Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{4}{R}{R}
Akoum Hellkite
Creature - Dragon
Flying

Landfall -- Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
4 / 4
{4}{R}{R}{ // }{4}{R}
Amethyst Dragon // Explosive Crystal
Creature - Dragon // Sorcery - Adventure
Flying, haste



Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)
4 / 4
{4}{R}{R}
Ancient Copper Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6 / 5
{2}{R}{R}
Archwing Dragon
Creature - Dragon
Flying, haste

At the beginning of the end step, return Archwing Dragon to its owner's hand.
4 / 4
{2}{R}{R}
Atsushi, the Blazing Sky
Legendary Creature - Dragon Spirit
Flying, trample

When Atsushi, the Blazing Sky dies, choose one --

• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

• Create three Treasure tokens.
4 / 4
{2}{R}
Dragon Egg
Creature - Dragon Egg
Defender

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
0 / 2
{2}{R}
Dragon Grip
Enchantment - Aura
Ferocious -- If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.
{5}{R}{R}
Dragon Mage
Creature - Dragon Wizard
Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
5 / 5
{3}
Dragon Mask
Artifact
{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
{4}{R}{R}
Dragon Roost
Enchantment
{5}{R}{R}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
{1}{R}
Dragon Tempest
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
{1}{R}
Dragon's Fire
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.

Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
{3}
Dragon's Hoard
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.

{T}, Remove a gold counter from Dragon's Hoard: Draw a card.

{T}: Add one mana of any color.
{2}{R}
Dragonrage
Instant
Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
{4}{R}{R}
Earth-Cult Elemental
Creature - Elemental
Siege Monster -- When Earth-Cult Elemental enters the battlefield, roll a d20.

1--9 | Each player sacrifices a permanent.

10--19 | Each opponent sacrifices a permanent.

20 | Each opponent sacrifices two permanents.
6 / 6
{4}{R}{R}
Etali, Primal Storm
Legendary Creature - Elder Dinosaur
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
6 / 6
{3}{R}
Fangblade Brigand
Creature - Human Werewolf
{1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 / 4
--
Fangblade Eviscerator
Creature - Werewolf

{1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.

{4}{R}: Creatures you control get +2/+0 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 4
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 / 1
{4}{R}
Goblin Commando
Creature - Goblin
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
2 / 2
{R}
Goblin War Strike
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
{1}{R}
Goro-Goro, Disciple of Ryusei
Legendary Creature - Goblin Samurai
{R}: Creatures you control gain haste until end of turn.

{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
2 / 2
{2}{R}
Hungry Flames
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
{1}{R}
Hungry Ridgewolf
Creature - Wolf
As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
2 / 2
{4}{R}{R}
Inescapable Blaze
Instant
This spell can't be countered.

Inescapable Blaze deals 6 damage to any target.
{7}
Meteor Golem
Artifact Creature - Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
3 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{4}{R}{R}
Red Dragon
Creature - Dragon
Flying

Fire Breath -- When Red Dragon enters the battlefield, it deals 4 damage to each opponent.
4 / 4
{4}{R}
Seize the Storm
Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."

Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{R}{R}
Siege Dragon
Creature - Dragon
Flying

When Siege Dragon enters the battlefield, destroy all Walls your opponents control.

Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
5 / 5
{4}{R}
Swarming Goblins
Creature - Goblin
When Swarming Goblins enters the battlefield, roll a d20.

1--9 | Create a 1/1 red Goblin creature token.

10--19 | Create two of those tokens.

20 | Create three of those tokens.
4 / 3
--
Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.

When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.

{T}: Add {R}.
{1}{R}
Teeterpeak Ambusher
Creature - Goblin Warrior
{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.
1 / 3
{4}{R}
Village Watch
Creature - Human Werewolf
Haste

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 / 3
--
Village Reavers
Creature - Werewolf

Wolves and Werewolves you control have haste.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4 / 3
{3}{R}{R}
Wrathful Red Dragon
Creature - Dragon
Flying

Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
5 / 5