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{2}{R}
Aggravated Assault
Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
{2}{R}
Arms Dealer
Creature - Goblin Rogue
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
1 / 1
{R}
Barrage of Expendables
Enchantment
{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
{3}{R}{R}
Battle Squadron
Creature - Goblin
Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.
* / *
{X}{R}
Blaze
Sorcery
Blaze deals X damage to any target.
{1}{R}
Bloodmark Mentor
Creature - Goblin Warrior
Red creatures you control have first strike.
1 / 1
{3}{R}
Caterwauling Boggart
Creature - Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
2 / 2
{4}{R}{R}{R}
Chancellor of the Forge
Creature - Phyrexian Giant
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste.

When Chancellor of the Forge enters the battlefield, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
5 / 5
{2}{R}{R}
Close Quarters
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
{1}{R}
Crown of Fury
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
{3}{R}
Dogpile
Instant
Dogpile deals damage to any target equal to the number of attacking creatures you control.
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
{2}{R}
Dragonrage
Instant
Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
{3}{R}
Empty the Warrens
Sorcery
Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{2}{R}
Fervor
Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{1}{R}{R}
Five-Alarm Fire
Enchantment
Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.

Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{R}
Foundry Street Denizen
Creature - Goblin Warrior
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
1 / 1
{2}{R}
Gempalm Incinerator
Creature - Goblin
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2 / 1
{3}{R}{R}
Goblin Assassin
Creature - Goblin Assassin
Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
2 / 2
--
Goblin Burrows
Land
{T}: Add {C}.

{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
{1}{R}{R}
Goblin Chieftain
Creature - Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.
2 / 2
{1}{R}
Goblin Diplomats
Creature - Goblin
{T}: Each creature attacks this turn if able.
2 / 1
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 / 2
{1}{R}
Goblin Lookout
Creature - Goblin
{T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
1 / 2
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{X}{1}{R}{R}
Goblin Offensive
Sorcery
Create X 1/1 red Goblin creature tokens.
{3}{R}{R}
Goblin Rally
Sorcery
Create four 1/1 red Goblin creature tokens.
{2}{R}{R}
Goblin Trashmaster
Creature - Goblin Warrior
Other Goblins you control get +1/+1.

Sacrifice a Goblin: Destroy target artifact.
3 / 3
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.

Goblins you control have haste.
2 / 2
{R}{R}
Goblin Wardriver
Creature - Goblin Warrior
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
2 / 2
{X}{R}
Heat Ray
Instant
Heat Ray deals X damage to target creature.
{1}{R}{R}
Hobgoblin Bandit Lord
Creature - Goblin Rogue
Other Goblins you control get +1/+1.

{R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
2 / 3
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{2}{R}
Howl of the Horde
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid -- If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{3}{R}{R}
In the Web of War
Enchantment
Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
{4}{R}{R}
Kindred Charge
Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
{1}{R}
Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
{2}{R}{R}
Krenko, Mob Boss
Legendary Creature - Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
3 / 3
{2}{R}{R}
Kyren Negotiations
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
{R}
Last-Ditch Effort
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
{2}{R}{R}
Leyline of Punishment
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.

Players can't gain life.

Damage can't be prevented.
{2}{R}{R}
Mana Echoes
Enchantment
Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
{1}{R}{R}
Massive Raid
Instant
Massive Raid deals damage to any target equal to the number of creatures you control.
{X}{R}
Meltdown
Sorcery
Destroy each artifact with mana value X or less.
{R}
Mogg Raider
Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{R}
Quest for the Goblin Lord
Enchantment
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
{3}{R}
Rabble-Rouser
Creature - Goblin Shaman
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.
1 / 1
{2}{R}
Raid Bombardment
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
{X}{R}
Red Sun's Zenith
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
{2}{R}{R}
Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{2}{R}
Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
--
Smoldering Spires
Land
Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can't block this turn.

{T}: Add {R}.
{3}{R}{R}{R}
Soulblast
Instant
As an additional cost to cast this spell, sacrifice all creatures you control.

Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
{R}
Surge of Zeal
Instant
Radiance -- Target creature and each other creature that shares a color with it gain haste until end of turn.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{4}{R}{R}
Volcanic Wind
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
{3}{R}{R}
Voracious Dragon
Creature - Dragon
Flying

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

When Voracious Dragon enters the battlefield, it deals damage to any target equal to twice the number of Goblins it devoured.
4 / 4
{R}{R}
Warren Instigator
Creature - Goblin Berserker
Double strike

Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
1 / 1
{5}{R}
Warstorm Surge
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
{X}{R}
Wave of Indifference
Sorcery
X target creatures can't block this turn.

--
Castle Embereth
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

{T}: Add {R}.

{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
{4}{R}{R}
Tide of War
Enchantment
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.

--
Goblin
Token Creature - Goblin
Red
1 / 1