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Select Main Deck Cards

{X}{R}
Blaze
Sorcery
Blaze deals X damage to any target.
{X}{R}
Blaze
Sorcery
Blaze deals X damage to any target.
{X}{R}
Blaze
Sorcery
Blaze deals X damage to any target.
{1}{W}
Brilliant Halo
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.

When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
{1}{W}
Brilliant Halo
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.

When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
{R}
Burning Cloak
Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
{2}{W}
Cessation
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
{2}{W}
Cessation
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{2}{R}
Desert Sandstorm
Sorcery
Desert Sandstorm deals 1 damage to each creature.
{3}{R}
Diaochan, Artful Beauty
Legendary Creature - Human Advisor
{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
1 / 1
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Expendable Troops
Creature - Human Soldier
{T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.
2 / 1
{3}{W}
False Defeat
Sorcery
Return target creature card from your graveyard to the battlefield.
{R}
Firebreathing
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.
{1}{R}
Fit of Rage
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
--
Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.

{T}: Add {W}.

{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
--
Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.

{T}: Add {W}.

{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
{2}{R}
Ghitu Fire-Eater
Creature - Human Nomad
{T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
2 / 2
{2}{R}
Ghitu Slinger
Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.
2 / 2
{2}{R}
Ghitu Slinger
Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.
2 / 2
{2}{R}
Ghitu Slinger
Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.
2 / 2
{R}
Goblin Firestarter
Creature - Goblin
Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1 / 1
{2}{R}
Goblin Medics
Creature - Goblin Shaman
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
1 / 1
{3}{W}{W}
Guan Yu, Sainted Warrior
Legendary Creature - Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
3 / 5
{X}{R}
Heat Ray
Instant
Heat Ray deals X damage to target creature.
{1}{W}
Hero's Resolve
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+5.
{1}{W}
Hero's Resolve
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+5.
{3}
Iron Maiden
Artifact
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.
{2}{W}
Keen-Eyed Archers
Creature - Elf Archer
Reach (This creature can block creatures with flying.)
2 / 2
{2}{W}
Keen-Eyed Archers
Creature - Elf Archer
Reach (This creature can block creatures with flying.)
2 / 2
{3}{W}
Kongming's Contraptions
Creature - Human Soldier
{T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate only during the declare attackers step and only if you've been attacked this step.
2 / 4
{3}{R}{R}
Lava Flow
Sorcery
Destroy target creature or land.
{1}{R}
Molten Hydra
Creature - Hydra
{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.

{T}, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way.
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{R}
Parch
Instant
Choose one --

• Parch deals 2 damage to any target.

• Parch deals 4 damage to target blue creature.
{1}{R}
Parch
Instant
Choose one --

• Parch deals 2 damage to any target.

• Parch deals 4 damage to target blue creature.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}{W}
Righteous Charge
Sorcery
Creatures you control get +2/+2 until end of turn.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
{R}
Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
{W}
Tundra Wolves
Creature - Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1 / 1
{W}
Volunteer Militia
Creature - Human Soldier
1 / 2
{3}{R}
Yuan Shao's Infantry
Creature - Human Soldier
Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.
2 / 2