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Select Main Deck Cards

Select Sideboard Cards

{U}
Alexi's Cloak
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{3}{U}
Behold the Multiverse
Instant
Scry 2, then draw two cards.

Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{B}
Blessing of Leeches
Enchantment - Aura
Flash

Enchant creature

At the beginning of your upkeep, you lose 1 life.

{0}: Regenerate enchanted creature.
{4}{B}
Blitz Leech
Creature - Leech
Flash

When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
5 / 2
{2}{U}
Breaching Hippocamp
Creature - Horse Fish
Flash (You may cast this spell any time you could cast an instant.)

When Breaching Hippocamp enters the battlefield, untap another target creature you control.
3 / 2
{2}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{U}{U}
Celestial Messenger
Creature - Bird Spirit
Flash (You may cast this card any time you could cast an instant.)

Flying

Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.
3 / 2
{2}{U}
Cloaked Siren
Creature - Siren
Flash (You may cast this spell any time you could cast an instant.)

Flying
3 / 2
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{B}{B}
Cower in Fear
Instant
Creatures your opponents control get -1/-1 until end of turn.
{U}
Cradle of Safety
Enchantment - Aura
Flash

Enchant creature you control

When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.
{2}{U}
Crookclaw Transmuter
Creature - Bird Wizard
Flash

Flying

When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
3 / 1
{3}{B}
Crushing Disappointment
Instant
Each player loses 2 life. You draw two cards.
{U/B}{U/B}
Cunning Nightbonder
Creature - Human Rogue
Flash

Spells with flash you cast cost {1} less to cast and can't be countered.
2 / 2
{U}{U}
Dewdrop Spy
Creature - Faerie Rogue
Flash

Flying

When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
2 / 2
{1}{U}{U}
Dream Fracture
Instant
Counter target spell. Its controller draws a card.

Draw a card.
{3}{B}
Dreamspoiler Witches
Creature - Faerie Wizard
Flying

Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
2 / 2
{U}
Eel Umbra
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{U}
Exclude
Instant
Counter target creature spell.

Draw a card.
{U}
Faerie Duelist
Creature - Faerie Rogue
Flash

Flying

When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1 / 2
{3}{U}
Faerie Invaders
Creature - Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.)

Flying
3 / 3
{B}
Greel's Caress
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -3/-0.
{3}{U}
Hieroglyphic Illumination
Instant
Draw two cards.

Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{B}
Hired Blade
Creature - Human Assassin
Flash (You may cast this spell any time you could cast an instant.)
3 / 2
{B}
Jarl of the Forsaken
Creature - Zombie Cleric
Flash

When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.

Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 / 2
{2}{U}
Keep Watch
Instant
Draw a card for each attacking creature.
{3}{U}
Living Tempest
Creature - Elemental
Flash

Flying
3 / 3
{2}{B}
Lurking Deadeye
Creature - Human Assassin
Flash

When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.
4 / 2
{1}{B}
Maggot Therapy
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +2/-2.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{2}{B}
Manticore
Creature - Manticore
Flash

Flying

Tail Spikes -- When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
2 / 1
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{U}{U}
Mystic Restraints
Enchantment - Aura
Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Mystical Teachings
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Naiad of Hidden Coves
Enchantment Creature - Nymph
As long as it's not your turn, spells you cast cost {1} less to cast.
2 / 3
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}{U}
Nephalia Seakite
Creature - Bird
Flash (You may cast this spell any time you could cast an instant.)

Flying
2 / 3
{2}{B}
Ob Nixilis's Cruelty
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
{1}{B}
Offalsnout
Creature - Elemental
Flash

When Offalsnout leaves the battlefield, exile target card from a graveyard.

Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{B}
Omen of the Dead
Enchantment
Flash

When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.

{2}{B}, Sacrifice Omen of the Dead: Scry 2.
{U}
Omen of the Sea
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.

{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{1}{U}
Ophidian Eye
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{1}{U}
Pestermite
Creature - Faerie Rogue
Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.
2 / 1
{2}{B}
Pharika's Libation
Instant
Choose one --

• Target opponent sacrifices a creature.

• Target opponent sacrifices an enchantment.
{3}{U}
Rain of Revelation
Instant
Draw three cards, then discard a card.
{2}{B}
Reaping the Graves
Instant
Return target creature card from your graveyard to your hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{1}{U}{B}
Recoil
Instant
Return target permanent to its owner's hand. Then that player discards a card.
{U}
Riptide Turtle
Creature - Turtle
Flash

Defender
0 / 5
{1}{U}
Scion of Stygia
Creature - Tiefling Shaman
Flash

Cone of Cold -- When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.

1--9 | Tap that creature.

10--20 | Tap that creature. It doesn't untap during its controller's next untap step.
2 / 1
{2}{U}
Sentinels of Glen Elendra
Creature - Faerie Soldier
Flash

Flying
2 / 3
{U}
Slimebind
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -4/-0.
{1}{U}{B}
Soul Manipulation
Instant
Choose one or both --

• Counter target creature spell.

• Return target creature card from your graveyard to your hand.
{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 / 1
{3}{U}
Spire Monitor
Creature - Phyrexian Drake
Flash (You may cast this spell any time you could cast an instant.)

Flying
3 / 3
{U}
Starlit Mantle
Enchantment - Aura
Flash

Enchant creature you control

When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.
{3}{U}
Stormrider Spirit
Creature - Spirit
Flash

Flying
3 / 3
{1}{B}{B}
Succumb to Temptation
Instant
You draw two cards and you lose 2 life.
{2}{B}
Suffocating Fumes
Instant
Creatures your opponents control get -1/-1 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Tamiyo's Compleation
Enchantment - Aura
Flash

Enchant artifact, creature, or planeswalker

When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{2}{U}
Thirst for Meaning
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
{2}{U}
Tragic Lesson
Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
{3}{U}{U}
Undersea Invader
Creature - Giant Rogue
Flash

Undersea Invader enters the battlefield tapped.
5 / 6
{1}{U}
Vexing Gull
Creature - Bird
Flash

Flying
2 / 2
{B}{B}
Victim of Night
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
{UB}{UB}
Whisper Agent
Creature - Human Rogue
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3 / 2
{3}{U}
Wind Strider
Creature - Merfolk Wizard
Flash

Flying
3 / 3

{U}{B}
Agony Warp
Instant
Target creature gets -3/-0 until end of turn.

Target creature gets -0/-3 until end of turn.
{1}{B}
Altar's Reap
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{1}{U}
Anticognition
Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{2}{U}
Aven Reedstalker
Creature - Bird Warrior
Flash

Flying
2 / 3
{1}{U}
Blink of an Eye
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{3}{B}
Blood Curdle
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
{2}{U}
Bonds of Quicksilver
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Buoyancy
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has flying.
{1}{U}{U}
Capsize
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
{2}{U}
Crystacean
Creature - Crab
Flash
1 / 6
{3}
Dimir Cluestone
Artifact
{T}: Add {U} or {B}.

{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
{3}
Dimir Locket
Artifact
{T}: Add {U} or {B}.

{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{U}
Dispel
Instant
Counter target instant spell.
{2}{U}
Displace
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{2}{B}
Drudge Reavers
Creature - Skeleton
Flash (You may cast this spell any time you could cast an instant.)

{B}: Regenerate Drudge Reavers.
2 / 1
{2}{B}
Eyeblight's Ending
Tribal Instant - Elf
Destroy target non-Elf creature.
{B}
Feebleness
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -2/-1.
{2}{B}
Footbottom Feast
Instant
Put any number of target creature cards from your graveyard on top of your library.

Draw a card.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{B}
Ghastly Demise
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
{1}{U}
Hampering Snare
Instant
Creatures your opponents control get -2/-0 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{X}{B}
Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
{2}{B}
Infernal Pet
Creature - Imp
Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.
2 / 2
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.

Draw a card.
{1}{U}
Lofty Denial
Instant
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
{B}
Masked Blackguard
Creature - Human Rogue
Flash (You may cast this spell any time you could cast an instant.)

{2}{B}: Masked Blackguard gets +1/+1 until end of turn.
2 / 1
{4}{U}
Mnemonic Wall
Creature - Wall
Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
0 / 4
{B}
Mutual Destruction
Sorcery
This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{2}{U}
Nivix Barrier
Creature - Illusion Wall
Flash (You may cast this spell any time you could cast an instant.)

Defender (This creature can't attack.)

When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.
0 / 4
{U}
Opt
Instant
Scry 1.

Draw a card.
{1}{U}
Perilous Research
Instant
Draw two cards, then sacrifice a permanent.
{1}{U}{B}
Perplex
Instant
Counter target spell unless its controller discards their hand.

Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{2}{U}
Prismwake Merrow
Creature - Merfolk Wizard
Flash

When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
2 / 1
{1}{U}
Quench
Instant
Counter target spell unless its controller pays {2}.
{B}
Ragged Veins
Enchantment - Aura
Flash

Enchant creature

Whenever enchanted creature is dealt damage, its controller loses that much life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{1}{U}
Run Away Together
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
{B}
Scare Tactics
Instant
Creatures you control get +1/+0 until end of turn.
{1}{U}
Siren's Ruse
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
{1}{U}
Teferi's Time Twist
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
{1}{U}
Think Twice
Instant
Draw a card.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{3}{U}
Thunder Drake
Creature - Elemental Drake
Flying

Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
2 / 3
{UB}{1}
Torpor Dust
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -3/-0.
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{U}
Turn Aside
Instant
Counter target spell that targets a permanent you control.
{2}{U}
Uncomfortable Chill
Instant
Creatures your opponents control get -2/-0 until end of turn.

Draw a card.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
{1}{B}
Vicious Offering
Instant
Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{1}{U}
Words of Wisdom
Instant
You draw two cards, then each other player draws a card.