Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Sideboard Cards

{1}{R}
Akki Ember-Keeper
Enchantment Creature - Goblin Warrior
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
2 / 1
{1}{R}
Akki Ronin
Creature - Goblin Samurai
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
1 / 3
{R}
Akki War Paint
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +2/+1.
{1}{R}
Battle Cry Goblin
Creature - Goblin
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.

Pack tactics -- Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
2 / 2
{2}{R}
Boggart Brute
Creature - Goblin Warrior
Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{R}
Boots of Speed
Artifact - Equipment
Equipped creature gets +1/+0 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Coordinated Assault
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
{3}{R}
Daggersail Aeronaut
Creature - Goblin
As long as it's your turn, Daggersail Aeronaut has flying.
3 / 2
{R}
Dueling Rapier
Artifact - Equipment
Flash

When Dueling Rapier enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{R}{R}
Ember Hauler
Creature - Goblin
{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.
2 / 2
{1}{R}
Explosive Entry
Sorcery
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
{R}
Fanatical Firebrand
Creature - Goblin Pirate
Haste

{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
1 / 1
{R}
Fervent Strike
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
{R}
Fireblade Charger
Creature - Goblin Warrior
As long as Fireblade Charger is equipped, it has haste.

When Fireblade Charger dies, it deals damage equal to its power to any target.
1 / 1
{R}
Frenzied Goblin
Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
1 / 1
{1}{R}
Frenzied Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
{1}{R}
Furious Bellow
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{R}
Goblin Barrage
Sorcery
Kicker--Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)

Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
{1}{R}
Goblin Bird-Grabber
Creature - Goblin
{R}: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying.
2 / 1
{1}{R}
Goblin Cratermaker
Creature - Goblin Warrior
{1}, Sacrifice Goblin Cratermaker: Choose one --

• Goblin Cratermaker deals 2 damage to target creature.

• Destroy target colorless nonland permanent.
2 / 2
{1}{R}
Goblin Glider
Creature - Goblin
Flying

Goblin Glider can't block.
1 / 1
{1}{R}
Goblin Instigator
Creature - Goblin Rogue
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
1 / 1
{R}
Goblin Javelineer
Creature - Goblin Warrior
Haste

Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
1 / 1
{1}{R}
Goblin Locksmith
Creature - Goblin Rogue
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
2 / 1
{1}{R}
Goblin Morningstar
Artifact - Equipment
Equipped creature gets +1/+0 and has trample.

Equip {1}{R}

When Goblin Morningstar enters the battlefield, roll a d20.

1--9 | Create a 1/1 red Goblin creature token.

10--20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{2}{R}
Goblin Smuggler
Creature - Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.)

{T}: Another target creature with power 2 or less can't be blocked this turn.
2 / 2
{1}{R}
Goblin Trailblazer
Creature - Goblin Pirate
Menace (This creature can't be blocked except by two or more creatures.)
2 / 1
{1}{R}
Goblin War Paint
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.
{3}{R}
Goblin War Party
Sorcery
Choose one --

• Create three 1/1 red Goblin creature tokens.

• Creatures you control get +1/+1 and gain haste until end of turn.

Entwine {2}{R} (Choose both if you pay the entwine cost.)
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.

Goblins you control have haste.
2 / 2
{1}{R}
Grotag Bug-Catcher
Creature - Goblin Warrior
Trample

Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
1 / 2
{2}{R}
Grotag Night-Runner
Creature - Goblin Rogue
Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
2 / 3
{R}
Hammerhand
Enchantment - Aura
Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.
{1}{R}
Hobgoblin Captain
Creature - Goblin Barbarian
Pack tactics -- Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
3 / 1
{R}
Infuriate
Instant
Target creature gets +3/+2 until end of turn.
{1}{R}
Maniacal Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.
{R}
Maximize Velocity
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{R}
Ornery Goblin
Creature - Goblin Warrior
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
2 / 1
{2}{R}
Raging Redcap
Creature - Goblin Knight
Double strike
1 / 2
{R}
Raze the Effigy
Instant
Choose one --

• Destroy target artifact.

• Target attacking creature gets +2/+2 until end of turn.
{R}
Reckless Air Strike
Sorcery
Choose one --

• Reckless Air Strike deals 3 damage to target creature with flying.

• Destroy target artifact.
{R}
Rigging Runner
Creature - Goblin Pirate
First strike

Raid -- Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.
1 / 1
{R}
Rush of Adrenaline
Instant
Target creature gets +2/+1 and gains trample until end of turn.
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{2}{R}
Spikeshot Goblin
Creature - Goblin Shaman
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.
1 / 2
{1}{R}
Stolen Vitality
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
{R}
Storm Strike
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
{1}{R}
Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
{4}{R}
Swarming Goblins
Creature - Goblin
When Swarming Goblins enters the battlefield, roll a d20.

1--9 | Create a 1/1 red Goblin creature token.

10--19 | Create two of those tokens.

20 | Create three of those tokens.
4 / 3
{R}
Torch Courier
Creature - Goblin
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.
1 / 1
{R}
Tormentor's Helm
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature becomes blocked, it deals 1 damage to defending player.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}
Twinferno
Instant
Choose one --

• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

• Target creature you control gains double strike until end of turn.
{2}{R}
Undying Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.

When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
{3}{R}
Volley Veteran
Creature - Goblin Warrior
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
4 / 2
{R}
Warlord's Fury
Sorcery
Creatures you control gain first strike until end of turn.

Draw a card.
{1}{R}
Whirling Strike
Instant
Target creature gets +2/+0 and gains first strike and trample until end of turn.
{R}{R}
Wily Goblin
Creature - Goblin Pirate
When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 1
{2}{R}
You See a Pair of Goblins
Instant
Choose one --

• Charge Them -- Creatures you control get +2/+0 until end of turn.

• Befriend Them -- Create two 1/1 red Goblin creature tokens.
{3}{R}
Zada, Hedron Grinder
Legendary Creature - Goblin Ally
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
3 / 3

{R}
Deface
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target creature with defender.