Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{3}{G}
Accomplished Alchemist
Creature - Elf Druid
{T}: Add one mana of any color.

{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
2 / 5
{G}
Adventurous Impulse
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{2}{G}
Alpine Grizzly
Creature - Bear
4 / 2
--
Argoth, Sanctum of Nature
Land
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.

{T}: Add {G}.

{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.

(Melds with Titania, Voice of Gaea.)
{1}{G}
Ashcoat Bear
Creature - Bear
Flash (You may cast this spell any time you could cast an instant.)
2 / 2
{G}{G}{G}
Ayula's Influence
Enchantment
Discard a land card: Create a 2/2 green Bear creature token.
{1}{G}
Ayula, Queen Among Bears
Legendary Creature - Bear
Whenever another Bear enters the battlefield under your control, choose one --

• Put two +1/+1 counters on target Bear.

• Target Bear you control fights target creature you don't control.
2 / 2
{1}{G}
Balduvian Bears
Creature - Bear
2 / 2
{1}{G}
Bear Cub
Creature - Bear
2 / 2
{2}{G}{G}
Bear Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{G}{G}
Bearscape
Enchantment
{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
{2}{G}
Caller of the Claw
Creature - Elf
Flash

When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
2 / 2
{2}{G}{G}
Chameleon Colossus
Creature - Shapeshifter
Changeling (This card is every creature type.)

Protection from black

{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
4 / 4
{G}
Charge Through
Instant
Target creature gains trample until end of turn.

Draw a card.
{2}{G}
Circle of the Moon Druid
Creature - Human Elf Druid
Bear Form -- As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)
2 / 4
{6}{G}{G}
Copper Host Crusher
Creature - Phyrexian Bear Rhino
Trample

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
8 / 8
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}{G}
Dawnhart Rejuvenator
Creature - Human Warlock
When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{3}{G}
Doric, Nature's Warden
Legendary Creature - Tiefling Druid
Vigilance

When Doric, Nature's Warden enters the battlefield, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

Whenever Doric attacks, you may pay {1}{G}. If you do, transform her.
3 / 3
--
Doric, Owlbear Avenger
Legendary Creature - Bird Bear

Vigilance, trample

When this creature transforms into Doric, Owlbear Avenger, other legendary creatures you control get +2/+2 and gain trample until end of turn.

At the beginning of your upkeep, transform Doric.
3 / 3
{2}{G}
Dragon-Scarred Bear
Creature - Bear
Formidable -- {1}{G}: Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater.
3 / 2
{3}{G}
Druid's Familiar
Creature - Bear
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
2 / 2
{3}{G}
Exuberant Wolfbear
Creature - Wolf Bear
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
4 / 4
{2}{G}
Find the Path
Enchantment - Aura
Enchant land

When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted land has "{T}: Add {G}{G}."
{G}{ // }{5}{G}{G}
Flaxen Intruder // Welcome Home
Creature - Human Berserker // Sorcery - Adventure
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.



Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
1 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Forest Bear
Creature - Bear
2 / 2
{1}{G}
Gala Greeters
Creature - Elf Druid
Alliance -- Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn --

• Put a +1/+1 counter on Gala Greeters.

• Create a tapped Treasure token.

• You gain 2 life.
1 / 1
{3}{G}{G}
Game-Trail Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

Trample
4 / 4
{2}{G}{G}
Garruk Wildspeaker
Legendary Planeswalker - Garruk
+1: Untap two target lands.

-1: Create a 3/3 green Beast creature token.

-4: Creatures you control get +3/+3 and gain trample until end of turn.
L: 3
{3}{G}
Golden Bear
Creature - Bear
4 / 3
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 / 3
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{3}{G}{G}
Grizzly Fate
Sorcery
Create two 2/2 green Bear creature tokens.

Threshold -- Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}
Kamahl's Summons
Sorcery
Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.
{G}{G}{G}
Llanowar Tribe
Creature - Elf Druid
{T}: Add {G}{G}{G}.
3 / 3
{1}{G}
Masked Vandal
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
1 / 3
{4}
Maskwood Nexus
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{2}
Mimic
Artifact - Treasure
{T}, Sacrifice Mimic: Add one mana of any color.

{2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
{2}
Moss Diamond
Artifact
Moss Diamond enters the battlefield tapped.

{T}: Add {G}.
{1}{G}
Mother Bear
Creature - Bear
{3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
2 / 2
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{4}{G}{G}
Nissa, Nature's Artisan
Legendary Planeswalker - Nissa
+3: You gain 3 life.

-4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.

-12: Creatures you control get +5/+5 and gain trample until end of turn.
L: 5
{3}{G}{G}
Overcome
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
{3}{G}{G}
Owlbear
Creature - Bird Bear
Trample

Keen Senses -- When Owlbear enters the battlefield, draw a card.
4 / 4
{2}{G}
Owlbear Cub
Creature - Bird Bear
Mama's Coming -- Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
3 / 3
{2}{G}
Pale Bears
Creature - Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{3}
Pristine Talisman
Artifact
{T}: Add {C}. You gain 1 life.
{3}{G}
Professor of Zoomancy
Creature - Bear Druid
When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
4 / 3
{1}{G}
Quirion Beastcaller
Creature - Dryad Warrior
Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.

When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
2 / 2
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{2}{G}{G}
Razorclaw Bear
Creature - Bear
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
3 / 3
{2}{G}
Realmwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)

As Realmwalker enters the battlefield, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.
2 / 3
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{3}{G}
River Bear
Creature - Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{1}{G}
Runeclaw Bear
Creature - Bear
2 / 2
{2}{G}{G}
Ruxa, Patient Professor
Legendary Creature - Bear Druid
Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand.

Creatures you control with no abilities get +1/+1.

For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
4 / 4
{G}
Savage Swipe
Sorcery
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
{3}{G}
Seek the Horizon
Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{G}
Striped Bears
Creature - Bear
When Striped Bears enters the battlefield, draw a card.
2 / 2
{2}
Stuffed Bear
Artifact
{2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
{1}
Universal Automaton
Artifact Creature - Shapeshifter
Changeling (This card is every creature type.)
1 / 1
{4}{G}{G}
Vivien of the Arkbow
Legendary Planeswalker - Vivien
+2: Put two +1/+1 counters on up to one target creature.

-3: Target creature you control deals damage equal to its power to target creature you don't control.

-9: Creatures you control get +4/+4 and gain trample until end of turn.
L: 5
{1}{G}
Weather the Storm
Instant
You gain 3 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{2}{G}
Weaver of Blossoms
Creature - Human Werewolf
{T}: Add one mana of any color.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 / 3
--
Blossom-Clad Werewolf
Creature - Werewolf

{T}: Add two mana of any one color.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 / 3
{3}{G}{G}
Webweaver Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

Reach

When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.
3 / 5
{1}{G}
Werebear
Creature - Human Bear Druid
{T}: Add {G}.

Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1 / 1
{1}{G}
Woodland Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)
2 / 2