Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Tokens

{2}{W}
Aerial Surveyor
Artifact - Vehicle
Flying

Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Crew 2
3 / 4
{X}{B}{B}{B}
Agadeem's Awakening
Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
--
Agadeem, the Undercrypt
Land

As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {B}.
{1}{W}
And They Shall Know No Fear
Instant
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
{2}{B}{R}
Anje, Maid of Dishonor
Legendary Creature - Vampire
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
4 / 5
{1}{W}
Archivist of Oghma
Creature - Halfling Cleric
Flash

Whenever an opponent searches their library, you gain 1 life and draw a card.
2 / 2
{3}{B}
Ashcoat of the Shadow Swarm
Legendary Creature - Rat Warlock
Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.

At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
3 / 4
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{3}{W}
Bennie Bracks, Zoologist
Legendary Creature - Elf Druid
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

At the beginning of each end step, if you created a token this turn, draw a card.
3 / 2
{2}{B}
Black Market Connections
Enchantment
At the beginning of your precombat main phase, choose one or more --

• Sell Contraband -- Create a Treasure token. You lose 1 life.

• Buy Information -- Draw a card. You lose 2 life.

• Hire a Mercenary -- Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
--
Boseiju, Who Endures
Legendary Land
{T}: Add {G}.

Channel -- {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
{4}
Bronze Bombshell
Artifact Creature - Construct
When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to the player.
4 / 1
{3}{G}
Caldaia Guardian
Creature - Human Soldier
Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.

Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
4 / 3
{2}{B}
Chittering Skitterling
Creature - Phyrexian Rat
Corrupted -- Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
1 / 4
{B}{B}{B}
Dark Prophecy
Enchantment
Whenever a creature you control dies, you draw a card and you lose 1 life.
{B}{B}{B}
Dark Prophecy
Enchantment
Whenever a creature you control dies, you draw a card and you lose 1 life.
--
Deathcap Glade
Land
Deathcap Glade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {B} or {G}.
{1}{B}
Demonic Gifts
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
{1}{R}
Determined Iteration
Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
{1}{B}
Drown in Ichor
Sorcery
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{W}{W}
Emeria Angel
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
3 / 3
{3}{U}{U}
Empress Galina
Legendary Creature - Merfolk Noble
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
1 / 3
--
Enigma Ridges
Plane - Echoir
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.

Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
--
Esper
Plane - Alara
Artifact spells cost {1} less to cast.

Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
{4}{U}{U}
Extravagant Replication
Enchantment
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
{2}{R}
Fable of the Mirror-Breaker
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."

II -- You may discard up to two cards. If you do, draw that many cards.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Reflection of Kiki-Jiki
Enchantment Creature - Goblin Shaman

{1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
{1}{U}
Faerie Mastermind
Creature - Faerie Rogue
Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.
2 / 1
{2}{U}
Fierce Guardianship
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Counter target noncreature spell.
{3}{U}{R}
Firkraag, Cunning Instigator
Legendary Creature - Dragon
Flying, haste

Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.

Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card.
3 / 3
{5}{R}
Flayer of the Hatebound
Creature - Devil
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
4 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{B}{B}
Geth's Summons
Sorcery
Return up to one target creature card from your graveyard to the battlefield.

Corrupted -- For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
--
Ghirapur
Plane - Kaladesh
At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2.

Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand.
{1}{W}
Glimmer Lens
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Whenever equipped creature and at least one other creature attack, draw a card.

Equip {1}{W}
{3}
Glistening Sphere
Artifact
Glistening Sphere enters the battlefield tapped.

When Glistening Sphere enters the battlefield, proliferate.

{T}: Add one mana of any color.

Corrupted -- {T}: Add three mana of any one color. Activate only if an opponent has three or more poison counters.
{1}{B}{B}{B}
Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
{4}{W}
Guardian Scalelord
Creature - Dragon
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)

Flying

Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
3 / 4
{1}{W}{W}
Guardian of Faith
Creature - Spirit Knight
Flash

Vigilance

When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
3 / 2
{2}{B}
Haunted One
Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{2}{W}{W}
Icingdeath, Frost Tyrant
Legendary Creature - Dragon
Flying, vigilance

When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.
4 / 3
{1}{R}
Invasion of Tarkir
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
--
Defiant Thundermaw
Creature - Dragon

Flying, trample

Whenever a Dragon you control attacks, it deals 2 damage to any target.
{1}{R}
Invasion of Tarkir
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
--
Defiant Thundermaw
Creature - Dragon

Flying, trample

Whenever a Dragon you control attacks, it deals 2 damage to any target.
{3}
Iron Maiden
Artifact
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.
{2}
Jet Medallion
Artifact
Black spells you cast cost {1} less to cast.
{1}{R}{G}{W}
Jetmir, Nexus of Revels
Legendary Creature - Cat Demon
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.

Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.

Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
5 / 4
--
Karn's Bastion
Land
{T}: Add {C}.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}
Karn's Sylex
Legendary Artifact
Karn's Sylex enters the battlefield tapped.

Players can't pay life to cast spells or to activate abilities that aren't mana abilities.

{X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
{1}{U}
Kenessos, Priest of Thassa
Legendary Creature - Merfolk Cleric
If you would scry a number of cards, scry that many cards plus one instead.

{3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
1 / 3
--
Ketria
Plane - Ikoria
When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control.

Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
{3}{G}{U}
Kiora, Sovereign of the Deep
Legendary Creature - Merfolk Noble
Vigilance, ward {3}

Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
4 / 5
{1}{B}
Kuro's Taken
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{B}: Regenerate Kuro's Taken.
1 / 1
{U}{U}
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
{3}{W}
Mangara, the Diplomat
Legendary Creature - Human Cleric
Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.
2 / 4
{2}{B}
Markov Baron
Creature - Vampire Noble
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Lifelink

Other Vampires you control get +1/+1.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 / 2
--
Megaflora Jungle
Plane - Gargantikar
Each creature with mana value 2 or less gets +2/+2.

Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly.
{2}{R}{G}
Minsc & Boo, Timeless Heroes
Legendary Planeswalker - Minsc
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.

+1: Put three +1/+1 counters on up to one target creature with trample or haste.

-2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.

Minsc & Boo, Timeless Heroes can be your commander.
L: 3
--
Naktamun
Plane - Amonkhet
Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types with no mana cost. Embalm only as a sorcery.)

Whenever chaos ensues, you may discard a card. If you do, draw a card.
--
New Argive
Plane - Dominaria
Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.
--
Norn's Seedcore
Plane - New Phyrexia
When you planeswalk to Norn's Seedcore, chaos ensues.

Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.
--
Nyx
Plane - Theros
Nontoken creatures are enchantments in addition to their other types.

Constellation -- Whenever an enchantment enters the battlefield under your control, you gain 1 life.

Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.
{1}{G}{U}
Oko, Thief of Crowns
Legendary Planeswalker - Oko
+2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.

-5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
L: 4
{1}{B}
Orcish Bowmasters
Creature - Orc Archer
Flash

When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1 / 1
{3}
Palantír of Orthanc
Legendary Artifact
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
{3}{U}
Phantom Steed
Creature - Horse Illusion
Flash

When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.

Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
4 / 3
{2}{B}
Phyresis Outbreak
Sorcery
Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{6}{B}
Plague of Vermin
Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{1}{B}
Raise the Draugr
Instant
Choose one --

• Return target creature card from your graveyard to your hand.

• Return two target creature cards that share a creature type from your graveyard to your hand.
{4}{U}
Raise the Palisade
Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
{4}{U}
Raise the Palisade
Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
{4}{B}{B}
Ratcatcher
Creature - Ogre Rogue
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
4 / 4
--
Riptide Island
Plane - Dominaria
When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.

Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.
{3}{R}
Rose Room Treasurer
Creature - Ogre Warrior
Alliance -- Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target.
4 / 3
{1}{R}
Sardian Avenger
Creature - Goblin Warrior
First strike, trample

Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.

Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player.
1 / 1
{1}{U}{R}
Sarkhan, Soul Aflame
Legendary Creature - Human Shaman
Dragon spells you cast cost {1} less to cast.

Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
2 / 4
{1}{W}
Scholar of New Horizons
Creature - Human Scout
Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.

{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
1 / 1
{2}{W}{W}
Serra Paragon
Creature - Angel
Flying

Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
3 / 4
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{2}{B}{B}
Species Specialist
Creature - Human Warrior
As Species Specialist enters the battlefield, choose a creature type.

Whenever a creature of the chosen type dies, you may draw a card.
2 / 3
{3}
Staff of Compleation
Artifact
{T}, Pay 1 life: Destroy target permanent you own.

{T}, Pay 2 life: Add one mana of any color.

{T}, Pay 3 life: Proliferate.

{T}, Pay 4 life: Draw a card.

{5}: Untap Staff of Compleation.
--
Strixhaven
Plane - Arcavios
Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)

Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.
--
Sundown Pass
Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {W}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Ten Wizards Mountain
Plane - Shenmeng
Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.

Whenever chaos ensues, creatures you control gain flying until end of turn.
--
The Fertile Lands of Saulvinia
Plane - Antausia
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.
--
The Golden City of Orazca
Plane - Ixalan
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.

Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
--
The Great Aerie
Plane - Tarkir
When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
--
The Mycosynth Gardens
Land - Sphere
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.
--
The Wilds
Plane - Eldraine
When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.

Whenever chaos ensues, target player sacrifices a creature. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{5}{R}{R}
Thunder Dragon
Creature - Dragon
Flying

When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
5 / 5
{W}
Tithe
Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
--
Towashi
Plane - Kamigawa
Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.)

Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
{1}{W}{U}{B}{R}{G}
Two-Headed Hellkite
Creature - Dragon
Flying, menace, haste

Whenever Two-Headed Hellkite attacks, draw two cards.
5 / 5
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
--
Valor's Reach
Plane - Kylem
Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.

Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
--
War Room
Land
{T}: Add {C}.

{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
{3}{R}{R}
Zirilan of the Claw
Legendary Creature - Viashino Shaman
{1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
3 / 4
{2}{R}{W}
Éowyn, Fearless Knight
Legendary Creature - Human Knight
Haste

When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
3 / 4

--
Spirit Cleric
Token Creature - Spirit Cleric
White

This creature's power and toughness are each equal to the number of Spirits you control.
* / *
--
Spirit Cleric
Token Creature - Spirit Cleric
White

This creature's power and toughness are each equal to the number of Spirits you control.
* / *