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{4}{W}{W}
Archon of Falling Stars
Creature - Archon
Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
4 / 4
{4}{W}
Captivating Unicorn
Creature - Unicorn
Constellation -- Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
4 / 4
{3}{W}{W}
Daybreak Chimera
Creature - Chimera
This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Flying
3 / 3
{3}{W}{W}
Daybreak Chimera
Creature - Chimera
This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Flying
3 / 3
{3}{W}{W}
Daybreak Chimera
Creature - Chimera
This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Flying
3 / 3
{3}{W}{W}
Daybreak Chimera
Creature - Chimera
This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Flying
3 / 3
{2}{W}
Dreadful Apathy
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{2}{W}: Exile enchanted creature.
{2}{W}
Dreadful Apathy
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{2}{W}: Exile enchanted creature.
{1}{W}{W}
Eidolon of Inspiration
Enchantment Creature - Spirit
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
2 / 2
{1}{W}{W}
Eidolon of Inspiration
Enchantment Creature - Spirit
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
2 / 2
{1}{W}{W}
Eidolon of Inspiration
Enchantment Creature - Spirit
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
2 / 2
{2}{W}{W}
Elspeth's Devotee
Creature - Human Soldier
When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle.
3 / 3
{2}{W}{W}
Elspeth's Devotee
Creature - Human Soldier
When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle.
3 / 3
{2}{W}{W}{W}
Elspeth, Undaunted Hero
Legendary Planeswalker - Elspeth
+2: Put a +1/+1 counter on each of up to two target creatures.

-2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.

-8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
L: 5
{1}{W}
Flutterfox
Creature - Fox
As long as you control an artifact or enchantment, Flutterfox has flying.
2 / 2
{2}{W}
Fortify
Instant
Choose one --

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.
{3}{W}
Glory Bearers
Enchantment Creature - Human Cleric
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
3 / 4
{3}{W}
Hero of the Winds
Creature - Human Soldier
Flying

Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.
1 / 4
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{W}
Karametra's Blessing
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{W}
Karametra's Blessing
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{W}
Karametra's Blessing
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{1}{W}
Leonin of the Lost Pride
Creature - Cat Warrior
When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
3 / 1
{1}{W}
Leonin of the Lost Pride
Creature - Cat Warrior
When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
3 / 1
{1}{W}
Leonin of the Lost Pride
Creature - Cat Warrior
When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
3 / 1
{1}{W}
Phalanx Tactics
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
{1}{W}
Phalanx Tactics
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Sunlit Hoplite
Creature - Human Soldier
As long as it's your turn, Sunlit Hoplite has first strike.

Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.
2 / 1
{1}{W}
Sunlit Hoplite
Creature - Human Soldier
As long as it's your turn, Sunlit Hoplite has first strike.

Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.
2 / 1
{1}{W}
Sunlit Hoplite
Creature - Human Soldier
As long as it's your turn, Sunlit Hoplite has first strike.

Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.
2 / 1
{1}{W}
Sunlit Hoplite
Creature - Human Soldier
As long as it's your turn, Sunlit Hoplite has first strike.

Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.
2 / 1
{1}{W}{W}
Taranika, Akroan Veteran
Legendary Creature - Human Soldier
Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
3 / 3
{1}{W}
The Birth of Meletis
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II -- Create a 0/4 colorless Wall artifact creature token with defender.

III -- You gain 2 life.

--
Wall
Token Artifact Creature - Wall
Colorless

Defender
0 / 4