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This has been my baby in the making for several years, and it has yet to reach its final form. I have this built IRL and it is clunky glass cannon. The main goal is to setup an infinite loop of Champion triggers, which in turn provides infinite ETB's for Reaper King triggers and the like. In other words:
Championing a creature that has already championed a creature with champion can result in destroying every permanent on the battlefield, given the King is present to witness. This is plan A. It doesn't directly cause your opponents to lose, but most people scoop to not having a single permanent in play. This may be greasy, but it is effective, and there are plenty of ways to disrupt this typically 4 creature based combo, which prevents the bad feels that normally come with combos- the inability to interact.
Many champions require specific creature types and we don't use most of them. To make up for this the deck is riddled with clones. As long as you can find one Champion, two more clones can complete the loop. This is the fail safe for the deck, as it ensures to some degree that we can keep up with whatever creatures our opponent's play.
This deck probably wants more flicker effects, and I know for certain it needs more ramp and draw, which is why I've finally archived my build to fully grasp what I've been missing all these years.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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