Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{3}{G}{U}
Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.
Draw a card.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.
Draw a card.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{B}{G}
Ebony Treefolk
Creature - Treefolk
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
3 /
3
{1}{B}{G}
Ebony Treefolk
Creature - Treefolk
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
3 /
3
{1}{B}{G}
Ebony Treefolk
Creature - Treefolk
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
3 /
3
{1}{B}{G}
Ebony Treefolk
Creature - Treefolk
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
3 /
3
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 /
2
{1}{U}
Evasive Action
Instant
Domain -- Counter target spell unless its controller pays {1} for each basic land type among lands you control.
{1}{U}
Evasive Action
Instant
Domain -- Counter target spell unless its controller pays {1} for each basic land type among lands you control.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 /
2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 /
2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 /
2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 /
2
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}{U}
Jungle Barrier
Creature - Plant Wall
Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
2 /
6
{4}{B}{B}
Laquatus's Champion
Creature - Nightmare Horror
When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
{B}: Regenerate Laquatus's Champion.
6 /
3
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 /
2
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 /
2
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 /
2
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 /
2
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash
When Mystic Snake enters the battlefield, counter target spell.
2 /
2
{1}{G}
Quirion Dryad
Creature - Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
1 /
1
{1}{U}{B}
Shadowmage Infiltrator
Creature - Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1 /
3
{1}{U}{B}
Shadowmage Infiltrator
Creature - Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1 /
3
{1}{B}
Smother
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
{1}{B}
Smother
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
{3}{B}{G}
Spiritmonger
Creature - Beast
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
{B}: Regenerate Spiritmonger.
{G}: Spiritmonger becomes the color of your choice until end of turn.
6 /
6
{2}{G}
Strength of Night
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
{2}{G}
Strength of Night
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{X}{U}
Syncopate
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{X}{U}
Syncopate
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
--
Tainted Isle
Land
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.
--
Tainted Isle
Land
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.
--
Tainted Isle
Land
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.
--
Tainted Isle
Land
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.
--
Tainted Wood
Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
--
Tainted Wood
Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
--
Tainted Wood
Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
--
Tainted Wood
Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
{U}{U}{B}
Undermine
Instant
Counter target spell. Its controller loses 3 life.
{U}{U}{B}
Undermine
Instant
Counter target spell. Its controller loses 3 life.
{2}{G}{U}
Unexpected Results
Sorcery
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 /
1
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 /
1
{G}
Ana Disciple
Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
1 /
1
{G}
Ana Disciple
Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
1 /
1
{3}{U}{U}
Bribery
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
{3}{B}{B}
Desolation Angel
Creature - Angel
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.