Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
7 /
7
{4}{B}{B}
Nefarox, Overlord of Grixis
Legendary Creature - Demon
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.
5 /
5
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{B}{B}{B}
Reaper from the Abyss
Creature - Demon
Flying
Morbid -- At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
6 /
6
{3}{B}{B}{B}
Reaper from the Abyss
Creature - Demon
Flying
Morbid -- At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
6 /
6
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 /
4
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 /
4
{3}{W}
Seraph of the Sword
Creature - Angel
Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.
3 /
3
{3}{W}
Seraph of the Sword
Creature - Angel
Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.
3 /
3
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 /
4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 /
4
{W}{W}
Serra Avenger
Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
3 /
3
{W}{W}
Serra Avenger
Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
3 /
3
{1}{W}{W}
Spear of Heliod
Legendary Enchantment Artifact
Creatures you control get +1/+1.
{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
{1}{W}{W}
Spear of Heliod
Legendary Enchantment Artifact
Creatures you control get +1/+1.
{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.
Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.
Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{2}{B}{B}
Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.
{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
{2}{B}{B}
Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.
{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.