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Select Main Deck Cards

{3}{W}
Akroma's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Creatures you control gain flying, vigilance, and double strike until end of turn.

• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
{2}{W}{W}
Angelic Field Marshal
Creature - Angel
Flying

Lieutenant -- As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
3 / 3
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{U}
Archivist of Gondor
Creature - Human Advisor
When your commander deals combat damage to a player, if there is no monarch, you become the monarch.

At the beginning of the monarch's end step, that player draws a card.
2 / 3
{1}{U}{U}
Bane's Contingency
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
{2}{W}
Bastion Protector
Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
3 / 3
{3}{W}
Benalish Commander
Creature - Human Soldier
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.

Suspend X--{X}{W}{W}. X can't be 0.

Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.
* / *
{2}{R}{R}
Bloodsworn Steward
Creature - Vampire Knight
Flying

Commander creatures you control get +2/+2 and have haste.
4 / 4
{2}{U}
Candlekeep Sage
Legendary Enchantment - Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
--
Command Beacon
Land
{T}: Add {C}.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{5}{U}{U}
Commandeer
Instant
You may exile two blue cards from your hand rather than pay this spell's mana cost.

Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
{2}{W}{W}
Commander Eesha
Legendary Creature - Bird Soldier
Flying, protection from creatures
2 / 4
{3}{R}{W}
Commander Liara Portyr
Legendary Creature - Human Soldier
Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
5 / 3
{3}{R}{W}
Commander Mustard
Legendary Creature - Human Soldier
Vigilance

Other Soldiers you control have vigilance, trample, and haste.

{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."
5 / 5
{3}{W}
Commander Sofia Daguerre
Legendary Creature - Human Pilot
Flash

Crash Landing -- When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
1 / 3
{4}{W}
Commander's Authority
Enchantment - Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
{X}{U}{U}{U}
Commander's Insight
Instant
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
{2}{W}{W}
Commander's Insignia
Enchantment
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{U}{U}
Coralhelm Commander
Creature - Merfolk Soldier
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.
2 / 2
{3}{R}{R}
Crimson Honor Guard
Creature - Vampire Knight
Trample

At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
4 / 5
{1}{R}{W}
Deafening Clarion
Sorcery
Choose one or both --

• Deafening Clarion deals 3 damage to each creature.

• Creatures you control gain lifelink until end of turn.
{5}{W}{W}
Deploy to the Front
Sorcery
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
{4}{R}
Dragon Cultist
Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
{X}{2}{U}
Drown in Dreams
Instant
Choose one. If you control a commander as you cast this spell, you may choose both.

• Target player draws X cards.

• Target player mills twice X cards.
{3}{U}{U}
Echo Storm
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

Create a token that's a copy of target artifact.
{4}{W}{W}
Empyrial Storm
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.

Create a 4/4 white Angel creature token with flying.
{1}{U}
Esior, Wardwing Familiar
Legendary Creature - Bird
Flying

Spells your opponents cast that target one or more commanders you control cost {3} more to cast.

Partner (You can have two commanders if both have partner.)
1 / 3
{2}{W}
Far Traveler
Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
{3}{W}
Faramir, Field Commander
Legendary Creature - Human Soldier
At the beginning of your end step, if a creature died under your control this turn, draw a card.

Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.
3 / 3
{2}{U}
Feywild Visitor
Legendary Enchantment - Background
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
{2}{R}
Flamekin Herald
Creature - Elemental Wizard
Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3 / 2
{2}{W}
Flaming Fist
Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
{2}{W}
Flawless Maneuver
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.
{1}{W}
Folk Hero
Legendary Enchantment - Background
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
{3}{U}
Font of Magic
Enchantment
Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.
--
Forge of Heroes
Land
{T}: Add {C}.

{T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
{2}{R}{R}
Fury Storm
Instant
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

Copy target instant or sorcery spell. You may choose new targets for the copy.
{5}
Geode Golem
Artifact Creature - Golem
Trample

Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
5 / 3
{3}{W}
Goldnight Commander
Creature - Human Cleric Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
2 / 2
{1}{R}
Guild Artisan
Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}
Hedron Crawler
Artifact Creature - Construct
{T}: Add {C}. ({C} represents colorless mana.)
0 / 1
{4}{R}{R}
Hellkite Courser
Creature - Dragon
Flying

When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
6 / 5
{4}{R}
Imposing Grandeur
Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
{2}{W}
Inspiring Leader
Legendary Enchantment - Background
Commander creatures you own have "Creature tokens you control get +2/+2."
{4}{W}
Ironsoul Enforcer
Artifact Creature - Human Samurai
Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
4 / 4
{2}{R}
Jeska's Will
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Add {R} for each card in target opponent's hand.

• Exile the top three cards of your library. You may play them this turn.
{2}{R}
Jeska, Thrice Reborn
Legendary Planeswalker - Jeska
Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game.

0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.

-X: Jeska, Thrice Reborn deals X damage to each of up to three targets.

Jeska, Thrice Reborn can be your commander.

Partner
L: 0
{1}{R}
Kediss, Emberclaw Familiar
Legendary Creature - Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.

Partner (You can have two commanders if both have partner.)
1 / 1
{1}{W}
Keleth, Sunmane Familiar
Legendary Creature - Horse
Whenever a commander you control attacks, put a +1/+1 counter on it.

Partner (You can have two commanders if both have partner.)
1 / 1
{2}{U}
Leadership Vacuum
Instant
Target player returns each commander they control from the battlefield to the command zone.

Draw a card.
{1}{R}
Loyal Apprentice
Creature - Human Artificer
Haste

Lieutenant -- At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
2 / 1
{2}{U}
Loyal Drake
Creature - Drake
Flying

Lieutenant -- At the beginning of combat on your turn, if you control your commander, draw a card.
2 / 2
{3}{W}
Loyal Unicorn
Creature - Unicorn
Vigilance

Lieutenant -- At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
3 / 4
{1}{W}
Noble Heritage
Legendary Enchantment - Background
Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
{3}{W}{W}
Norn's Choirmaster
Creature - Phyrexian Angel
Flying, first strike

Whenever a commander you control enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
5 / 4
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{1}{R}
Passionate Archaeologist
Legendary Enchantment - Background
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{1}{R}
Popular Entertainer
Legendary Enchantment - Background
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
{1}{R}{W}
Risona, Asari Commander
Legendary Creature - Human Samurai
Haste

Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.

Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
3 / 3
{1}{U}{R}{W}
Ruhan of the Fomori
Legendary Creature - Giant Warrior
At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
7 / 7
{3}{U}
Sakashima's Will
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both.

• Target opponent chooses a creature they control. You gain control of it.

• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
--
Sanctum of Eternity
Land
{T}: Add {C}.

{2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.
{1}{U}
Shameless Charlatan
Legendary Enchantment - Background
Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."
{2}{W}{U}
Shorikai, Genesis Engine
Legendary Artifact - Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."

Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)

Shorikai, Genesis Engine can be your commander.
8 / 8
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{2}{R}{R}
Skyfire Phoenix
Creature - Phoenix
Flying, haste

When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield.
3 / 3
{2}{W}
Skyhunter Strike Force
Creature - Cat Knight
Flying

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Lieutenant -- As long as you control your commander, other creatures you control have melee.
2 / 2
{3}{W}{W}
Slash the Ranks
Sorcery
Destroy all creatures and planeswalkers except for commanders.
{3}{W}
Squad Commander
Creature - Kor Warrior
When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
3 / 3
{3}{U}{U}
Stormsurge Kraken
Creature - Kraken
Hexproof

Lieutenant -- As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
5 / 5
{1}{R}
Street Urchin
Legendary Enchantment - Background
Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
--
Study Hall
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
{1}{U}
Sword Coast Sailor
Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
{2}{R}
Tavern Brawler
Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
{2}{W}
Timely Ward
Enchantment - Aura
You may cast Timely Ward as though it had flash if it targets a commander.

Enchant creature

Enchanted creature has indestructible.
{2}
Tome of Legends
Artifact
Tome of Legends enters the battlefield with a page counter on it.

Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.

{1}, {T}, Remove a page counter from Tome of Legends: Draw a card.
{5}{R}{R}
Tyrant's Familiar
Creature - Dragon
Flying, haste

Lieutenant -- As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
5 / 5
{1}{W}
Veteran Soldier
Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
{3}{W}
Vexilus Praetor
Creature - Custodes Warrior
Flash

Vigilance

Aegis of the Emperor -- Commanders you control have protection from everything.
3 / 4
{2}{U}
Visions of Duplicity
Sorcery
Exchange control of two target creatures you don't control.

Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{W}
Visions of Glory
Sorcery
Create a 1/1 white Human creature token for each creature you control.

Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}
Visions of Ruin
Sorcery
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.

Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
War Room
Land
{T}: Add {C}.

{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Witch's Clinic
Land
{T}: Add {C}.

{2}, {T}: Target commander gains lifelink until end of turn.
{2}{W}
Zhalfirin Commander
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
2 / 2
{5}{U}{U}
Zhou Yu, Chief Commander
Legendary Creature - Human Soldier
Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
8 / 8