Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{U}
Annul
Instant
Counter target artifact or enchantment spell.
{4}{U}{U}
Archetype of Imagination
Enchantment Creature - Human Wizard
Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.
3 / 2
{2}{U}{U}
Archmage Emeritus
Creature - Human Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, draw a card.
2 / 2
{1}{U}
Augur of Bolas
Creature - Merfolk Wizard
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1 / 3
{1}{U}
Baral, Chief of Compliance
Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
1 / 3
{U}
Benthic Biomancer
Creature - Merfolk Wizard Mutant
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
1 / 1
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Cerulean Wisps
Instant
Target creature becomes blue until end of turn. Untap that creature.

Draw a card.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 / 1
--
Insectile Aberration
Creature - Human Insect

Flying
1 / 1
{1}{U}{U}
Didn't Say Please
Instant
Counter target spell. Its controller mills three cards.
{X}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{1}{U}
Drowned Secrets
Enchantment
Whenever you cast a blue spell, target player mills two cards.
{U}
Drowner Initiate
Creature - Merfolk Wizard
Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.
1 / 1
{U}
Faerie Seer
Creature - Faerie Wizard
Flying

When Faerie Seer enters the battlefield, scry 2.
1 / 1
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player

At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Look at target player's hand.

Draw a card.
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{X}{U}
Increasing Confusion
Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.

Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}{U}
Jace's Archivist
Creature - Vedalken Wizard
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
2 / 2
{1}{U}
Karfell Harbinger
Creature - Zombie Wizard
{T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
1 / 3
{3}{U}{U}
Lier, Disciple of the Drowned
Legendary Creature - Human Wizard
Spells can't be countered.

Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
3 / 4
{1}{U}
Lighthouse Chronologist
Creature - Human Wizard
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-6

2/4

LEVEL 7+

3/5

At the beginning of each end step, if it's not your turn, take an extra turn after this one.
1 / 3
{1}{U}
Maddening Cacophony
Sorcery
Kicker {3}{U}

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
{1}{U}
Malevolent Hermit
Creature - Human Wizard
{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 1
--
Benevolent Geist
Creature - Spirit Wizard

Flying

Noncreature spells you control can't be countered.

If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
2 / 1
{U}
Martyr of Frost
Creature - Human Wizard
{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.
1 / 1
{1}{U}{U}
Memory Erosion
Enchantment
Whenever an opponent casts a spell, that player mills two cards.
{U}{U}
Merfolk Trickster
Creature - Merfolk Wizard
Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
2 / 2
{3}{U}
Merrow Harbinger
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
2 / 3
{U}
Minds Aglow
Sorcery
Join forces -- Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
{U}
Minor Misstep
Instant
Counter target spell with mana value 1 or less.
{U}
Miscast
Instant
Counter target instant or sorcery spell unless its controller pays {3}.
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}{U}
Neutralize
Instant
Counter target spell.

Cycling {2} ({2}, Discard this card: Draw a card.)
{7}{U}{U}{U}
Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
{1}{U}
Oracle of Tragedy
Creature - Human Wizard
When Oracle of Tragedy enters the battlefield or dies, choose one --

• Draw a card, then discard a card.

• Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.
1 / 3
{U}
Overwhelmed Apprentice
Creature - Human Wizard
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 2
{U}
Personal Tutor
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying

{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 / 1
{U}
Sleep-Cursed Faerie
Creature - Faerie Wizard
Flying, ward {2}

Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

{1}{U}: Untap Sleep-Cursed Faerie.
3 / 3
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{2}{U}
Solve the Equation
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
{X}{U}
Spell Burst
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell with mana value X.
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{2}{U}
Spellseeker
Creature - Human Wizard
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
{1}{U}
Stonybrook Banneret
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Merfolk spells and Wizard spells you cast cost {1} less to cast.
1 / 1
{U}
Stream of Thought
Sorcery
Target player mills four cards. You shuffle up to four cards from your graveyard into your library.

Replicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
{1}{U}{U}
Tasha's Hideous Laughter
Sorcery
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.
{U}{U}
Thassa's Oracle
Creature - Merfolk Wizard
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
1 / 3
{1}{U}{U}
Thought Collapse
Instant
Counter target spell. Its controller mills three cards.
{2}{U}{U}
Thought Lash
Enchantment
Cumulative upkeep--Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.

Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
{U}
Thought Scour
Instant
Target player mills two cards.

Draw a card.
{3}{U}{U}
Traumatize
Sorcery
Target player mills half their library, rounded down.
{1}{U}
Triskaidekaphile
Creature - Human Wizard
You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

{3}{U}: Draw a card.
1 / 3
{2}{U}
Unwind
Instant
Counter target noncreature spell. Untap up to three lands.
{1}{U}
Vision Skeins
Instant
Each player draws two cards.
{1}{U}
Vodalian Arcanist
Creature - Merfolk Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
1 / 3
{1}{U}
Volshe Tideturner
Creature - Merfolk Wizard
{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell.
1 / 3
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{1}{U}
Winds of Rebuke
Instant
Return target nonland permanent to its owner's hand. Each player mills two cards.
{U}
Wizard Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

{2}{U}: Level 2

When this Class becomes level 2, draw two cards.

{4}{U}: Level 3

Whenever you draw a card, put a +1/+1 counter on target creature you control.
{1}{U}{U}
Wizard's Retort
Instant
This spell costs {1} less to cast if you control a Wizard.

Counter target spell.