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Select Main Deck Cards

{2}{W}{W}
Alaborn Cavalier
Creature - Human Knight
Whenever Alaborn Cavalier attacks, you may tap target creature.
2 / 2
{W}{W}
Alaborn Grenadier
Creature - Human Soldier
Vigilance
2 / 2
{2}{W}
Alaborn Trooper
Creature - Human Soldier
2 / 3
{W}
Alaborn Zealot
Creature - Human Soldier
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
1 / 1
{1}{W}
Armored Pegasus
Creature - Pegasus
Flying
1 / 2
{5}{G}
Barbtooth Wurm
Creature - Wurm
6 / 4
{3}{W}
Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
{W}
Devoted Hero
Creature - Elf Soldier
1 / 2
{2}{G}
Elite Cat Warrior
Creature - Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 3
{2}{G}
Elvish Ranger
Creature - Elf Ranger
4 / 1
{W}
Festival of Trokin
Sorcery
You gain 2 life for each creature you control.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Fyndhorn Elder
Creature - Elf Druid
{T}: Add {G}{G}.
1 / 1
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{3}{G}
Golden Bear
Creature - Bear
4 / 3
{2}{G}{G}
Gorilla Chieftain
Creature - Ape
{1}{G}: Regenerate Gorilla Chieftain.
3 / 3
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{1}{W}
Hero's Resolve
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+5.
{3}{G}{G}
Ironhoof Ox
Creature - Ox
Ironhoof Ox can't be blocked by more than one creature.
4 / 4
{3}
Jalum Tome
Artifact
{2}, {T}: Draw a card, then discard a card.
{G}
Jungle Lion
Creature - Cat
Jungle Lion can't block.
2 / 1
{1}{W}
Knight Errant
Creature - Human Knight
2 / 2
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}
Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{3}{G}
Norwood Archers
Creature - Elf Archer
Reach (This creature can block creatures with flying.)
3 / 3
{2}{G}{G}
Norwood Priestess
Creature - Elf Druid
{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
1 / 1
{2}{G}
Norwood Warrior
Creature - Elf Warrior
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Plant Elemental
Creature - Plant Elemental
When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
3 / 4
{4}{G}
Plated Wurm
Creature - Wurm
4 / 5
{2}{W}
Regal Unicorn
Creature - Unicorn
2 / 3
{2}{W}
Regal Unicorn
Creature - Unicorn
2 / 3
{1}{W}
Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
{3}{G}
Rowan Treefolk
Creature - Treefolk
3 / 4
{G}
Salvage
Sorcery
Put target card from your graveyard on top of your library.
{4}{G}
Spined Wurm
Creature - Wurm
5 / 4
{G}
Sylvan Tutor
Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
{G}
Sylvan Tutor
Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
{1}{W}
Temple Acolyte
Creature - Human Cleric
When Temple Acolyte enters the battlefield, you gain 3 life.
1 / 3
{1}{W}
Temple Acolyte
Creature - Human Cleric
When Temple Acolyte enters the battlefield, you gain 3 life.
1 / 3
{W}
Volunteer Militia
Creature - Human Soldier
1 / 2
{1}{W}
Warrior's Stand
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

Creatures you control get +2/+2 until end of turn.
{6}{G}
Whiptail Wurm
Creature - Wurm
8 / 5
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1