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{2}
Altar of Dementia
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
{3}{B}{B}
Angel of Suffering
Creature - Nightmare Angel
Flying

If damage would be dealt to you, prevent that damage and mill twice that many cards.
5 / 3
{2}{G}{U}
Arixmethes, Slumbering Isle
Legendary Creature - Kraken
Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.

As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

{T}: Add {G}{U}.
12 / 12
{B}{G}
Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{6}{B}{B}
Avatar of Woe
Creature - Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{T}: Destroy target creature. It can't be regenerated.
6 / 5
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{3}{G/P}
Birthing Pod
Artifact
({G/P} can be paid with either {G} or 2 life.)

{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{2}{G}{G}
Blossoming Tortoise
Creature - Turtle
Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.

Activated abilities of lands you control cost {1} less to activate.

Land creatures you control get +1/+1.
3 / 3
{4}{U}
Body Double
Creature - Shapeshifter
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
0 / 0
{3}{G}
Brawn
Creature - Incarnation
Trample

As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3 / 3
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{B}
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
{4}{G}{G}
Carnage Tyrant
Creature - Dinosaur
This spell can't be countered.

Trample, hexproof
7 / 6
{G}
Caustic Caterpillar
Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
1 / 1
{4}{G}{G}{U}
Colossal Skyturtle
Enchantment Creature - Turtle
Flying, ward {2}

Channel -- {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.

Channel -- {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand.
6 / 5
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{G}
Concordant Crossroads
World Enchantment
All creatures have haste.
{4}{B}
Corpse Connoisseur
Creature - Zombie Wizard
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle.

Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 / 3
{1}{B}{ // }{1}{U}
Cruel Somnophage // Can't Wake Up
Creature - Nightmare // Sorcery - Adventure
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.



Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
* / *
--
Deathcap Glade
Land
Deathcap Glade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {B} or {G}.
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{G}
Delighted Halfling
Creature - Halfling Citizen
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
1 / 2
--
Dreamroot Cascade
Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {U}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{B}
Entomb
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
{4}{B}{B}
Ever After
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
--
Flooded Grove
Land
{T}: Add {C}.

{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{U}
Forgotten Creation
Creature - Zombie Horror
Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
3 / 3
{4}{U}{U}
Geralf's Mindcrusher
Creature - Zombie Horror
When Geralf's Mindcrusher enters the battlefield, target player mills five cards.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5 / 5
{4}{G}
Golgari Grave-Troll
Creature - Troll Skeleton
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.

Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
0 / 0
{3}{B}{B}
Guiltfeeder
Creature - Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
0 / 4
{1}{G}
Hermit Druid
Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1 / 1
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{B}{B}
Junji, the Midnight Sky
Legendary Creature - Dragon Spirit
Flying, menace

When Junji, the Midnight Sky dies, choose one --

• Each opponent discards two cards and loses 2 life.

• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
5 / 5
{2}{U}
Laboratory Maniac
Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 / 2
{U}{B}
Lazav, the Multifarious
Legendary Creature - Shapeshifter
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
1 / 3
{1}{G}
Life from the Loam
Sorcery
Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{U}{B}
Likeness Looter
Creature - Faerie Shapeshifter
Flying

{T}: Draw a card, then discard a card.

{X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
1 / 1
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{B}{G}
Lotleth Troll
Creature - Zombie Troll
Trample

Discard a creature card: Put a +1/+1 counter on Lotleth Troll.

{B}: Regenerate Lotleth Troll.
2 / 1
{1}{U}
Maddening Cacophony
Sorcery
Kicker {3}{U}

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
{2}
Mesmeric Orb
Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
{2}
Millikin
Artifact Creature - Construct
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
0 / 1
{2}
Mindcrank
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
{3}{U}{U}
Mirror-Mad Phantasm
Creature - Spirit
Flying

{1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
5 / 1
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{3}{G}{ // }{2}{G}
Monster Manual // Zoological Study
Artifact // Sorcery - Adventure
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.



Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{U}{B}
Obsessive Stitcher
Creature - Human Wizard
{T}: Draw a card, then discard a card.

{2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.
0 / 3
{X}{B}{G}
Old Stickfingers
Legendary Creature - Horror
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.

Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
* / *
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{U}{B}
Phenax, God of Deception
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue and black is less than seven, Phenax isn't a creature.

Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4 / 7
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{2}{G}
Ramunap Excavator
Creature - Snake Cleric
You may play lands from your graveyard.
2 / 3
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
--
Rejuvenating Springs
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {U}.
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
--
Shipwreck Marsh
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {B}.
{B}{G}
Skull Prophet
Creature - Human Druid
{T}: Add {B} or {G}.

{T}: Mill two cards.
3 / 1
{1}{G}{U}
Slogurk, the Overslime
Legendary Creature - Ooze
Trample

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.

Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.

When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
3 / 3
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{B}{B}
Stitch Together
Sorcery
Return target creature card from your graveyard to your hand.

Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
{5}{U}{U}{U}
Stormtide Leviathan
Creature - Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.
8 / 8
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{7}{G}{G}
The Great Henge
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
{2}{B}{G}{U}
The Mimeoplasm
Legendary Creature - Ooze
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
0 / 0
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{1}{G}
Tracker's Instincts
Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{U}{U}
Tromokratis
Legendary Creature - Kraken
Tromokratis has hexproof unless it's attacking or blocking.

Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
8 / 8
--
Twilight Mire
Land
{T}: Add {C}.

{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
{4}{G}{G}{G}
Tyrranax Rex
Creature - Phyrexian Dinosaur
This spell can't be countered.

Trample, ward {4}, haste

Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
8 / 8
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Undergrowth Stadium
Land
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {G}.
{3}{B}{G}
Underrealm Lich
Creature - Zombie Elf Shaman
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
4 / 3
{1}{G}
Urborg Lhurgoyf
Creature - Lhurgoyf
Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.)

As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.

Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
* / 1+*
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{G}{U}{U}
Voidslime
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
{X}{X}
Walking Ballista
Artifact Creature - Construct
Walking Ballista enters the battlefield with X +1/+1 counters on it.

{4}: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0 / 0
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{U}
Wonder
Creature - Incarnation
Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2 / 2
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
{2}{B/G}{B/G}{B/G}
Worm Harvest
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{3}{B}{B}{G}
Yargle and Multani
Legendary Creature - Frog Spirit Elemental
18 / 6
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.
--
Zagoth Triome
Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)

Zagoth Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

{1}{B}
Apprentice Necromancer
Creature - Zombie Wizard
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
1 / 1
{G}
Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
{3}{G}
Centaur Chieftain
Creature - Centaur
Haste

Threshold -- As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
3 / 3
{4}{U}{U}
Cut Your Losses
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Target player mills half their library, rounded down.
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{3}{U}
Gifts Given
Instant
Search target opponent's library for four cards with different names and reveal them. That player chooses two of those cards. Put the chosen cards into the player's graveyard and the rest into your hand. Then that player shuffles their library.
{2}{G}{G}
Saryth, the Viper's Fang
Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

{1}, {T}: Untap another target creature or land you control.
3 / 4
--
Takenuma, Abandoned Mire
Legendary Land
{T}: Add {B}.

Channel -- {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
{U}{U}
Thassa's Oracle
Creature - Merfolk Wizard
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
1 / 3
{2}{B}{B}
Vile Entomber
Creature - Zombie Warlock
Deathtouch

When Vile Entomber enters the battlefield, search your library for a card, put that card into your graveyard, then shuffle.
2 / 2
{G}{U}
Vilespawn Spider
Creature - Spider
Reach

At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.)

{2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
2 / 3