Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* / 4
{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 / 2
{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{2}{W}
Angel of Vitality
Creature - Angel
Flying

If you would gain life, you gain that much life plus 1 instead.

Angel of Vitality gets +2/+2 as long as you have 25 or more life.
2 / 2
{3}{W}
Arborea Pegasus
Creature - Pegasus
Flying

When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
2 / 3
{W/U}{W/U}{W/U}{W/U}
Arcanist's Owl
Artifact Creature - Bird
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3 / 3
{2}{W}
Archaeomancer's Map
Artifact
When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.

Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
{1}{W}{W}{ // }{1}{W}
Ardenvale Tactician // Dizzying Swoop
Creature - Human Knight // Instant - Adventure
Flying



Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{1}
Basilisk Collar
Artifact - Equipment
Equipped creature has deathtouch and lifelink.

Equip {2}
{W}{W}
Brought Back
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
{2}{W}
Bygone Bishop
Creature - Spirit Cleric
Flying

Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 / 3
{2}{W}
Celestial Unicorn
Creature - Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
3 / 2
{W}
Chaplain of Alms
Creature - Human Cleric
First strike

Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Chapel Shieldgeist
Creature - Spirit Cleric

Flying, first strike

Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
1 / 1
{6}
Chardalyn Dragon
Artifact Creature - Dragon
Flying
4 / 4
{4}{W}
Dawning Angel
Creature - Angel
Flying

When Dawning Angel enters the battlefield, you gain 4 life.
3 / 2
{3}{W}
Duelcraft Trainer
Creature - Human Soldier
First strike

Coven -- At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
3 / 3
{4}{W}
Emissary of the Sleepless
Creature - Spirit
Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
2 / 4
{2}{W}{W}{W}
Enduring Angel
Creature - Angel
Flying, double strike

You have hexproof.

If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
3 / 3
--
Angelic Enforcer
Creature - Angel

Flying

You have hexproof.

Angelic Enforcer's power and toughness are each equal to your life total.

Whenever Angelic Enforcer attacks, double your life total.
3 / 3
{W}{ // }{1}{W}
Faerie Guidemother // Gift of the Fae
Creature - Faerie // Sorcery - Adventure
Flying



Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{3}{W}
Falconer Adept
Creature - Human Soldier
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
2 / 3
{2}{W}
Flaming Fist
Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
{1}{W}
Flumph
Creature - Jellyfish
Defender, flying

Whenever Flumph is dealt damage, you and target opponent each draw a card.
0 / 4
{4}{W}
Githzerai Monk
Creature - Gith Monk
Flash

Flying

Psychic Defense -- When Githzerai Monk enters the battlefield, tap all creatures you don't control.
3 / 2
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{1}
Greataxe
Artifact - Equipment
Equipped creature gets +4/+0.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Griffin Aerie
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
{3}{W}
Griffin Protector
Creature - Griffin
Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
2 / 3
{2}{W}
Griffin Sentinel
Creature - Griffin
Flying

Vigilance (Attacking doesn't cause this creature to tap.)
1 / 3
{2}{W}
Hanged Executioner
Creature - Spirit
Flying

When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.

{3}{W}, Exile Hanged Executioner: Exile target creature.
1 / 1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 / 1
{4}{W}{W}
Herald of the Sun
Creature - Angel
Flying

{3}{W}: Put a +1/+1 counter on another target creature with flying.
4 / 4
{3}{W}
Hexgold Hoverwings
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature has flying.

Creatures you control that are equipped get +1/+0.

Equip {2}{W}
{1}{W}
Impassioned Orator
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
2 / 2
{1}{W}
Incisor Glider
Artifact Creature - Phyrexian Construct
Flying

Corrupted -- Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
1 / 3
{1}{W}
Infested Fleshcutter
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)

Equip {2}{W}
{W}{W}{W}
Linden, the Steadfast Queen
Legendary Creature - Human Noble
Vigilance

Whenever a white creature you control attacks, you gain 1 life.
3 / 3
{2}{W}
Loyal Gryff
Creature - Hippogriff
Flash

Flying

When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.
2 / 2
{W}
Loyal Pegasus
Creature - Pegasus
Flying

Loyal Pegasus can't attack or block alone.
2 / 1
{3}{W}
Lulu, Loyal Hollyphant
Legendary Creature - Elephant Angel
Flying

At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.

Choose a Background (You can have a Background as a second commander.)
3 / 2
{W}
Lunarch Veteran
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.

Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Luminous Phantom
Creature - Spirit Cleric

Flying

Whenever another creature you control leaves the battlefield, you gain 1 life.

If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1 / 1
{1}
Manifold Key
Artifact
{1}, {T}: Untap another target artifact.

{3}, {T}: Target creature can't be blocked this turn.
{2}{W}
Mesa Cavalier
Creature - Human Knight
Flying

When Mesa Cavalier enters the battlefield, you gain 2 life.
2 / 1
--
Mirrorpool
Land
Mirrorpool enters the battlefield tapped.

{T}: Add {C}.

{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.
{2}{W}
Mourning Patrol
Creature - Human Soldier
Vigilance

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 3
--
Morning Apparition
Creature - Spirit Soldier

Flying, vigilance

If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
2 / 3
{3}{W}{W}
Oketra's Attendant
Creature - Bird Soldier
Flying

Cycling {2} ({2}, Discard this card: Draw a card.)

Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)
3 / 3
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{W}
Outflank
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
{3}{W}
Parhelion Patrol
Creature - Human Knight
Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2 / 3
{3}{W}{W}
Patron of the Valiant
Creature - Angel
Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
4 / 4
{3}
Pennon Blade
Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Pilgrim's Eye
Artifact Creature - Thopter
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}
Planar Ally
Creature - Angel
Flying

Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
3 / 3
{3}{W}
Prayer of Binding
Enchantment
Flash

When Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.
{2}{W}
Prison Realm
Enchantment
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.

When Prison Realm enters the battlefield, scry 1.
{4}{W}
Prized Griffin
Creature - Griffin
Flying
3 / 4
{1}{W}
Resistance Reunited
Instant
Target creature gets +2/+2 until end of turn.

Equipped creatures you control gain indestructible until end of turn.
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
{7}
Sandstone Oracle
Artifact Creature - Sphinx
Flying

When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
4 / 4
{4}{W}{W}{W}
Sephara, Sky's Blade
Legendary Creature - Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink

Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
7 / 7
{4}{W}{W}
Serra's Guardian
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

Other creatures you control have vigilance.
5 / 5
{4}
Sisay's Ring
Artifact
{T}: Add {C}{C}.
{3}
Slayer's Plate
Artifact - Equipment
Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {3}
{1}{W}{W}
Slith Ascendant
Creature - Slith
Flying

Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{W}
Swooping Lookout
Artifact Creature - Phyrexian Construct
Flying, vigilance
1 / 2
{4}{W}{W}
The Eternal Wanderer
Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat.

+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.

0: Create a 2/2 white Samurai creature token with double strike.

-4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
L: 5
{1}{W}
Trapped in the Tower
Enchantment - Aura
Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{3}{W}
Twinblade Paladin
Creature - Human Knight
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.

As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
3 / 3
{6}{W}{W}
Vanquish the Horde
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Destroy all creatures.
{1}{W}
Vessel of Ephemera
Enchantment
{2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
--
War Room
Land
{T}: Add {C}.

{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.