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Select Main Deck Cards

Select Tokens

--
Alpine Meadow
Snow Land - Mountain Plains
({T}: Add {R} or {W}.)

Alpine Meadow enters the battlefield tapped.
--
Ancient Den
Artifact Land
{T}: Add {W}.
{1}{R}{W}
Anim Pakal, Thousandth Moon
Legendary Creature - Human Soldier
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
1 / 2
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{W}
Bastion Protector
Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
3 / 3
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{2}{W}
Boromir, Warden of the Tower
Legendary Creature - Human Soldier
Vigilance

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
3 / 3
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{2}{R}{W}
Caparocti Sunborn
Legendary Creature - Human Soldier
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
4 / 4
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{R}
Daring Piracy
Enchantment
At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
{W}{W}
Daxos, Blessed by the Sun
Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain 1 life.
2 / *
{R}{W}
Deflecting Palm
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
{1}{W}
Destroy Evil
Instant
Choose one --

• Destroy target creature with toughness 4 or greater.

• Destroy target enchantment.
{2}{R}
Devilish Valet
Creature - Devil Warrior
Trample, haste

Alliance -- Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.
1 / 3
{3}{W}
Ellyn Harbreeze, Busybody
Legendary Creature - Human Peasant
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Choose a Background (You can have a Background as a second commander.)
2 / 4
{3}{W}{W}
Expel the Interlopers
Sorcery
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
{2}{R}{W}
Fallaji Vanguard
Creature - Human Soldier
First strike

Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
2 / 3
{W}{W}
Flowering of the White Tree
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward {1}.

Nonlegendary creatures you control get +1/+1.
--
Furycalm Snarl
Land
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.

{T}: Add {R} or {W}.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{1}{W}
Get Lost
Instant
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
{1}{R}
Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
{R}
Goldhound
Artifact Creature - Treasure Dog
First strike

Menace (This creature can't be blocked except by two or more creatures.)

{T}, Sacrifice Goldhound: Add one mana of any color.
1 / 1
{1}{W}{W}
Grasp of Fate
Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
{3}{R}
Hazardous Blast
Sorcery
Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
--
Hidden Courtyard
Land - Cave
Hidden Courtyard enters the battlefield tapped.

{T}: Add {W}.

{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
{2}{R}{ // }{4}{W}
Imodane's Recruiter // Train Troops
Creature - Human Knight // Sorcery - Adventure
When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.



Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{2}{R}
Krenko, Baron of Tin Street
Legendary Creature - Goblin
Haste

{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.

Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
3 / 3
{2}{W}
Kutzil's Flanker
Creature - Cat Warrior
Flash

When Kutzil's Flanker enters the battlefield, choose one --

• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.

• You gain 2 life and scry 2.

• Exile target player's graveyard.
3 / 1
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}{W}
Loran of the Third Path
Legendary Creature - Human Artificer
Vigilance

When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.

{T}: You and target opponent each draw a card.
2 / 1
{W}
Loran's Escape
Instant
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
{1}{R}
Loyal Apprentice
Creature - Human Artificer
Haste

Lieutenant -- At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
2 / 1
{2}{R/W}{R/W}
Master Warcraft
Instant
Cast this spell only before attackers are declared.

You choose which creatures attack this turn.

You choose which creatures block this turn and how those creatures block.
{W}
Miner's Guidewing
Creature - Bird
Flying, vigilance

When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
1 / 1
{2}{W}
Moment of Valor
Instant
Choose one --

• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.

• Destroy target creature with power 4 or greater.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{W}
Neighborhood Guardian
Creature - Unicorn
Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.
2 / 2
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}
Oreskos Explorer
Creature - Cat Scout
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
2 / 2
{2}
Ornithopter of Paradise
Artifact Creature - Thopter
Flying

{T}: Add one mana of any color.
0 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plaza of Heroes
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.

{T}: Add one mana of any color among legendary permanents you control.

{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
{4}{W}
Rabble Rousing
Enchantment
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
{2}{R}{R}
Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{R/W}{R/W}{ // }{3}{R}{W}
Response // Resurgence
Instant // Sorcery
Response deals 5 damage to target attacking or blocking creature.



Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{1}{W}
Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.
--
Restless Bivouac
Land
Restless Bivouac enters the battlefield tapped.

{T}: Add {R} or {W}.

{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.

Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
{2}
Ring of Thune
Artifact - Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Rosie Cotton of South Lane
Legendary Creature - Halfling Peasant
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
1 / 1
{W}
Selfless Savior
Creature - Dog
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 / 1
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Sokenzan, Crucible of Defiance
Legendary Land
{T}: Add {R}.

Channel -- {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.
{W}
Surge of Salvation
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{W}
Take Up the Shield
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}
Talisman of Conviction
Artifact
{T}: Add {C}.

{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
{1}{W}{W}
The Battle of Bywater
Sorcery
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}
The Ozolith
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
{2}{W}{W}
Thousand Moons Smithy
Legendary Artifact
When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
--
Barracks of the Thousand
Legendary Artifact Land

(Transforms from Thousand Moons Smithy.)

{T}: Add {W}.

Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
{7}
Threefold Thunderhulk
Artifact Creature - Gnome
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.

Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.

{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
0 / 0
{2}{R}{R}
Thundering Raiju
Creature - Spirit
Haste

Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)
3 / 3
{2}{W}
Timely Ward
Enchantment - Aura
You may cast Timely Ward as though it had flash if it targets a commander.

Enchant creature

Enchanted creature has indestructible.
{2}{W}
Tocasia's Welcome
Enchantment
Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.

Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{2}{W}
Unquestioned Authority
Enchantment - Aura
Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.
{4}
Unwinding Clock
Artifact
Untap all artifacts you control during each other player's untap step.
{1}{W}
Valorous Stance
Instant
Choose one --

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.
{2}{W}
Welcoming Vampire
Creature - Vampire
Flying

Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
2 / 3
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{2}{R}
Witty Roastmaster
Creature - Devil Citizen
Alliance -- Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.
3 / 2
{2}{R}{W}
Éowyn, Fearless Knight
Legendary Creature - Human Knight
Haste

When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
3 / 4

--
Citizen
Token Creature - Citizen
White, Green
1 / 1
--
Elephant
Token Creature - Elephant
Green
3 / 3
--
Food
Token Artifact - Food
Colorless

{2}, {T}, Sacrifice this artifact: You gain 3 life.
--
Gnome
Token Artifact Creature - Gnome
Colorless
1 / 1
--
Gnome Soldier
Token Artifact Creature - Gnome Soldier
Colorless

This creature's power and toughness are each equal to the number of artifacts and/or creatures you control.
* / *
--
Knight
Token Creature - Knight
White

Vigilance
2 / 2
--
Map
Token Artifact - Map
Colorless

{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
--
Spirit
Token Creature - Spirit
Colorless
1 / 1
--
Thopter
Token Artifact Creature - Thopter
Colorless

Flying
1 / 1
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.