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{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{2}{U}{U}
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.

{1}{U}, {T}: Creatures your opponents control attack this turn if able.
{2}{U}{U}
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.

{1}{U}, {T}: Creatures your opponents control attack this turn if able.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
{1}{U}
Ensoul Artifact
Enchantment - Aura
Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
{1}{U}
Ensoul Artifact
Enchantment - Aura
Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
{1}{U}
Ensoul Artifact
Enchantment - Aura
Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
{1}{U}
Ensoul Artifact
Enchantment - Aura
Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
{U}
Gudul Lurker
Creature - Salamander
Gudul Lurker can't be blocked.

Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 / 1
{U}
Gudul Lurker
Creature - Salamander
Gudul Lurker can't be blocked.

Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 / 1
{U}
Gudul Lurker
Creature - Salamander
Gudul Lurker can't be blocked.

Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 / 1
{U}
Gudul Lurker
Creature - Salamander
Gudul Lurker can't be blocked.

Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 / 1
{3}
Hall of Triumph
Legendary Artifact
As Hall of Triumph enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 / 1
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 / 1
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 / 1
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 / 1
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{U}{U}{U}
Shorecrasher Elemental
Creature - Elemental
{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.

{1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.

Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{U}{U}{U}
Shorecrasher Elemental
Creature - Elemental
{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.

{1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.

Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{U}{U}{U}
Shorecrasher Elemental
Creature - Elemental
{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.

{1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.

Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{U}{U}{U}
Shorecrasher Elemental
Creature - Elemental
{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.

{1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.

Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{1}{U}
Stratus Dancer
Creature - Djinn Monk
Flying

Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Stratus Dancer is turned face up, counter target instant or sorcery spell.
2 / 1
{1}{U}
Stratus Dancer
Creature - Djinn Monk
Flying

Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Stratus Dancer is turned face up, counter target instant or sorcery spell.
2 / 1
{1}{U}
Stratus Dancer
Creature - Djinn Monk
Flying

Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Stratus Dancer is turned face up, counter target instant or sorcery spell.
2 / 1
{1}{U}
Stratus Dancer
Creature - Djinn Monk
Flying

Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Stratus Dancer is turned face up, counter target instant or sorcery spell.
2 / 1
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.

Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.

Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.

Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.

Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.
5 / 5
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.
5 / 5
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.
5 / 5
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.
5 / 5

{1}{U}{U}
Cloudform
Enchantment
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and hexproof.
{1}{U}{U}
Cloudform
Enchantment
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and hexproof.
{1}{U}{U}
Cloudform
Enchantment
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and hexproof.
{1}{U}{U}
Cloudform
Enchantment
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and hexproof.
{1}{U}{U}
Dissolve
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}{U}
Dissolve
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}{U}
Dissolve
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{U}
Monastery Siege
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
{2}{U}
Monastery Siege
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
{2}{U}
Monastery Siege
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
{1}{U}{U}
Polymorphist's Jest
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{1}{U}{U}
Polymorphist's Jest
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{1}{U}{U}
Polymorphist's Jest
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)