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Select Main Deck Cards

{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{4}{G}{G}
Ancient Silverback
Creature - Ape
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6 / 5
{5}{G}
Barbtooth Wurm
Creature - Wurm
6 / 4
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{2}{G}
Coiling Woodworm
Creature - Insect Worm
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
* / 1
{4}{G}
Deadly Insect
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
6 / 1
{1}{G}
Deep Wood
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

Prevent all damage that would be dealt to you this turn by attacking creatures.
{1}{G}
Deepwood Drummer
Creature - Human Spellshaper
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
1 / 1
{3}{G}
Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
{2}{G}{G}
Elven Cache
Sorcery
Return target card from your graveyard to your hand.
{2}{G}{G}
Elven Cache
Sorcery
Return target card from your graveyard to your hand.
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{2}{G}
Elvish Ranger
Creature - Elf Ranger
4 / 1
{2}{G}
Femeref Archers
Creature - Human Archer
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.
2 / 2
{1}{G}
Ferocity
Enchantment - Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{G}
Fog Patch
Instant
Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
{1}{G}
Fog Patch
Instant
Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Forest Bear
Creature - Bear
2 / 2
{G}
Fruition
Sorcery
You gain 1 life for each Forest on the battlefield.
{2}{G}
Fyndhorn Elder
Creature - Elf Druid
{T}: Add {G}{G}.
1 / 1
{2}{G}{G}
Gaea's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has trample.

{G}: Regenerate enchanted creature.
{5}{G}
Gang of Elk
Creature - Elk Beast
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
5 / 4
{5}{G}
Gang of Elk
Creature - Elk Beast
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
5 / 4
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{3}{G}
Golden Bear
Creature - Bear
4 / 3
{2}{G}
Goliath Beetle
Creature - Insect
Trample
3 / 1
{2}{G}
Gorilla Warrior
Creature - Ape Warrior
3 / 2
{2}{G}
Gorilla Warrior
Creature - Ape Warrior
3 / 2
{2}{G}
Momentum
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put a growth counter on Momentum.

Enchanted creature gets +1/+1 for each growth counter on Momentum.
{1}{G}
Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
{1}{G}
Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{3}{G}
Rejuvenate
Sorcery
You gain 6 life.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Rejuvenate
Sorcery
You gain 6 life.

Cycling {2} ({2}, Discard this card: Draw a card.)
{G}
Renewing Touch
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
{G}
Silk Net
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{1}{G}
Symbiosis
Instant
Two target creatures each get +2/+2 until end of turn.
{2}{G}
Tiger Claws
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+1 and has trample.
{1}{G}
Treetop Bracers
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
{1}{G}
Wielding the Green Dragon
Sorcery
Target creature gets +4/+4 until end of turn.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{2}{G}
Wing Snare
Sorcery
Destroy target creature with flying.