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{1}{B}{B}
Bontu's Last Reckoning
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
{1}{B}{B}
Bontu's Last Reckoning
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
{X}{1}{B}
Consume Spirit
Sorcery
Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.
{3}{B}
Consuming Vapors
Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{2}{B}
Crypt Incursion
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
{2}{B}
Crypt Incursion
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
{2}{B}{B}
Curse of Wizardry
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.

Whenever a player casts a spell of the chosen color, that player loses 1 life.
{2}{B}{B}
Curse of Wizardry
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.

Whenever a player casts a spell of the chosen color, that player loses 1 life.
{B}{B}
Distress
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
{B}{B}
Distress
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{4}{B}
Exquisite Blood
Enchantment
Whenever an opponent loses life, you gain that much life.
{X}{B}{B}
Exsanguinate
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
{X}{B}{B}
Exsanguinate
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.

Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.

Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{1}{B}{B}
Hissing Miasma
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
{1}{B}{B}
Hissing Miasma
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
{R}
Lava Spike
Sorcery - Arcane
Lava Spike deals 3 damage to target player or planeswalker.
{R}
Lava Spike
Sorcery - Arcane
Lava Spike deals 3 damage to target player or planeswalker.
--
Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
--
Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
--
Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
--
Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
--
Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{4}{B}{B}{B}
Peer into the Abyss
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
{4}{B}{B}{B}
Peer into the Abyss
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
{2}{B}{R}
Phyrexian Purge
Sorcery
This spell costs 3 life more to cast for each target.

Destroy any number of target creatures.
{2}{B}{R}
Phyrexian Purge
Sorcery
This spell costs 3 life more to cast for each target.

Destroy any number of target creatures.
{R}
Pillar of Flame
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{R}
Pillar of Flame
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}
Sever the Bloodline
Sorcery
Exile target creature and all other creatures with the same name as that creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{B}
Sever the Bloodline
Sorcery
Exile target creature and all other creatures with the same name as that creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Shadowfeed
Instant
Exile target card from a graveyard. You gain 3 life.
{B}
Shadowfeed
Instant
Exile target card from a graveyard. You gain 3 life.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}
Tendrils of Corruption
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
{B}{B}{B}
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
{B}{B}{B}
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
{B}
Wretched Banquet
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
{B}
Wretched Banquet
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

{R}
Lava Spike
Sorcery - Arcane
Lava Spike deals 3 damage to target player or planeswalker.
{R}
Pillar of Flame
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.