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Select Main Deck Cards

{3}{G}
Algae Gharial
Creature - Crocodile
Shroud (This creature can't be the target of spells or abilities.)

Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
1 / 1
{1}{G}{W}
Behemoth Sledge
Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.

Equip {3}
{1}{G}
Bramblewood Paragon
Creature - Elf Warrior
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.
2 / 2
{1}{R}{G}
Branching Bolt
Instant
Choose one or both --

• Branching Bolt deals 3 damage to target creature with flying.

• Branching Bolt deals 3 damage to target creature without flying.
{2}{W}{W}
Brigid, Hero of Kinsbaile
Legendary Creature - Kithkin Archer
First strike

{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
2 / 3
{R}{W}
Cerodon Yearling
Creature - Beast
Vigilance, haste
2 / 2
{3}{R}{R}
Chandra Nalaar
Legendary Planeswalker - Chandra
+1: Chandra Nalaar deals 1 damage to target player or planeswalker.

-X: Chandra Nalaar deals X damage to target creature.

-8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
L: 6
{2}{G}
Civic Wayfinder
Creature - Elf Druid Warrior
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2 / 2
{R}{G}
Colossal Might
Instant
Target creature gets +4/+2 and gains trample until end of turn.
{1}{G}
Cylian Sunsinger
Creature - Elf Shaman
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
2 / 2
{3}{G}
Drove of Elves
Creature - Elf
Hexproof

Drove of Elves's power and toughness are each equal to the number of green permanents you control.
* / *
{1}{G}
Druid of the Anima
Creature - Elf Druid
{T}: Add {R}, {G}, or {W}.
1 / 1
{2}{R}{G}
Exploding Borders
Sorcery
Domain -- Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
{2}{G}
Farhaven Elf
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{2}{R/G}
Firespout
Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{3}{G}{G}
Gilt-Leaf Archdruid
Creature - Elf Druid
Whenever you cast a Druid spell, you may draw a card.

Tap seven untapped Druids you control: Gain control of all lands target player controls.
3 / 3
{2}{R}{W}
Glory of Warfare
Enchantment
As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get +0/+2.
{1}{R}{G}
Godtracker of Jund
Creature - Elf Shaman
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
2 / 2
{1}{W}
Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.
{G}
Heritage Druid
Creature - Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
1 / 1
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{1}{R}{W}
Intimidation Bolt
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
{6}{W}{W}
Invincible Hymn
Sorcery
Count the number of cards in your library. Your life total becomes that number.
{1}{G}{W}
Knight of the Reliquary
Creature - Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
2 / 2
{R}{G}{W}
Knotvine Mystic
Creature - Elf Druid
{1}, {T}: Add {R}{G}{W}.
2 / 2
{1}{G}
Leaf Gilder
Creature - Elf Druid
{T}: Add {G}.
2 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}
Lys Alana Bowmaster
Creature - Elf Archer
Reach

Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
2 / 2
{2}{R/W}{G}
Marisi's Twinclaws
Creature - Cat Warrior
Double strike
2 / 4
{5}{W}{W}
Mass Calcify
Sorcery
Destroy all nonwhite creatures.
{2}{G/W}
Mercy Killing
Instant
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
{3}{G}
Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{R/W}{G}
Naya Hushblade
Creature - Elf Rogue
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
2 / 1
{2}{R}{G}{W}
Naya Sojourners
Creature - Elf Shaman
When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.

Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
5 / 3
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{R}
Power of Fire
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to any target."
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 / 2
{2}{R}{G}{W}
Rakeclaw Gargantuan
Creature - Beast
{1}: Target creature with power 5 or greater gains first strike until end of turn.
5 / 3
{3}{R}{G}{W}
Realm Razer
Creature - Beast
When Realm Razer enters the battlefield, exile all lands.

When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
4 / 2
{2}{W}
Recumbent Bliss
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

At the beginning of your upkeep, you may gain 1 life.
{3}{R}{G}{W}
Rith, the Awakener
Legendary Creature - Dragon
Flying

Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6 / 6
{3}{W}
Rune-Cervin Rider
Creature - Elf Knight
Flying

{G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn.
2 / 2
{3}{G/W}
Safehold Duo
Creature - Elf Warrior Shaman
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.

Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
2 / 4
{G/W}
Safewright Quest
Sorcery
Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
--
Sapseep Forest
Land - Forest
({T}: Add {G}.)

Sapseep Forest enters the battlefield tapped.

{G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
{2}{R}{G}
Sarkhan Vol
Legendary Planeswalker - Sarkhan
+1: Creatures you control get +1/+1 and gain haste until end of turn.

-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

-6: Create five 4/4 red Dragon creature tokens with flying.
L: 4
{G}
Scattershot Archer
Creature - Elf Archer
{T}: Scattershot Archer deals 1 damage to each creature with flying.
1 / 2
{2}{R/W}
Scourge of the Nobilis
Enchantment - Aura
Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{2}{G/W}
Shield of the Oversoul
Enchantment - Aura
Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.
{G}{W}
Sigil Blessing
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
{1}{G}{W}
Sigil of the Nayan Gods
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

Cycling {G/W} ({G/W}, Discard this card: Draw a card.)
{G}{W}
Steward of Valeron
Creature - Human Druid Knight
Vigilance

{T}: Add {G}.
2 / 2
{R}{W}
Stun Sniper
Creature - Human Archer
{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
1 / 1
{1}{G}
Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
{2}{R/G}
Tattermunge Duo
Creature - Goblin Warrior Shaman
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.

Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
2 / 3
{2}{R}{R}{R}
Thunderblust
Creature - Elemental
Haste

Thunderblust has trample as long as it has a -1/-1 counter on it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
7 / 2
{R/G}{R/G}
Vexing Shusher
Creature - Goblin Shaman
This spell can't be countered.

{R/G}: Target spell can't be countered.
2 / 2
{2}{R}
Vithian Stinger
Creature - Human Shaman
{T}: Vithian Stinger deals 1 damage to any target.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0 / 1
{1}{R}{R}
Wall of Fire
Creature - Wall
Defender (This creature can't attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.
0 / 5
{1}{W}
Weight of Conscience
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
{3}{W}
Windborn Muse
Creature - Spirit
Flying

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
2 / 3
{1}{G}
Wolf-Skull Shaman
Creature - Elf Shaman
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.
2 / 2