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Select Main Deck Cards

{1}{R}
Abrade
Instant
Choose one --

• Abrade deals 3 damage to target creature.

• Destroy target artifact.
{1}{R}
Abrade
Instant
Choose one --

• Abrade deals 3 damage to target creature.

• Destroy target artifact.
{1}{R}
Abrade
Instant
Choose one --

• Abrade deals 3 damage to target creature.

• Destroy target artifact.
{G}
Ascendant Packleader
Creature - Wolf
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.

Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
2 / 1
{4}{R}
Burn the Accursed
Instant
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
{4}{R}
Burn the Accursed
Instant
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
{3}{R}
Creepy Puppeteer
Creature - Human Rogue
Haste

Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
4 / 3
{4}{G}{G}
Flourishing Hunter
Creature - Wolf Spirit
When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.
6 / 6
{4}{G}{G}
Flourishing Hunter
Creature - Wolf Spirit
When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.
6 / 6
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}{G}
Glorious Sunrise
Enchantment
At the beginning of combat on your turn, choose one --

• Creatures you control get +1/+1 and gain trample until end of turn.

• Target land gains "{T}: Add {G}{G}{G}" until end of turn.

• Draw a card if you control a creature with power 3 or greater.

• You gain 3 life.
{2}{G}
High-Rise Sawjack
Creature - Elf Citizen
Reach

Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
2 / 3
{2}{G}
High-Rise Sawjack
Creature - Elf Citizen
Reach

Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
2 / 3
{2}{G}
High-Rise Sawjack
Creature - Elf Citizen
Reach

Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
2 / 3
{1}{R}
Lambholt Harrier
Creature - Wolf
{3}{R}: Target creature can't block this turn.
2 / 2
{1}{R}
Lambholt Harrier
Creature - Wolf
{3}{R}: Target creature can't block this turn.
2 / 2
{1}{R}
Lambholt Harrier
Creature - Wolf
{3}{R}: Target creature can't block this turn.
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{4}{R}
Mounted Dreadknight
Creature - Vampire Knight
Trample

Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.
5 / 4
{4}{R}
Mounted Dreadknight
Creature - Vampire Knight
Trample

Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.
5 / 4
{4}{R}
Mounted Dreadknight
Creature - Vampire Knight
Trample

Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.
5 / 4
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{2}{G}
Spore Crawler
Creature - Fungus
When Spore Crawler dies, draw a card.
3 / 2
{2}{G}
Spore Crawler
Creature - Fungus
When Spore Crawler dies, draw a card.
3 / 2
{2}{G}
Spore Crawler
Creature - Fungus
When Spore Crawler dies, draw a card.
3 / 2
{2}{R}{R}
Thundering Raiju
Creature - Spirit
Haste

Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)
3 / 3
{1}{G}
Timberland Guide
Creature - Human Scout
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{1}{G}
Timberland Guide
Creature - Human Scout
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{1}{G}
Timberland Guide
Creature - Human Scout
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{1}{G}
Timberland Guide
Creature - Human Scout
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{1}{G}{G}
Topiary Stomper
Creature - Plant Dinosaur
Vigilance

When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Topiary Stomper can't attack or block unless you control seven or more lands.
4 / 4
{R}
Voldaren Stinger
Creature - Vampire Warrior
Voldaren Stinger has first strike as long as it's attacking.

{2}{R}: Voldaren Stinger gets +2/+0 until end of turn.
1 / 1
{R}
Voldaren Stinger
Creature - Vampire Warrior
Voldaren Stinger has first strike as long as it's attacking.

{2}{R}: Voldaren Stinger gets +2/+0 until end of turn.
1 / 1
{1}{G}
Witch's Web
Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
{1}{G}
Witch's Web
Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
{1}{G}
Witch's Web
Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.