{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
0 /
6
{4}
Amaranthine Wall
Artifact Creature - Wall
Defender
{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
0 /
6
{4}
Amaranthine Wall
Artifact Creature - Wall
Defender
{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
0 /
6
{4}
Amaranthine Wall
Artifact Creature - Wall
Defender
{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
0 /
6
{1}{G}{W}{U}
Arcades, the Strategist
Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3 /
5
{1}{G}{W}{U}
Arcades, the Strategist
Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3 /
5
{1}{G}{W}{U}
Arcades, the Strategist
Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3 /
5
{1}{G}{W}{U}
Arcades, the Strategist
Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3 /
5
--
Brokers Hideout
Land
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
--
Brokers Hideout
Land
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
--
Brokers Hideout
Land
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
--
Brokers Hideout
Land
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Glacial Wall
Creature - Wall
Defender (This creature can't attack.)
0 /
7
{2}{U}
Glacial Wall
Creature - Wall
Defender (This creature can't attack.)
0 /
7
{2}{U}
Glacial Wall
Creature - Wall
Defender (This creature can't attack.)
0 /
7
{1}{W}{U}
High Alert
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{2}{W}{U}: Untap target creature.
{1}{W}{U}
High Alert
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{2}{W}{U}: Untap target creature.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{G}
Realmwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
2 /
3
{2}{G}
Realmwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
2 /
3
{2}{G}
Realmwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
2 /
3
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 /
4
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 /
4
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 /
4
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.
Destroy all creatures.
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.
Destroy all creatures.
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.
Destroy all creatures.
{1}{W}
The Birth of Meletis
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II -- Create a 0/4 colorless Wall artifact creature token with defender.
III -- You gain 2 life.
{1}{W}
The Birth of Meletis
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II -- Create a 0/4 colorless Wall artifact creature token with defender.
III -- You gain 2 life.
{1}{W}
The Birth of Meletis
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II -- Create a 0/4 colorless Wall artifact creature token with defender.
III -- You gain 2 life.
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)
{T}: Add {G}.
0 /
4
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)
{T}: Add {G}.
0 /
4
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)
{T}: Add {G}.
0 /
4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender
When Wall of Blossoms enters, draw a card.
0 /
4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender
When Wall of Blossoms enters, draw a card.
0 /
4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender
When Wall of Blossoms enters, draw a card.
0 /
4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender
When Wall of Blossoms enters, draw a card.
0 /
4
{1}{W}{U}
Wall of Denial
Creature - Wall
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
0 /
8
{1}{W}{U}
Wall of Denial
Creature - Wall
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
0 /
8
{1}{W}{U}
Wall of Denial
Creature - Wall
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
0 /
8
{1}{W}{U}
Wall of Denial
Creature - Wall
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
0 /
8
{1}{W}
Wall of Omens
Creature - Wall
Defender
When Wall of Omens enters the battlefield, draw a card.
0 /
4
{1}{W}
Wall of Omens
Creature - Wall
Defender
When Wall of Omens enters the battlefield, draw a card.
0 /
4
{1}{W}
Wall of Omens
Creature - Wall
Defender
When Wall of Omens enters the battlefield, draw a card.
0 /
4
{1}{W}
Wall of Omens
Creature - Wall
Defender
When Wall of Omens enters the battlefield, draw a card.