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{3}{U}
Acid Rain
Sorcery
Destroy all Forests.
{2}{R}{R}
Ali from Cairo
Creature - Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0 / 1
{2}{B}{B}
All Hallow's Eve
Sorcery
Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
{1}{W}{W}
Argivian Archaeologist
Creature - Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
1 / 1
--
Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
{W}
Blaze of Glory
Instant
Cast this spell only during combat before blockers are declared.

Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
{3}{B}{R}
Boris Devilboon
Legendary Creature - Zombie Wizard
{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
2 / 2
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{2}
Chaos Orb
Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
{2}
City in a Bottle
Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.

Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
--
City of Traitors
Land
When you play another land, sacrifice City of Traitors.

{T}: Add {C}{C}.
{4}
Cyclopean Tomb
Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.

When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
{3}{G}{G}
Deranged Hermit
Creature - Elf
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrel creatures get +1/+1.
1 / 1
--
Diamond Valley
Land
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
{2}{R}
Disharmony
Instant
Cast this spell only during combat before blockers are declared.

Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
{6}{W}{W}
Divine Intervention
Enchantment
Divine Intervention enters the battlefield with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from Divine Intervention.

When you remove the last intervention counter from Divine Intervention, the game is a draw.
{G}
Drop of Honey
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Drop of Honey.
{1}{G}
Earthcraft
Enchantment
Tap an untapped creature you control: Untap target basic land.
--
Elephant Graveyard
Land
{T}: Add {C}.

{T}: Regenerate target Elephant.
{2}{G}{G}
Eureka
Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
{U}
Field of Dreams
World Enchantment
Players play with the top card of their libraries revealed.
{4}{R}{R}
Firestorm Phoenix
Creature - Phoenix
Flying

If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.
3 / 2
{3}
Forcefield
Artifact
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
{1}{G}{G}
Gaea's Avenger
Creature - Treefolk
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
1+* / 1+*
{4}
Gauntlet of Might
Artifact
Red creatures get +1/+1.

Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
{4}
Golgothian Sylex
Artifact
{1}, {T}: Each nontoken permanent with a name originally printed in the Antiquities expansion is sacrificed by its controller.
{2}{R}
Gravity Sphere
World Enchantment
All creatures lose flying.
{3}{B}
Guardian Beast
Creature - Beast
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
2 / 4
{U}{B}{B}{R}
Gwendlyn Di Corci
Legendary Creature - Human Rogue
{T}: Target player discards a card at random. Activate only during your turn.
3 / 5
{1}{W}{U}{B}
Halfdane
Legendary Creature - Shapeshifter
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
3 / 3
{4}{R}{G}{W}
Hazezon Tamar
Legendary Creature - Human Warrior
When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.

When Hazezon leaves the battlefield, exile all Sand Warriors.
2 / 4
{2}{B}{B}{B}
Hellfire
Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
{4}
Helm of Obedience
Artifact
{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.
{2}{W}{W}
Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
{2}{G}{G}
Ifh-Bíff Efreet
Creature - Efreet
Flying

{G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3 / 3
{2}
Illusionary Mask
Artifact
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
{2}{U}
In the Eye of Chaos
World Enchantment
Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.
--
Island of Wak-Wak
Land
{T}: Target creature with flying has base power 0 until end of turn.
{1}{R}{G}{W}
Jacques le Vert
Legendary Creature - Human Warrior
Green creatures you control get +0/+2.
3 / 2
{2}{B}{B}
Juzám Djinn
Creature - Djinn
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
5 / 5
{2}{B}
Khabál Ghoul
Creature - Zombie
At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
1 / 1
{1}{W}
King Suleiman
Creature - Human Noble
{T}: Destroy target Djinn or Efreet.
1 / 1
{4}
Knowledge Vault
Artifact
{2}, {T}: Exile the top card of your library face down.

{0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.

When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.
{1}{R}
Kobold Overlord
Creature - Kobold
First strike

Other Kobold creatures you control have first strike.
1 / 2
{3}{G}{G}{W}{W}
Lady Caleria
Legendary Creature - Elf Archer
{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
3 / 6
{W}{U}{B}
Lady Evangela
Legendary Creature - Human Cleric
{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
1 / 2
--
Lake of the Dead
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {B}.

{T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
{2}{U}{U}
Land Equilibrium
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
--
Library of Alexandria
Land
{T}: Add {C}.

{T}: Draw a card. Activate only if you have exactly seven cards in hand.
{B}{B}{B}{B}
Lich
Enchantment
As Lich enters the battlefield, you lose life equal to your life total.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.
{4}
Life Matrix
Artifact
{4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate only during your upkeep.
{2}{W}{W}
Lifeblood
Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
{2}{G}{G}
Living Plane
World Enchantment
All lands are 1/1 creatures that are still lands.
{2}{R}{R}{G}{G}
Livonya Silone
Legendary Creature - Human Warrior
First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
4 / 4
--
Lotus Vale
Land
If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add three mana of any one color.
{6}
Mana Matrix
Artifact
Instant and enchantment spells you cast cost up to {2} less to cast.
{2}{G}{G}
Master of the Hunt
Creature - Human
{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{5}
Memory Jar
Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{6}
Mirror Universe
Artifact
{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
--
Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
{2}{W}{W}
Moat
Enchantment
Creatures without flying can't attack.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{G}
Natural Selection
Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
{3}{B}
Nether Void
World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.
{4}
North Star
Artifact
{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
{4}
Nova Pentacle
Artifact
{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
{2}
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
{2}{G}{G}
Pixie Queen
Creature - Faerie
Flying

{G}{G}{G}, {T}: Target creature gains flying until end of turn.
1 / 1
{6}
Planar Gate
Artifact
Creature spells you cast cost up to {2} less to cast.
{U}{U}
Power Artifact
Enchantment - Aura
Enchant artifact

Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{1}{W}{W}
Preacher
Creature - Human Cleric
You may choose not to untap Preacher during your untap step.

{T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.
1 / 1
{6}
Pyramids
Artifact
{2}: Choose one --

• Destroy target Aura attached to a land.

• The next time target land would be destroyed this turn, remove all damage marked on it instead.
{R}{R}
Raging River
Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
{G}{W}{U}
Ragnar
Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Regenerate target creature.
2 / 2
{2}{U}{U}{B}{B}
Ramses Overdark
Legendary Creature - Human Assassin
{T}: Destroy target enchanted creature.
4 / 3
{4}{W}{U}
Rasputin Dreamweaver
Legendary Creature - Human Wizard
Rasputin Dreamweaver enters the battlefield with seven dream counters on it.

Remove a dream counter from Rasputin: Add {C}.

Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.

At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.

Rasputin can't have more than seven dream counters on it.
4 / 1
{2}{U}{U}
Reverberation
Instant
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
{5}
Ring of Immortals
Artifact
{3}, {T}: Counter target instant or Aura spell that targets a permanent you control.
{5}
Ring of Ma'rûf
Artifact
{5}, {T}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
{G}{G}
Rofellos, Llanowar Emissary
Legendary Creature - Elf Druid
{T}: Add {G} for each Forest you control.
2 / 1
{2}{B}{B}{R}{R}
Rohgahh of Kher Keep
Legendary Creature - Kobold
At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.

Creatures you control named Kobolds of Kher Keep get +2/+2.
5 / 5
{2}{U}{U}
Serendib Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.

When you control no lands, sacrifice Serendib Djinn.
5 / 6
--
Serra's Sanctum
Legendary Land
{T}: Add {W} for each enchantment you control.
{W}{W}
Shahrazad
Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
{1}{B}
Shallow Grave
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
{3}{G}
Singing Tree
Creature - Plant
{T}: Target attacking creature has base power 0 until end of turn.
0 / 3
{2}{R}
Spinal Villain
Creature - Beast
{T}: Destroy target blue creature.
1 / 2
{R}
Storm World
World Enchantment
At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.
{4}
Su-Chi
Artifact Creature - Construct
When Su-Chi dies, add {C}{C}{C}{C}.
4 / 4
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{4}
Tawnos's Coffin
Artifact
You may choose not to untap Tawnos's Coffin during your untap step.

{3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
{U}{B}{R}
Tetsuo Umezawa
Legendary Creature - Human Archer
Tetsuo Umezawa can't be the target of Aura spells.

{U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.
3 / 3
{3}{B}
The Abyss
World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
{1}{W}{W}
Thunder Spirit
Creature - Elemental Spirit
Flying, first strike
2 / 2
{2}
Time Vault
Artifact
Time Vault enters the battlefield tapped.

Time Vault doesn't untap during your untap step.

If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.

{T}: Take an extra turn after this one.
{U}{U}
Transmute Artifact
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
{4}{R}
Two-Headed Giant of Foriys
Creature - Giant
Trample

Two-Headed Giant of Foriys can block an additional creature each combat.
4 / 4
{2}{G}
Typhoon
Sorcery
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{G}{G}
Willow Satyr
Creature - Satyr
You may choose not to untap Willow Satyr during your untap step.

{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
1 / 1
{B}{B}
Word of Command
Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
--
Yavimaya Hollow
Legendary Land
{T}: Add {C}.

{G}, {T}: Regenerate target creature.
{2}{B}
Yawgmoth's Will
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.

{2}{W}{W}
Cleanse
Sorcery
Destroy all black creatures.
{U}{U}{U}{U}
Invoke Prejudice
Enchantment
Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value.
{W}{W}{W}
Jihad
Enchantment
As Jihad enters the battlefield, choose a color and an opponent.

White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.

When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.