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{4}{U}{U}
Aboshan, Cephalid Emperor
Legendary Creature - Cephalid Noble
Tap an untapped Cephalid you control: Tap target permanent.

{U}{U}{U}: Tap all creatures without flying.
3 / 3
--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{3}{W}
Akroan Mastiff
Creature - Dog
{W}, {T}: Tap target creature.
2 / 2
{2}{W}{W}
Alaborn Cavalier
Creature - Human Knight
Whenever Alaborn Cavalier attacks, you may tap target creature.
2 / 2
{U}
An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{U}{U}
Apprentice Wizard
Creature - Human Wizard
{U}, {T}: Add {C}{C}{C}.
0 / 1
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{W}{W}{ // }{1}{W}
Ardenvale Tactician // Dizzying Swoop
Creature - Human Knight // Instant - Adventure
Flying



Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{4}{W}{W}
Austere Command
Sorcery
Choose two --

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.
{1}{W}
Avacynian Priest
Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
1 / 2
{2}{W}
Bastion Protector
Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
3 / 3
{W}
Blacksmith's Skill
Instant
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
{1}{U}
Blinding Drone
Creature - Eldrazi Drone
Devoid (This card has no color.)

{C}, {T}: Tap target creature. ({C} represents colorless mana.)
1 / 3
{1}{W}
Blinding Mage
Creature - Human Wizard
{W}, {T}: Tap target creature.
1 / 2
{3}{U}{U}
Body of Knowledge
Creature - Avatar
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.

Whenever Body of Knowledge is dealt damage, draw that many cards.
* / *
{2}{U}
Borrowing 100,000 Arrows
Sorcery
Draw a card for each tapped creature target opponent controls.
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
{1}{W}
Charismatic Conqueror
Creature - Vampire Soldier
Vigilance

Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
2 / 2
{2}{W}{W}
Citadel Siege
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls.
--
Coastal Tower
Land
Coastal Tower enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}{U}
Cone of Cold
Sorcery
Roll a d20.

1--9 | Tap all creatures your opponents control.

10--19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{W}
Court Street Denizen
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2 / 2
{3}
Decanter of Endless Water
Artifact
You have no maximum hand size.

{T}: Add one mana of any color.
--
Deserted Beach
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {U}.
{2}{U}{U}
Dissipation Field
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{1}{U}{U}
Dreamshackle Geist
Creature - Spirit
Flying

At the beginning of combat on your turn, choose up to one --

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.
3 / 1
{4}{W}
Elite Scaleguard
Creature - Human Soldier
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
2 / 3
{2}{U}
Elvish Mariner
Creature - Elf Pilot
Whenever Elvish Mariner attacks, scry 1.

Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
3 / 2
{1}{W}
Errant Doomsayers
Creature - Human Rebel
{T}: Tap target creature with toughness 2 or less.
1 / 1
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{3}{W}{W}
Fumigate
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
{X}{U}{U}{U}
Gadwick, the Wizened
Legendary Creature - Human Wizard
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
3 / 3
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{3}{W}{W}
Gideon Jura
Legendary Planeswalker - Gideon
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

-2: Destroy target tapped creature.

0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
L: 6
{W}
Gideon's Lawkeeper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 1
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{W}
Goldmeadow Harrier
Creature - Kithkin Soldier
{W}, {T}: Tap target creature.
1 / 1
{3}{U}{U}
Guardian of Tazeem
Creature - Sphinx
Flying

Landfall -- Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
4 / 5
{1}{U}
Hithlain Knots
Instant
Tap target creature. Scry 1.

Draw a card.
{2}{W}{U}
Hylda of the Icy Crown
Legendary Creature - Human Warlock
Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one --

• Create a 4/4 white and blue Elemental creature token.

• Put a +1/+1 counter on each creature you control.

• Scry 2, then draw a card.
3 / 4
{3}
Hylda's Crown of Winter
Legendary Artifact
{1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn.

{3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
{2}{U}
Icebind Pillar
Snow Artifact
{S}, {T}: Tap target artifact or creature. ({S} can be paid with one mana from a snow source.)
{2}{U}
Icewrought Sentry
Creature - Elemental Soldier
Vigilance

Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls.

Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.
2 / 3
{X}{U}
Icy Blast
Instant
Tap X target creatures.

Ferocious -- If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{5}{U}{U}
Junk Winder
Creature - Serpent
Affinity for tokens (This spell costs {1} less to cast for each token you control.)

Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5 / 6
{4}{U}{U}
Kapsho Kitefins
Creature - Fish
Flying

Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.
3 / 3
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.

Draw a card.
{X}{U}{U}
Lost in the Maze
Enchantment
Flash

When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Tapped creatures you control have hexproof.
--
Meandering River
Land
Meandering River enters the battlefield tapped.

{T}: Add {W} or {U}.
{4}{W}{U}
Medomai the Ageless
Legendary Creature - Sphinx
Flying

Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.

Medomai the Ageless can't attack during extra turns.
4 / 4
{1}
Meekstone
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
--
Mystic Gate
Land
{T}: Add {C}.

{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
{1}{U}
Negate
Instant
Counter target noncreature spell.
--
Nimbus Maze
Land
{T}: Add {C}.

{T}: Add {W}. Activate only if you control an Island.

{T}: Add {U}. Activate only if you control a Plains.
{W}
Niveous Wisps
Instant
Target creature becomes white until end of turn. Tap that creature.

Draw a card.
{2}{U}{U}
Opposition
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
{3}
Palladium Myr
Artifact Creature - Myr
{T}: Add {C}{C}.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Plunge into Winter
Instant
Tap up to one target creature. Scry 1, then draw a card.
{U}
Pongify
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{2}{U}
Retreat to Coralhelm
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
--
Sea of Clouds
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {U}.
--
Seachrome Coast
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {U}.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{2}{W}{U}
Sharae of Numbing Depths
Legendary Creature - Merfolk Wizard
When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
2 / 3
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
{1}{W}
Slip On the Ring
Instant
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{2}{W}
Solitary Sanctuary
Enchantment
When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
{0}
Spellbook
Artifact
You have no maximum hand size.
{4}
Stonespeaker Crystal
Artifact
{T}: Add {C}{C}.

{2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card.
{2}{W}
Stroke of Midnight
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
{4}{W}{W}
Subjugator Angel
Creature - Angel
Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
4 / 3
{2}{U}
Succumb to the Cold
Instant
Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{4}{W}{W}
Sunblast Angel
Creature - Angel
Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.
4 / 5
{W}
Surge of Salvation
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
{W}
Swallow Whole
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.

Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{3}{U}
Tamiyo's Compleation
Enchantment - Aura
Flash

Enchant artifact, creature, or planeswalker

When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
{3}{U}{U}
Tamiyo, the Moon Sage
Legendary Planeswalker - Tamiyo
+1: Tap target permanent. It doesn't untap during its controller's next untap step.

-2: Draw a card for each tapped creature target player controls.

-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
L: 4
{2}{U}{U}
Tempest Caller
Creature - Merfolk Wizard
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
2 / 3
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{3}{U}
Time of Ice
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.

III -- Return all tapped creatures to their owners' hands.
{4}{U}
Timin, Youthful Geist
Legendary Creature - Spirit
Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.)

Flying

At the beginning of each combat, tap up to one target creature.
3 / 4
{4}{U}{U}
Tolarian Kraken
Creature - Kraken
Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.
4 / 6
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{1}{U}{U}
Urza's Rebuff
Instant
Choose one --

• Counter target spell.

• Tap up to two target creatures.
{2}{U}
Verity Circle
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

{4}{U}: Tap target creature without flying.
{U}
Witness Protection
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
{U}
You See a Guard Approach
Instant
Choose one --

• Distract the Guard -- Tap target creature.

• Hide -- Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

{U}
Blustersquall
Instant
Tap target creature you don't control.

Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")