{T}: Add one mana of any color in your commander's color identity.
{4}{W}{B}
Astarion, the Decadent
Legendary Creature - Vampire Elf Rogue
Deathtouch, lifelink
At the beginning of your end step, choose one --
• Feed -- Target opponent loses life equal to the amount of life they lost this turn.
• Friends -- You gain life equal to the amount of life you gained this turn.
4 /
4
{3}{W}{W}
Bishop of Rebirth
Creature - Vampire Cleric
Vigilance
Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
3 /
4
{1}{B}
Blood Seeker
Creature - Vampire Shaman
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 /
1
{1}{B}{B}
Bloodthirsty Aerialist
Creature - Vampire Rogue
Flying
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
2 /
3
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
{3}{W}{W}
Cleansing Nova
Sorcery
Choose one --
• Destroy all creatures.
• Destroy all artifacts and enchantments.
{3}
Cloud Key
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast.
{B}{B}
Cordial Vampire
Creature - Vampire
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
1 /
1
{5}{B}{B}
Defiant Bloodlord
Creature - Vampire
Flying
Whenever you gain life, target opponent loses that much life.
4 /
5
{W}{B}
Despark
Instant
Exile target permanent with mana value 4 or greater.
--
Detection Tower
Land
{T}: Add {C}.
{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{W}{B}
Dire Tactics
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
{3}{B}{B}
Drana, Kalastria Bloodchief
Legendary Creature - Vampire Shaman
Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
4 /
4
{1}{B}{B}
Drana, Liberator of Malakir
Legendary Creature - Vampire Ally
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
2 /
3
{2}{W}
Duelist's Heritage
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
{2}{W}{B}
Edgar, Charmed Groom
Legendary Creature - Vampire Noble
Other Vampires you control get +1/+1.
When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.
4 /
4
--
Edgar Markov's Coffin
Legendary Artifact
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
4 /
4
{1}{W}{B}
Etchings of the Chosen
Enchantment
As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{B}{B}
Gifted Aetherborn
Creature - Aetherborn Vampire
Deathtouch, lifelink
2 /
3
{3}{B}
Greed
Enchantment
{B}, Pay 2 life: Draw a card.
{4}
Hedron Archive
Artifact
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{2}{B}{B}
Henrika Domnathi
Legendary Creature - Vampire
Flying
At the beginning of combat on your turn, choose one that hasn't been chosen --
• Each player sacrifices a creature.
• You draw a card and you lose 1 life.
• Transform Henrika Domnathi.
1 /
3
--
Henrika, Infernal Seer
Legendary Creature - Vampire
Flying, deathtouch, lifelink
{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
1 /
3
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{5}
Horizon Stone
Artifact
If you would lose unspent mana, that mana becomes colorless instead.
{B}
Indulgent Aristocrat
Creature - Vampire Noble
Lifelink
{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
1 /
1
{1}{W}{B}
Indulging Patrician
Creature - Vampire Noble
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
1 /
4
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
{B}
Knight of the Ebon Legion
Creature - Vampire Knight
{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
1 /
2
{1}{W}{B}
Kunoros, Hound of Athreos
Legendary Creature - Dog
Vigilance, menace, lifelink
Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.
3 /
3
{W}{B}
Legion Lieutenant
Creature - Vampire Knight
Other Vampires you control get +1/+1.
2 /
2
{2}{W}
Light of Promise
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}
{1}{W}{B}
Markov Purifier
Creature - Vampire Cleric
Lifelink
At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.
2 /
3
{1}{B}{B}
Mask of Griselbrand
Legendary Artifact - Equipment
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip {3}
{2}{W}
Mavren Fein, Dusk Apostle
Legendary Creature - Vampire Cleric
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
2 /
2
{2}
Mind Stone
Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
{1}{B}{B}
Morbid Curiosity
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw cards equal to the mana value of the sacrificed permanent.
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{3}{B}{B}{B}
Necropolis Regent
Creature - Vampire
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
6 /
5
{1}{B}
Nullpriest of Oblivion
Creature - Vampire Cleric
Kicker {3}{B}
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
2 /
1
{3}{B}{B}
Ob Nixilis Reignited
Legendary Planeswalker - Nixilis
+1: You draw a card and you lose 1 life.
-3: Destroy target creature.
-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
L:
5
{3}{W}
Odric, Lunarch Marshal
Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3 /
3
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
--
Path of Ancestry
Land
Path of Ancestry enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}
Pyre of Heroes
Artifact
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{1}{B}
Return from Extinction
Sorcery
Choose one --
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
--
Roadside Reliquary
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.
{2}{B}{B}
Sanctum Seeker
Creature - Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
3 /
4
{2}{B}{B}
Sangromancer
Creature - Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3 /
3
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{X}{W}{W}
Sanguine Sacrament
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{1}{B}
Slaughter Specialist
Creature - Vampire Warrior
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
3 /
3
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Sol Talisman
Artifact
Suspend 3--{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{T}: Add {C}{C}.
{1}
Soul-Guide Lantern
Artifact
When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.
{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
{2}
Talisman of Hierarchy
Artifact
{T}: Add {C}.
{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 /
1
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{1}{B}{B}
Underworld Connections
Enchantment - Aura
Enchant land
Enchanted land has "{T}, Pay 1 life: Draw a card."
{B}{B}
Vampire Hexmage
Creature - Vampire Shaman
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
2 /
1
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
{W}{B}
Vizkopa Guildmage
Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.
{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.