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--
Access Tunnel
Land
{T}: Add {C}.

{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
{W}
Akrasan Squire
Creature - Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 1
{3}{W}
Angelic Benediction
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may tap target creature.
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{W}{U}
Ardent Plea
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{1}{W}
Aven Squire
Creature - Bird Soldier
Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 1
{G}{W}{U}
Bant Charm
Instant
Choose one --

• Destroy target artifact.

• Put target creature on the bottom of its owner's library.

• Counter target instant spell.
--
Bant Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{3}{W}{W}
Battlegrace Angel
Creature - Angel
Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains lifelink until end of turn.
4 / 4
{1}{G}{W}
Behemoth Sledge
Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.

Equip {3}
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
--
Cathedral of War
Land
Cathedral of War enters the battlefield tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {C}.
{2}{W}
Chains of Custody
Enchantment - Aura
Enchant creature you control

When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.

Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{1}{G/U}{G/U}
Cold-Eyed Selkie
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
1 / 1
{U}
Combat Research
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."

As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{G}
Court Archers
Creature - Human Archer
Reach (This creature can block creatures with flying.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 3
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{U}
Dawnray Archer
Creature - Human Archer
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
1 / 1
{2}{W}{W}
Elspeth, Knight-Errant
Legendary Planeswalker - Elspeth
+1: Create a 1/1 white Soldier creature token.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
L: 4
{W}{U}
Ethercaste Knight
Artifact Creature - Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 3
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}{G}{W}{U}
Finest Hour
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.
{2}{U}
Frontline Sage
Creature - Human Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{U}, {T}: Draw a card, then discard a card.
0 / 1
--
Gavony Township
Land
{T}: Add {C}.

{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
{G}{W}{U}
Giltspire Avenger
Creature - Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Destroy target creature that dealt damage to you this turn.
2 / 2
{G}{U}
Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
{4}{G}{G}
Grunn, the Lonely King
Legendary Creature - Ape Warrior
Kicker {3} (You may pay an additional {3} as you cast this spell.)

If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.

Whenever Grunn attacks alone, double its power and toughness until end of turn.
5 / 5
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
--
Idyllic Beachfront
Land - Plains Island
({T}: Add {W} or {U}.)

Idyllic Beachfront enters the battlefield tapped.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{G}{W}{U}
Jenara, Asura of War
Legendary Creature - Angel
Flying

{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
3 / 3
{G}{W}
Jukai Naturalist
Enchantment Creature - Human Monk
Lifelink

Enchantment spells you cast cost {1} less to cast.
2 / 2
{1}{W}
Knight of Glory
Creature - Human Knight
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 / 1
--
Lumbering Falls
Land
Lumbering Falls enters the battlefield tapped.

{T}: Add {G} or {U}.

{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{G}
Noble Hierarch
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {G}, {W}, or {U}.
0 / 1
{3}
Obelisk of Bant
Artifact
{T}: Add {G}, {W}, or {U}.
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{2}
Ornithopter of Paradise
Artifact Creature - Thopter
Flying

{T}: Add one mana of any color.
0 / 2
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

{T}: Add {W} or {U}.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 / 2
--
Radiant Grove
Land - Forest Plains
({T}: Add {G} or {W}.)

Radiant Grove enters the battlefield tapped.
{1}{G}{W}{U}
Rafiq of the Many
Legendary Creature - Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains double strike until end of turn.
3 / 3
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{3}{G}
Rhox Charger
Creature - Rhino Soldier
Trample

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
3 / 3
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{2}{G}
Seton's Desire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

Threshold -- As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
{2}{G/W}
Shield of the Oversoul
Enchantment - Aura
Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.
{1}{W}
Sighted-Caste Sorcerer
Creature - Human Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
1 / 1
{2}
Sigil of Valor
Artifact - Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}{W}
Sigil of the Nayan Gods
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

Cycling {G/W} ({G/W}, Discard this card: Draw a card.)
{W}{W}
Sigiled Paladin
Creature - Human Knight
First strike

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 / 2
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{1}{W}
Skyblade's Boon
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

{2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
--
Skybridge Towers
Land
Skybridge Towers enters the battlefield tapped.

{T}: Add {W} or {U}.

{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}{W}{U}
Sovereigns of Lost Alara
Creature - Spirit
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
4 / 5
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
{1}{G}{W}{U}
Stoic Angel
Creature - Angel
Flying, vigilance

Players can't untap more than one creature during their untap steps.
3 / 4
{2}{W}{W}
Sublime Archangel
Creature - Angel
Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
4 / 3
{4}{W}{W}
Sun Titan
Creature - Giant
Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 / 6
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{G}{W}
Sythis, Harvest's Hand
Legendary Enchantment Creature - Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
1 / 2
{G}
Tamiyo's Safekeeping
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
--
Tangled Islet
Land - Forest Island
({T}: Add {G} or {U}.)

Tangled Islet enters the battlefield tapped.
--
Tanglepool Bridge
Artifact Land
Tanglepool Bridge enters the battlefield tapped.

Indestructible

{T}: Add {G} or {U}.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{X}{G}
Tyvar's Stand
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
--
Vineglimmer Snarl
Land
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.

{T}: Add {G} or {U}.

{5}
Altar of the Goyf
Kindred Artifact - Lhurgoyf
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.

Lhurgoyf creatures you control have trample.
{4}{U}
Astral Wingspan
Enchantment - Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Enchant creature

When Astral Wingspan enters the battlefield, draw a card.

Enchanted creature gets +2/+2 and has flying.
{G/U}{W}
Bant Sureblade
Creature - Human Soldier
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
2 / 1
{U}{U}
Counterspell
Instant
Counter target spell.
{3}{G}
Crystal Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has ward {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{W}{U}
Deft Duelist
Creature - Human Rogue
First strike

Shroud (This creature can't be the target of spells or abilities.)
2 / 1
{2}{W}
Guardians of Akrasa
Creature - Human Soldier
Defender (This creature can't attack.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
0 / 4
{U}{U}
Invisibility
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by Walls.
{G}{U}
Jhessian Infiltrator
Creature - Human Rogue
Jhessian Infiltrator can't be blocked.
2 / 2
{2}{G}{W}
Knight of New Alara
Creature - Human Knight
Each other multicolored creature you control gets +1/+1 for each of its colors.
2 / 2
{G}{W}
Knotvine Paladin
Creature - Human Knight
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
2 / 2
{1}{U}{U}
Mesmerizing Dose
Enchantment - Aura
Enchant creature

When Mesmerizing Dose enters the battlefield, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Outrider of Jhess
Creature - Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 / 2
{1}{G}{U}
Winged Coatl
Creature - Snake
Flash (You may cast this spell any time you could cast an instant.)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{5}{G}{U}{U}
Yavimaya's Embrace
Enchantment - Aura
Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has trample.