Charm
Instant
Choose one --

• Target creature gets +3/+3 until end of turn.

• Permanents you control gain hexproof until end of turn.

• Return target creature to its owner's hand.
{2}{U}
Simic Fluxmage
Creature - Merfolk Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
1 / 2
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{1}
Skeleton Key
Artifact - Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Equip {2}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}{W}
Skyblade's Boon
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

{2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{G/U}
Snakeform
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{R}{W}
Solar Blaze
Sorcery
Each creature deals damage to itself equal to its power.
{2}{R}{W}
Solar Blaze
Sorcery
Each creature deals damage to itself equal to its power.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{1}{U}{R}
Sonic Assault
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{3}
Sonic Screwdriver
Artifact
{T}: Add one mana of any color.

{1}, {T}: Untap another target artifact.

{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

{3}, {T}: Target creature can't be blocked this turn.
{U}{R}
Sorcerer Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.

{U}{R}: Level 2

Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."

{3}{U}{R}: Level 3

Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
{1}{W}
Soulfire Grand Master
Creature - Human Monk
Lifelink

Instant and sorcery spells you control have lifelink.

{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2 / 2
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.

Addendum -- If you cast this spell during your main phase, you gain 2 life.
{1}{W}
Spirit Loop
Enchantment - Aura
Enchant creature you control

Whenever enchanted creature deals damage, you gain that much life.

When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
{1}{R/W}{R/W}
Spirit Summoning
Sorcery - Lesson
Create a 3/2 red and white Spirit creature token.
{4}{G/U}{G/U}
Spitting Image
Sorcery
Create a token that's a copy of target creature.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{3}{R}
Spontaneous Artist
Creature - Human Rogue
When Spontaneous Artist enters the battlefield, you get {E} (an energy counter).

Pay {E}: Target creature gains haste until end of turn.
3 / 3
{2}{G}{ // }{4}{U}{U}
Spring // Mind
Sorcery // Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.
{R}{W}
Squee's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.
{1}{U}{R}
Squee's Revenge
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
{1}{G}{G}
Squirrel Nest
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
--
Stalking Stones
Land
{T}: Add {C}.

{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
{W}{ // }{2}{U}
Stand // Deliver
Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn.



Return target permanent to its owner's hand.
{2}{U}
Steady Progress
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.
{2}{U}{R}
Steam Augury
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
{2}
Steel Overseer
Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
1 / 1
{2}
Steel Overseer
Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
1 / 1
{2}
Steel Overseer
Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
1 / 1
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
{1}{U}{R}
Stitch in Time
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
{1}
Stoneforge Masterwork
Artifact - Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip {2}
{1}{W}
Stoneforge Mystic
Creature - Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
1 / 2
{1}{U}{R}
Storm God's Oracle
Enchantment Creature - Human Shaman
{1}: Storm God's Oracle gets +1/-1 until end of turn.

When Storm God's Oracle dies, it deals 3 damage to any target.
1 / 3
--
Stormcarved Coast
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {R}.
{2}
Strionic Resonator
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
{2}{W}
Stroke of Midnight
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
{2}{W}
Stroke of Midnight
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
{3}{U}
Struggle for Project Purity
Enchantment
As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.

• Brotherhood -- At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.

• Enclave -- Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
--
Study
Land
Study enters the battlefield tapped.

{T}: Add {W} or {U}.

{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{U}{U}{R}
Suffocating Blast
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
{R}{W}
Suleiman's Legacy
Enchantment
When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.

Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
{X}{U}{R}
Summons of Saruman
Sorcery
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Flashback--{3}{U}{R}, Exile X cards from your graveyard.
{G/W}{G/W}
Sundering Growth
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.

Destroy all creatures.
{3}{U}
Surveillance Monitor
Creature - Vedalken Detective
When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)

Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
3 / 3
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 / 1
{U}
Swan Song
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
{U}
Swan Song
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
{U}
Swan Song
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
{U}{R}
Swerve
Instant
Change the target of target spell with a single target.
{2}{W}{U}{U}
Swift Silence
Instant
Counter all other spells. Draw a card for each spell countered this way.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{3}
Sword of Truth and Justice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip {2}
{3}
Sword of Truth and Justice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip {2}
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{3}{G}{W}
Sylvan Reclamation
Instant
Exile up to two target artifacts and/or enchantments.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{2}{R}
Synth Eradicator
Artifact Creature - Synth Soldier
Haste

Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn.

{T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target.
3 / 3
{3}{U}{U}
Synth Infiltrator
Artifact Creature - Synth
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
0 / 0
{2}
T-45 Power Armor
Artifact - Equipment
When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters).

Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.

At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.

Equip {3}
{3}{U}
Take Flight
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."
{2}{R}{W}
Take the Bait
Instant
Cast this spell only during an opponent's turn and only during combat.

Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
{2}{G}{U}
Tamiyo, Collector of Tales
Legendary Planeswalker - Tamiyo
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.

-3: Return target card from your graveyard to your hand.
L: 5
{2}{G}{G/U/P}{U}
Tamiyo, Compleated Sage
Legendary Planeswalker - Tamiyo
Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.

-X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.

-7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card."
L: 5
{1}{G}{W}{U}
Tamiyo, Field Researcher
Legendary Planeswalker - Tamiyo
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
L: 4
--
Tanglepool Bridge
Artifact Land
Tanglepool Bridge enters the battlefield tapped.

Indestructible

{T}: Add {G} or {U}.
{5}{U}{U}
Tangletrove Kelp
Artifact Creature - Clue Plant
Ward {2}

At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.

{2}, Sacrifice Tangletrove Kelp: Draw a card.
6 / 6
{3}{G}
Tanuki Transplanter
Artifact Creature - Equipment Dog
Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.

Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 4
{W}
Tarkir Duneshaper
Creature - Dog Warrior
{4}{G/P}: Transform Tarkir Duneshaper. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.)
1 / 2
--
Burnished Dunestomper
Creature - Phyrexian Dog Warrior

Trample
1 / 2
{1}
Tarrian's Soulcleaver
Legendary Artifact - Equipment
Equipped creature has vigilance.

Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.

Equip {2}
{3}{R}{W}
Taunt from the Rampart
Sorcery
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
{U/R}{U/R}
Teach by Example
Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
{2}{U}{U}
Teferi's Ageless Insight
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{2}{U}{U}
Teferi's Ageless Insight
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{2}{W}
Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.
{2}{W}
Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.
{3}{W}{U}
Teferi, Hero of Dominaria
Legendary Planeswalker - Teferi
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

-3: Put target nonland permanent into its owner's library third from the top.

-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
L: 4
{1}{W}{U}
Teferi, Time Raveler
Legendary Planeswalker - Teferi
Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.

-3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
L: 4
{4}{W}{U}
Teferi, Timebender
Legendary Planeswalker - Teferi
+2: Untap up to one target artifact or creature.

-3: You gain 2 life and draw two cards.

-9: Take an extra turn after this one.
L: 5
{2}{W}
Tegan Jovanka
Legendary Creature - Human
Brave Heart -- Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Doctor's companion (You can have two commanders if the other is the Doctor.)
2 / 2
{U}{R}
Teleportal
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{3}{W}
Teleportation Circle
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
{3}{W}
Teleportation Circle
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
{3}{G}{ // }{1}{U}
Tempest Hart // Scan the Clouds
Creature - Elemental Elk // Instant - Adventure
Trample

Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart.



Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
3 / 4
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{3}{R}
Territorial Gorger
Creature - Gremlin
Trample

Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn.
2 / 2
{U}{R}{W}
Tetzin, Gnome Champion
Legendary Artifact Creature - Gnome
Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.

Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.)
2 / 2
--
The Golden-Gear Colossus
Legendary Artifact Creature - Gnome

Vigilance, trample

Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
2 / 2
{3}{U/P}
Tezzeret's Gambit
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{U}{U}
Tezzeret, Betrayer of Flesh
Legendary Planeswalker - Tezzeret
The first activated ability of an artifact you activate each turn costs {2} less to activate.

+1: Draw two cards. Then discard two cards unless you discard an artifact card.

-2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.

-6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
L: 4
{3}{U}
Thassa, Deep-Dwelling
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

{3}{U}: Tap another target creature.
6 / 5
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.
5 / 5
{1}{U}{R}{W}
The Face of Boe
Legendary Creature - Alien Advisor
{T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
0 / 4
{2}{U}{U}
The Flood of Mars
Creature - Alien Zombie Horror
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Water Always Wins -- Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
3 / 3
{2}{W}
The Gaffer
Legendary Creature - Halfling Peasant
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
2 / 3
{7}{G}{G}
The Great Henge
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
{1}{U}{R}
The Lost and the Damned
Enchantment
Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
{6}{U}{U}{U}
The Magic Mirror
Legendary Artifact
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.

At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
{3}{R}{R}
The Motherlode, Excavator
Legendary Artifact Creature - Robot
When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls.

Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
5 / 5
{3}{R}{R}
The Motherlode, Excavator
Legendary Artifact Creature - Robot
When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls.

Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
5 / 5
{1}
The Ozolith
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
{4}{W}{W}
The Prydwen, Steel Flagship
Legendary Artifact - Vehicle
Flying

Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."

Crew 2
6 / 6
{2}{R}
The Reaver Cleaver
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."

Equip {3}
{3}{R}
The Red Terror
Legendary Creature - Tyranid
Advanced Species -- Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
4 / 3
{1}{U}{R}
The Royal Scions
Legendary Planeswalker - Will Rowan
+1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.

-8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
L: 5
--
The Shire
Legendary Land
The Shire enters the battlefield tapped unless you control a legendary creature.

{T}: Add {G}.

{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
{2}{W}{W}
The Wandering Emperor
Legendary Planeswalker
Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

-1: Create a 2/2 white Samurai creature token with vigilance.

-2: Exile target tapped creature. You gain 2 life.
L: 3
{2}{G}
They Went This Way
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{2}{U}
Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
{2}{U}
Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{2}{W}
Thorough Investigation
Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
{4}{U}
Thoughtcast
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Draw two cards.
{4}{U}
Thoughtcast
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Draw two cards.
{3}{U}{R}
Thoughtflare
Instant
Draw four cards, then discard two cards.
{4}{W/U}{W/U}
Thoughtweft Gambit
Instant
Tap all creatures your opponents control and untap all creatures you control.
{2}{W}{W}
Thousand Moons Smithy
Legendary Artifact
When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
--
Barracks of the Thousand
Legendary Artifact Land

(Transforms from Thousand Moons Smithy.)

{T}: Add {W}.

Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
{2}{W}{W}
Thousand Moons Smithy
Legendary Artifact
When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
--
Barracks of the Thousand
Legendary Artifact Land

(Transforms from Thousand Moons Smithy.)

{T}: Add {W}.

Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
{4}{U}{R}
Thousand-Year Storm
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{7}
Threefold Thunderhulk
Artifact Creature - Gnome
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.

Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.

{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
0 / 0
{G}
Thrill of the Hunt
Instant
Target creature gets +1/+2 until end of turn.

Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}
Thrill-Kill Disciple
Creature - Human Mercenary
Squad--{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

When Thrill-Kill Disciple dies, create a Junk token.
3 / 2
{R}{W}
Thrilling Discovery
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
{1}{R}
Thriving Grubs
Creature - Gremlin
When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
2 / 1
{3}{W}
Thriving Ibex
Creature - Goat
When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
2 / 4
{U}
Thriving Turtle
Creature - Turtle
When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
0 / 3
{2}
Throne of Geth
Artifact
{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}
Throne of Geth
Artifact
{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
{U}
Timely Interference
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.

Draw a card.
{2}{G}
Tireless Provisioner
Creature - Elf Scout
Landfall -- Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 2
{2}{G}
Tireless Tracker
Creature - Human Scout
Landfall -- Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3 / 2
{3}{G}{G}
Titania, Protector of Argoth
Legendary Creature - Elemental
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
5 / 3
{2}
Tome of Legends
Artifact
Tome of Legends enters the battlefield with a page counter on it.

Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.

{1}, {T}, Remove a page counter from Tome of Legends: Draw a card.
{2}{U}{U}
Torrent Sculptor
Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

When Torrent Sculptor enters the battlefield, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.
2 / 2
--
Flamethrower Sonata
Sorcery

Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.
2 / 2
{1}{G}
Tracker's Instincts
Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Trail of Crumbs
Enchantment
When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
--
Training Center
Land
Training Center enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {R}.
{1}{G}
Travel Preparations
Sorcery
Put a +1/+1 counter on each of up to two target creatures.

Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}{U}
Traverse Eternity
Sorcery
Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
{2}{U}
Treason of Isengard
Sorcery
Put up to one target instant or sorcery card from your graveyard on top of your library.

Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
--
Treasure Vault
Artifact Land
{T}: Add {C}.

{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
{2}{U}{R}
Truth or Consequences
Sorcery
Secret council -- Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
{2}{U}{ // }{1}{R}
Turn // Burn
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)



Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{U}
Turn to Frog
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{2}{U}{U}{ // }{1}{W}
Twining Twins // Swift Spiral
Creature - Faerie Wizard // Instant - Adventure
Flying, vigilance, ward {1}



Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
4 / 4
{2}{U}{R}
Tzaangor Shaman
Creature - Mutant Shaman
Flying

Sorcerous Elixir -- Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
3 / 3
{2}{G}
Ulvenwald Mysteries
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
{2}{W}{U}
Unbender Tine
Artifact
{T}: Untap another target permanent.
{1}{W}
Unbounded Potential
Instant
Choose one --

• Put a +1/+1 counter on each of up to two target creatures.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Entwine {3}{W} (Choose both if you pay the entwine cost.)
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.

Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{2}{G}{U}
Unexpected Results
Sorcery
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
{2}{R}{R}
Unexpected Windfall
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{G}{W}
Unflinching Courage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{2}{U/R}
Unnerving Assault
Instant
Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast this spell, and creatures you control get +1/+0 until end of turn if {R} was spent to cast this spell. (Do both if {U}{R} was spent.)
{2}{R}
Unquenchable Fury
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."

When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.
{W}{U}
Unsettled Mariner
Creature - Shapeshifter
Changeling (This card is every creature type.)

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
2 / 2
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{4}
Unwinding Clock
Artifact
Untap all artifacts you control during each other player's untap step.
{3}{G}{U}
Urban Evolution
Sorcery
Draw three cards. You may play an additional land this turn.
--
Urza's Saga
Enchantment Land - Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Urza's Saga gains "{T}: Add {C}."

II -- Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'"

III -- Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
{2}{U}{U}
Urza, Lord High Artificer
Legendary Creature - Human Artificer
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Tap an untapped artifact you control: Add {U}.

{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
1 / 4
{2}{U}{U}
Urza, Lord High Artificer
Legendary Creature - Human Artificer
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Tap an untapped artifact you control: Add {U}.

{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
1 / 4
{1}{W}
Valorous Stance
Instant
Choose one --

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.
{5}
Vanquisher's Banner
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.
{2}{U}{R}
Vault 112: Sadistic Simulation
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters).

III -- Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
{2}{U}{R}
Vault 112: Sadistic Simulation
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters).

III -- Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
{3}{G}{U}
Vault 87: Forced Evolution
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Gain control of target non-Mutant creature for as long as you control Vault 87.

II -- Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.

III -- Draw cards equal to the greatest power among Mutants you control.
{3}{W}{U}
Venser, the Sojourner
Legendary Planeswalker - Venser
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.

-1: Creatures can't be blocked this turn.

-8: You get an emblem with "Whenever you cast a spell, exile target permanent."
L: 3
{3}{G}{G}
Verdant Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
{2}{R}
Veronica, Dissident Scribe
Legendary Creature - Human Artificer Rogue
Menace

Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card.

Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
3 / 3
{1}{U}
Vexing Radgull
Creature - Bird Mutant
Flying

Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 2
{3}{G}{U}
Vigean Intuition
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
{G}
Vigorous Charge
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)

Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
{4}{G}{G}
Vivien of the Arkbow
Legendary Planeswalker - Vivien
+2: Put two +1/+1 counters on up to one target creature.

-3: Target creature you control deals damage equal to its power to target creature you don't control.

-9: Creatures you control get +4/+4 and gain trample until end of turn.
L: 5
{4}{G}{G}
Vivien, Nature's Avenger
Legendary Planeswalker - Vivien
+1: Put three +1/+1 counters on up to one target creature.

-1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

-6: Target creature gets +10/+10 and gains trample until end of turn.
L: 3
{3}{U}{U}
Vivisurgeon's Insight
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{G}{U}{U}
Voidslime
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
--
Voldaren Estate
Land
{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.

{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{2}{R}
Volt Charge
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{5}{R}{W}
Wake the Past
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
{5}{R}{W}
Wake the Past
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
{4}{W}
Wanderer's Strike
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{R}{W}
War Flare
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
{1}{R}{W}
Warleader's Call
Enchantment
Creatures you control get +1/+1.

Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.
{2}{R}{W}
Warleader's Helix
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
{W/U}{W/U}{ // }{3}{W}{U}
Warrant // Warden
Instant // Sorcery
Put target attacking or blocking creature on top of its owner's library.



Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
{5}{R}
Warstorm Surge
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
{3}{R/W}{R/W}
Waves of Aggression
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{G}{ // }{W}
Wax // Wane
Instant // Instant
Target creature gets +2/+2 until end of turn.



Destroy target enchantment.
{1}{R}{ // }{W}
Wear // Tear
Instant // Instant
Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)



Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{R}{ // }{W}
Wear // Tear
Instant // Instant
Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)



Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{G}
Well Rested
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
{1}{G}{W}
Wellspring
Enchantment - Aura
Enchant land

When Wellspring enters the battlefield, gain control of enchanted land until end of turn.

At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
{G/W}{G/W}
Wheel of Sun and Moon
Enchantment - Aura
Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
{X}{U}{U}{U}
Whir of Invention
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
{2}{U}{U}
Whirler Rogue
Creature - Human Rogue Artificer
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2 / 2
{2}{U}{U}
Whirler Rogue
Creature - Human Rogue Artificer
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2 / 2
{1}{U}{R}
Whirler Virtuoso
Creature - Vedalken Artificer
When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
2 / 3
{1}{U}{R}{W}
Whirlwind of Thought
Enchantment
Whenever you cast a noncreature spell, draw a card.
{1}{U}{R}{W}
Whirlwind of Thought
Enchantment
Whenever you cast a noncreature spell, draw a card.
{3}{G}
Wilderness Reclamation
Enchantment
At the beginning of your end step, untap all lands you control.
{2}{G}
Wildsize
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.
{3}{W}
Wilfred Mott
Legendary Creature - Human Soldier
Look to the Stars -- At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2 / 4
{1}{U}{U}
Winged Portent
Instant
Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw a card for each creature [with flying] you control.
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.
{1}{U}{R}
Winterflame
Instant
Choose one or both --

• Tap target creature.

• Winterflame deals 2 damage to target creature.
{G}{U}
Winterthorn Blessing
Sorcery
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.

Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Wizard Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

{2}{U}: Level 2

When this Class becomes level 2, draw two cards.

{4}{U}: Level 3

Whenever you draw a card, put a +1/+1 counter on target creature you control.
{2}{W}{ // }{G}
Woodland Acolyte // Mend the Wilds
Creature - Human Cleric // Instant - Adventure
When Woodland Acolyte enters the battlefield, draw a card.



Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{3}{G}{G}
Wrenn and Seven
Legendary Planeswalker - Wrenn
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

0: Put any number of land cards from your hand onto the battlefield tapped.

-3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."

-8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
L: 5
{3}{R}
Yasmin Khan
Legendary Creature - Human Detective
{T}: Exile the top card of your library. Until your next end step, you may play it.

Doctor's companion (You can have two commanders if the other is the Doctor.)
3 / 3
{3}{R}
Yasmin Khan
Legendary Creature - Human Detective
{T}: Exile the top card of your library. Until your next end step, you may play it.

Doctor's companion (You can have two commanders if the other is the Doctor.)
3 / 3
{5}{G}{U}{U}
Yavimaya's Embrace
Enchantment - Aura
Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has trample.
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.
{3}{W/U}{W/U}
Yorion, Sky Nomad
Legendary Creature - Bird Serpent
Companion -- Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Flying

When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4 / 5
{W}
Yoshimaru, Ever Faithful
Legendary Creature - Dog
Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.

Partner (You can have two commanders if both have partner.)
1 / 1
{2}{B}{G}
Young Deathclaws
Creature - Lizard Mutant
Menace (This creature can't be blocked except by two or more creatures.)

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
4 / 2
{2}{R}{W}
Zenith Flare
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.