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Select Main Deck Cards

Select Tokens

{1}{R}
Abrade
Instant
Choose one --

• Abrade deals 3 damage to target creature.

• Destroy target artifact.
{3}{R}
Akki Underminer
Creature - Goblin Rogue Shaman
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
1 / 1
{R}{G}
Artifact Mutation
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
{1}{R}
Battle Cry Goblin
Creature - Goblin
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.

Pack tactics -- Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
2 / 2
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{R}{R}
Beetleback Chief
Creature - Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
2 / 2
{3}{R}
Big Score
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{R}
Bloodcrazed Goblin
Creature - Goblin Berserker
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
2 / 2
{3}{R}
Bloodshot Trainee
Creature - Goblin Warrior
{T}: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
2 / 3
{1}{R/G}{R/G}{R/G}
Boartusk Liege
Creature - Goblin Knight
Trample

Other red creatures you control get +1/+1.

Other green creatures you control get +1/+1.
3 / 4
{3}{G}
Bog-Strider Ash
Creature - Treefolk Shaman
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.
2 / 4
{R/G}{R/G}{R/G}
Boggart Ram-Gang
Creature - Goblin Warrior
Haste

Wither (This deals damage to creatures in the form of -1/-1 counters.)
3 / 3
{6}{G}
Boundless Realms
Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
{3}{R}{R}
Burn Down the House
Sorcery
Choose one --

• Burn Down the House deals 5 damage to each creature and each planeswalker.

• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
{1}{R}
Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.
{G}
Chatter of the Squirrel
Sorcery
Create a 1/1 green Squirrel creature token.

Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Chatterstorm
Sorcery
Create a 1/1 green Squirrel creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{3}{G}
Circuitous Route
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
{2}{R}
Clamor Shaman
Creature - Goblin Shaman
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
1 / 1
{X}{R}{R}
Comet Storm
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
{X}{R}{R}
Commune with Lava
Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{R}{G}
Dire-Strain Rampage
Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Flashback {3}{R}{G}
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
{1}{G}
Edge of Autumn
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Cycling--Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
{2}{R}
Electric Revelation
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
{X}{R}{R}
Electrodominance
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
{1}{R}
Electrostatic Infantry
Creature - Dwarf Wizard
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.
1 / 2
{1}{G}
Emergent Sequence
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
{3}{R}
Empty the Warrens
Sorcery
Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{3}{R}{G}
Escape to the Wilds
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
{X}{X}{R}
Fall of the Titans
Instant
Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two targets.
{R}
Fanatical Firebrand
Creature - Goblin Pirate
Haste

{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
1 / 1
{1}{R}{G}
Feral Animist
Creature - Goblin Shaman
{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
2 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{R}
Frenzied Goblin
Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
1 / 1
{3}{G}
Fresh Meat
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
{X}{X}{G}
Gelatinous Genesis
Sorcery
Create X X/X green Ooze creature tokens.
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 / 2
{3}{R}
Goblin Fire Fiend
Creature - Goblin Berserker
Haste

Goblin Fire Fiend must be blocked if able.

{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
1 / 1
{3}{R}
Goblin Freerunner
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{3}{R}
Goblin Racketeer
Creature - Goblin Rogue
Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
4 / 2
{3}{R}{R}
Goblin Rally
Sorcery
Create four 1/1 red Goblin creature tokens.
{3}{R}
Goblin Researcher
Creature - Goblin Wizard
When Goblin Researcher enters the battlefield, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card.
3 / 3
{2}{R}
Goblin Roughrider
Creature - Goblin Knight
3 / 2
{3}{R}
Goblin Snowman
Creature - Goblin
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.

{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
1 / 1
{1}{R}
Goblin Striker
Creature - Goblin Berserker
First strike, haste
1 / 1
{3}{R}
Goblin War Party
Sorcery
Choose one --

• Create three 1/1 red Goblin creature tokens.

• Creatures you control get +1/+1 and gain haste until end of turn.

Entwine {2}{R} (Choose both if you pay the entwine cost.)
{1}{R}
Gravel-Hide Goblin
Creature - Goblin Shaman
{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
2 / 1
{2}{R}
Grotag Night-Runner
Creature - Goblin Rogue
Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
2 / 3
{2}{G}
Grow from the Ashes
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
{2}{G}
Grow from the Ashes
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
{1}{R}{G}
Grumgully, the Generous
Legendary Creature - Goblin Shaman
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
3 / 3
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{G}
Harvest Season
Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{1}{R}{R}
Hulking Bugbear
Creature - Goblin
Haste
3 / 3
{2}{G}
Hungry Spriggan
Creature - Goblin Warrior
Trample

Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
1 / 1
{3}{G}
Hunting Triad
Tribal Sorcery - Elf
Create three 1/1 green Elf Warrior creature tokens.

Reinforce 3--{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{R}
Impulsive Pilferer
Creature - Goblin Pirate
When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1 / 1
{X}{R}{R}
Jaya's Immolating Inferno
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.
{1}{R}
Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{2}{R}
Kyren Sniper
Creature - Goblin
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker.
1 / 1
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{1}{R/G}
Manamorphose
Instant
Add two mana in any combination of colors.

Draw a card.
{R}{R}
Mardu Scout
Creature - Goblin Scout
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 1
{G}
Mending Touch
Instant
Regenerate target creature.
{3}{G}
Migration Path
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Cycling {2} ({2}, Discard this card: Draw a card.)
{R}
Mogg Sentry
Creature - Goblin Warrior
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
1 / 1
{1}{R}{R}
Molten Birth
Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{R}
Mudbrawler Cohort
Creature - Goblin Warrior
Haste

Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
1 / 1
{2}{R/G}{R/G}
Mudbrawler Raiders
Creature - Goblin Warrior
Mudbrawler Raiders can't be blocked by blue creatures.
3 / 3
{2}{R}
Mudbutton Torchrunner
Creature - Goblin Warrior
When Mudbutton Torchrunner dies, it deals 3 damage to any target.
1 / 1
{2}{R}
Nimble Birdsticker
Creature - Goblin
Reach (This creature can block creatures with flying.)
2 / 3
{2}{G}
Owlbear Shepherd
Creature - Goblin Druid
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
1 / 4
{R}
Play with Fire
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}
Primal Amulet
Artifact
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
--
Primal Wellspring
Land

(Transforms from Primal Amulet.)

{T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
{2}{G}
Primal Growth
Sorcery
Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
--
Raging Ravine
Land
Raging Ravine enters the battlefield tapped.

{T}: Add {R} or {G}.

{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
{2}{R}
Raging Redcap
Creature - Goblin Knight
Double strike
1 / 2
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{G}
Realmwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)

As Realmwalker enters the battlefield, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.
2 / 3
{X}{R}{G}
Reap the Past
Sorcery
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
{2}{R}
Reckless Bushwhacker
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2 / 1
{1}{R}
Reckless Impulse
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}{G}
Reincarnation
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
{X}{X}{R}
Release the Gremlins
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{R}
Rigging Runner
Creature - Goblin Pirate
First strike

Raid -- Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.
1 / 1
{2}{G}
Roiling Regrowth
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{R}{G}{G}
Rulik Mons, Warren Chief
Legendary Creature - Goblin
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
3 / 3
{1}{R}
Rustrazor Butcher
Creature - Goblin Warrior
First strike

Wither (This deals damage to creatures in the form of -1/-1 counters.)
1 / 2
{R}{G}
Scarwood Goblins
Creature - Goblin
2 / 2
{3}{G}{G}
Scatter the Seeds
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 1/1 green Saproling creature tokens.
{4}{R/G}
Scuzzback Marauders
Creature - Goblin Warrior
Trample

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5 / 2
{R/G}
Scuzzback Scrapper
Creature - Goblin Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1 / 1
{2}{G}
Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{2}{R}
Seize the Spoils
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{G}{G}
Shamanic Revelation
Sorcery
Draw a card for each creature you control.

Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
{1}{R}{R}
Skirk Shaman
Creature - Goblin Shaman
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
2 / 2
{R}
Spear Spewer
Creature - Goblin Warrior
Defender

{T}: Spear Spewer deals 1 damage to each player.
0 / 2
{R}
Spikeshot Elder
Creature - Goblin Shaman
{1}{R}{R}: Spikeshot Elder deals damage equal to its power to any target.
1 / 1
{2}{R}
Spikeshot Goblin
Creature - Goblin Shaman
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.
1 / 2
{3}{G}
Spore Swarm
Instant
Create three 1/1 green Saproling creature tokens.
{1}{G}
Sprout Swarm
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 green Saproling creature token.
{1}{R}
Sprouting Goblin
Creature - Goblin Druid
Kicker {G} (You may pay an additional {G} as you cast this spell.)

When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.

{R}, {T}, Sacrifice a land: Draw a card.
2 / 2
{3}{R}
Stadium Vendors
Creature - Goblin
When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.
3 / 3
{3}{R}
Storm-Kiln Artist
Creature - Dwarf Shaman
Storm-Kiln Artist gets +1/+0 for each artifact you control.

Magecraft -- Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
2 / 2
{1}{R}
Swab Goblin
Creature - Goblin Pirate
2 / 2
{4}{R}
Swarming Goblins
Creature - Goblin
When Swarming Goblins enters the battlefield, roll a d20.

1--9 | Create a 1/1 red Goblin creature token.

10--19 | Create two of those tokens.

20 | Create three of those tokens.
4 / 3
{2}{R/G}
Tattermunge Duo
Creature - Goblin Warrior Shaman
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.

Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
2 / 3
{R/G}
Tattermunge Maniac
Creature - Goblin Warrior
Tattermunge Maniac attacks each combat if able.
2 / 1
{1}{R/G}
Tattermunge Witch
Creature - Goblin Shaman
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
2 / 1
{1}{R}
Tavern Scoundrel
Creature - Human Rogue
Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

{1}, {T}, Sacrifice another permanent: Flip a coin.
1 / 3
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.
{R}
Tin Street Dodger
Creature - Goblin Rogue
Haste

{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
1 / 1
{1}{R}
Tin Street Hooligan
Creature - Goblin Rogue
When Tin Street Hooligan enters the battlefield, if {G} was spent to cast it, destroy target artifact.
2 / 1
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{3}
Twinning Staff
Artifact
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.

{7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{3}{R}
Twinshot Sniper
Artifact Creature - Goblin Archer
Reach

When Twinshot Sniper enters the battlefield, it deals 2 damage to any target.

Channel -- {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target.
2 / 3
{2}{R}{R}
Unexpected Windfall
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{G}
Unravel the Aether
Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
{3}{G}
Vastwood Surge
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
{1}{G}
Verdant Command
Instant
Choose two --

• Target player creates two tapped 1/1 green Squirrel creature tokens.

• Counter target loyalty ability of a planeswalker.

• Exile target card from a graveyard.

• Target player gains 3 life.
{1}{G}
Verdant Rebirth
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."

Draw a card.
{R/G}{R/G}
Vexing Shusher
Creature - Goblin Shaman
This spell can't be countered.

{R/G}: Target spell can't be countered.
2 / 2
{2}{R}
Wandering Goblins
Creature - Goblin Warrior
Domain -- {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
0 / 3
{R}{R}
Warren Instigator
Creature - Goblin Berserker
Double strike

Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
1 / 1
{R}{R}
Wild Guess
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{G}
Withstand Death
Instant
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
{4}{R/G}{R/G}
Wort, the Raidmother
Legendary Creature - Goblin Shaman
When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.

Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
3 / 3
{2}{R}
You See a Pair of Goblins
Instant
Choose one --

• Charge Them -- Creatures you control get +2/+0 until end of turn.

• Befriend Them -- Create two 1/1 red Goblin creature tokens.
{1}{R}
Young Pyromancer
Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
2 / 1
{R}{G}
Zhur-Taa Goblin
Creature - Goblin Berserker
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
2 / 2

--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Goblin Warrior
Token Creature - Goblin Warrior
Red, Green
1 / 1
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.