{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
--
Basilisk Gate
Land - Gate
{T}: Add {C}.
{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
--
Basilisk Gate
Land - Gate
{T}: Add {C}.
{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
{1}{G}
Bayou Groff
Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
5 /
4
{1}{G}
Bayou Groff
Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
5 /
4
{1}{G}
Bayou Groff
Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
5 /
4
{1}{G}
Bayou Groff
Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
5 /
4
--
Black Dragon Gate
Land - Gate
Black Dragon Gate enters the battlefield tapped.
As Black Dragon Gate enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
--
Black Dragon Gate
Land - Gate
Black Dragon Gate enters the battlefield tapped.
As Black Dragon Gate enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
--
Black Dragon Gate
Land - Gate
Black Dragon Gate enters the battlefield tapped.
As Black Dragon Gate enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
--
Black Dragon Gate
Land - Gate
Black Dragon Gate enters the battlefield tapped.
As Black Dragon Gate enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
--
Bojuka Bog
Land
Bojuka Bog enters tapped.
When Bojuka Bog enters, exile target player's graveyard.
{T}: Add {B}.
{3}{B}
Bone Picker
Creature - Bird
This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
3 /
2
{3}{B}
Bone Picker
Creature - Bird
This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
3 /
2
{3}{B}
Bone Picker
Creature - Bird
This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
3 /
2
{3}{B}
Bone Picker
Creature - Bird
This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
3 /
2
{B}
Carrion Feeder
Creature - Zombie
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
1 /
1
{G}
Commune with Nature
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{2}{B}
Eyeblight's Ending
Tribal Instant - Elf
Destroy target non-Elf creature.
{3}{B}
Falkenrath Noble
Creature - Vampire Noble
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
2 /
2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Hunger of the Howlpack
Instant
Put a +1/+1 counter on target creature.
Morbid -- Put three +1/+1 counters on that creature instead if a creature died this turn.
{G}
Hunger of the Howlpack
Instant
Put a +1/+1 counter on target creature.
Morbid -- Put three +1/+1 counters on that creature instead if a creature died this turn.
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 /
3
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 /
3
--
Khalni Garden
Land
Khalni Garden enters tapped.
When Khalni Garden enters, create a 0/1 green Plant creature token.
{T}: Add {G}.
--
Khalni Garden
Land
Khalni Garden enters tapped.
When Khalni Garden enters, create a 0/1 green Plant creature token.
{T}: Add {G}.
--
Manor Gate
Land - Gate
Manor Gate enters the battlefield tapped.
As Manor Gate enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
--
Manor Gate
Land - Gate
Manor Gate enters the battlefield tapped.
As Manor Gate enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
--
Manor Gate
Land - Gate
Manor Gate enters the battlefield tapped.
As Manor Gate enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
--
Manor Gate
Land - Gate
Manor Gate enters the battlefield tapped.
As Manor Gate enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
{1}{G}
Masked Vandal
Creature - Shapeshifter
Changeling (This card is every creature type.)
When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
1 /
3
{1}{B}
Nameless Inversion
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn.
{1}{B}
Nameless Inversion
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn.
{1}{G/W}
Safehold Elite
Creature - Elf Scout
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 /
2
{1}{G/W}
Safehold Elite
Creature - Elf Scout
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 /
2
{1}{G/W}
Safehold Elite
Creature - Elf Scout
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 /
2
{1}{G/W}
Safehold Elite
Creature - Elf Scout
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 /
2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Tranquil Thicket
Land
Tranquil Thicket enters tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 /
1
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 /
1
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 /
1
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 /
1
{1}{G}
Wirewood Herald
Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1 /
1
{1}{G}
Wirewood Herald
Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1 /
1
{1}{G}
Wirewood Herald
Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1 /
1
{1}{G}
Wirewood Herald
Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1 /
1
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 /
1
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 /
1
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 /
1
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 /
1
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{G}
Masked Vandal
Creature - Shapeshifter
Changeling (This card is every creature type.)
When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
1 /
3
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{G}
Scattershot Archer
Creature - Elf Archer
{T}: Scattershot Archer deals 1 damage to each creature with flying.
1 /
2
{G}
Scattershot Archer
Creature - Elf Archer
{T}: Scattershot Archer deals 1 damage to each creature with flying.
1 /
2
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{B}
Tendrils of Despair
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target opponent discards two cards.
{B}
Tendrils of Despair
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target opponent discards two cards.
{B}
Tendrils of Despair
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target opponent discards two cards.
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)