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{1}{W}
+2 Mace
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}{W}{W}
Ajani, Wise Counselor
Legendary Planeswalker - Ajani
+2: You gain 1 life for each creature you control.

-3: Creatures you control get +2/+2 until end of turn.

-9: Put X +1/+1 counters on target creature, where X is your life total.
L: 5
{4}{W}{W}
Angelic Guardian
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
5 / 5
{2}{W}{W}
Archon of Sun's Grace
Creature - Archon
Flying, lifelink

Pegasus creatures you control have lifelink.

Constellation -- Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
3 / 4
{3}{W}
Armored Ascension
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.
{4}{W}{W}
Axis of Mortality
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
{2}{W}{W}
Battle Screech
Sorcery
Create two 1/1 white Bird creature tokens with flying.

Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Benalish Trapper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 2
{2}{W}{W}
Brigid, Hero of Kinsbaile
Legendary Creature - Kithkin Archer
First strike

{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
2 / 3
{2}{W}
Call the Coppercoats
Instant
Strive -- This spell costs {1}{W} more to cast for each target beyond the first.

Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
{W}
Cenn's Tactician
Creature - Kithkin Soldier
{W}, {T}: Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
1 / 1
{1}{W}{W}
Collective Effort
Sorcery
Escalate--Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.
{2}{W}{W}
Court of Grace
Enchantment
When Court of Grace enters the battlefield, you become the monarch.

At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
{4}{W}{W}
Darien, King of Kjeldor
Legendary Creature - Human Soldier
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
3 / 3
{3}
Darksteel Plate
Artifact - Equipment
Indestructible

Equipped creature has indestructible.

Equip {2}
{W}{W}
Daxos, Blessed by the Sun
Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain 1 life.
2 / *
{2}{W}{W}
Day of Judgment
Sorcery
Destroy all creatures.
{3}{W}{W}
Elspeth Tirel
Legendary Planeswalker - Elspeth
+2: You gain 1 life for each creature you control.

-2: Create three 1/1 white Soldier creature tokens.

-5: Destroy all other permanents except for lands and tokens.
L: 4
{2}{W}{W}
Elspeth, Knight-Errant
Legendary Planeswalker - Elspeth
+1: Create a 1/1 white Soldier creature token.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
L: 4
{2}{W}{W}
Emeria Angel
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
3 / 3
{W}
Ethereal Haze
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
{3}{W}
Felidar Retreat
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Create a 2/2 white Cat Beast creature token.

• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
{X}{W}{W}
Finale of Glory
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
{2}{W}
Flawless Maneuver
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{W}{W}
Gideon, Champion of Justice
Legendary Planeswalker - Gideon
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.

0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-15: Exile all other permanents.
L: 4
{3}{W}
Goldnight Commander
Creature - Human Cleric Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
2 / 2
{4}{W}{W}
Harmonious Archon
Creature - Archon
Flying

Non-Archon creatures have base power and toughness 3/3.

When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.
4 / 5
{W}
High Ground
Enchantment
Each creature you control can block an additional creature each combat.
{4}{W}{W}{W}
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy all nontoken creatures.
{W}
Hunted Witness
Creature - Human
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
1 / 1
{3}{W}{W}
Increasing Devotion
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.

Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}
Indestructibility
Enchantment - Aura
Enchant permanent

Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
{2}{W}
Inspiring Leader
Legendary Enchantment - Background
Commander creatures you own have "Creature tokens you control get +2/+2."
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{2}{W}
Intrepid Hero
Creature - Human Soldier
{T}: Destroy target creature with power 4 or greater.
1 / 1
{1}{W}{W}{W}{W}
Invoke Justice
Sorcery
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{W}
Loran's Escape
Instant
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
{2}{W}{W}
Magus of the Disk
Creature - Human Wizard
Magus of the Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
2 / 4
{X}{W}{W}
Martial Coup
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
{2}{W}
Mentor of the Meek
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
2 / 2
{3}{W}
Michiko Konda, Truth Seeker
Legendary Creature - Human Advisor
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
2 / 2
{2}{W}
Midnight Haunting
Instant
Create two 1/1 white Spirit creature tokens with flying.
{2}{W}
Moon-Blessed Cleric
Creature - Human Elf Cleric
Divine Intervention -- When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
3 / 2
{3}{W}
Myrel, Shield of Argive
Legendary Creature - Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
3 / 4
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{W}{W}{W}
Pentarch Paladin
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

As Pentarch Paladin enters the battlefield, choose a color.

{W}{W}, {T}: Destroy target permanent of the chosen color.
3 / 3
{3}{W}
Phantom General
Creature - Spirit Soldier
Creature tokens you control get +1/+1.
2 / 3
{4}{W}{W}
Phyrexian Rebirth
Sorcery
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Planar Disruption
Enchantment - Aura
Enchant artifact, creature, or planeswalker

Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{2}{W}
Prava of the Steel Legion
Legendary Creature - Cat Soldier
As long as it's your turn, creature tokens you control get +1/+4.

{3}{W}: Create a 1/1 white Soldier creature token.

Partner (You can have two commanders if both have partner.)
1 / 4
{2}{W}
Prison Realm
Enchantment
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.

When Prison Realm enters the battlefield, scry 1.
{1}{W}{W}
Prison Term
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
{W}
Quiet Purity
Instant - Arcane
Destroy target enchantment.
{W}
Reinforcements
Instant
Put up to three target creature cards from your graveyard on top of your library.
{1}{W}
Resolute Reinforcements
Creature - Human Soldier
Flash

When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
1 / 1
{W}
Selfless Savior
Creature - Dog
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{W}
Soul Tithe
Enchantment - Aura
Enchant nonland permanent

At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
{1}{W}{W}
Spear of Heliod
Legendary Enchantment Artifact
Creatures you control get +1/+1.

{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
{1}{W}
Spectral Steel
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.

Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{6}{W}{W}
Vanquish the Horde
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Destroy all creatures.
{3}{W}{W}
Victory's Envoy
Creature - Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
3 / 3
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.

--
Soldier
Token Creature - Soldier
White
1 / 1