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Select Main Deck Cards

{3}{U}{U}
Aetherspouts
Instant
For each attacking creature, its owner puts it on the top or bottom of their library.
--
Angel Warrior
Token Creature - Angel Warrior
White

Flying
4 / 4
--
Angel Warrior
Token Creature - Angel Warrior
White

Flying
4 / 4
--
Ashaya, the Awoken World
Token Legendary Creature - Elemental
Green
4 / 4
--
Beast
Token Creature - Beast
Green
3 / 3
--
Beast
Token Creature - Beast
Green
3 / 3
{5}{G}
Become Immense
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Target creature gets +6/+6 until end of turn.
--
Bird
Token Creature - Bird
Blue

Flying
1 / 1
--
Bird
Token Creature - Bird
Blue

Flying
1 / 1
{1}{B}
Blade of the Oni
Artifact Creature - Equipment Demon
Menace

Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.

Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3 / 1
{1}{B}
Blade of the Oni
Artifact Creature - Equipment Demon
Menace

Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.

Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3 / 1
{1}{W}
Calamity's Wake
Instant
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
{1}{W}
Calamity's Wake
Instant
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
{1}{W}
Calamity's Wake
Instant
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
{3}{W}
Cast Out
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)
{3}{W}
Cast Out
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Cat
Token Creature - Cat
White

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
--
Cat
Token Creature - Cat
White

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
--
Cat
Token Creature - Cat
Green
2 / 2
--
Cat
Token Creature - Cat
Green
2 / 2
--
Cat
Token Creature - Cat
Green
2 / 2
--
Cat
Token Creature - Cat
Green
2 / 2
--
Chandra, Awakened Inferno Emblem
Emblem
Colorless

At the beginning of your upkeep, this emblem deals 1 damage to you.
--
Chandra, Dressed to Kill Emblem
Emblem
Colorless

Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell.
--
Chandra, Torch of Defiance Emblem
Emblem - Chandra
Colorless

Whenever you cast a spell, this emblem deals 5 damage to any target.
--
Citizen
Token Creature - Citizen
White, Green
1 / 1
--
Clue
Token Artifact - Clue
Colorless

{2}, Sacrifice this artifact: Draw a card.
--
Construct
Token Artifact Creature - Construct
Colorless
1 / 1
--
Construct
Token Artifact Creature - Construct
Colorless

This creature gets +1/+1 for each artifact you control.
0 / 0
{1}{G}
Courier's Briefcase
Artifact - Treasure
When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.

{T}, Sacrifice Courier's Briefcase: Add one mana of any color.

{W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards.
{X}{W}{U}
Dance of the Manse
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
--
Day
Card
Colorless

(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.)

As it becomes day, transform all nightbound permanents.

If a player casts no spells during their own turn, it becomes night next turn.
--
Night
Colorless


As it becomes night, transform all daybound permanents.

Permanents enter the battlefield nightbound.

If a player casts at least two spells during their own turn, it becomes day next turn.
--
Devil
Token Creature - Devil
Red

When this creature dies, it deals 1 damage to any target.
1 / 1
{G}
Dig Up
Sorcery
Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
{G}
Dig Up
Sorcery
Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
--
Dinosaur
Token Creature - Dinosaur
Green
* / *
--
Dinosaur
Token Creature - Dinosaur
Green
* / *
--
Dinosaur
Token Creature - Dinosaur
Red

Haste
1 / 1
--
Dinosaur
Token Creature - Dinosaur
Red

Haste
1 / 1
--
Elemental
Token Creature - Elemental
White, Green

This creature's power and toughness are each equal to the number of creatures you control.
* / *
--
Elemental
Token Creature - Elemental
White, Green

This creature's power and toughness are each equal to the number of creatures you control.
* / *
--
Elemental
Token Creature - Elemental
White, Green

This creature's power and toughness are each equal to the number of creatures you control.
* / *
--
Elemental
Token Creature - Elemental
Blue
1 / 0
--
Elemental
Token Creature - Elemental
Blue
1 / 0
--
Elemental
Token Creature - Elemental
Blue, Red
4 / 4
--
Elemental
Token Creature - Elemental
Red
1 / 1
--
Elemental
Token Creature - Elemental
Red
1 / 1
--
Elf Warrior
Token Creature - Elf Warrior
Green
1 / 1
--
Elf Warrior
Token Creature - Elf Warrior
Green
1 / 1
--
Elf Warrior
Token Creature - Elf Warrior
Green
1 / 1
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L: 4
--
Elspeth, Sun's Champion Emblem
Emblem - Elspeth
Colorless

Creatures you control get +2/+2 and have flying.
{3}{U}
Engulf the Shore
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
{R}
Escape Velocity
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.

Escape--{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{2}{W}
Extraction Specialist
Creature - Human Rogue
Lifelink

When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.
3 / 2
{1}{U}{ // }{3}{U}
Fae of Wishes // Granted
Creature - Faerie Wizard // Sorcery - Adventure
Flying

{1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.



You may reveal a noncreature card you own from outside the game and put it into your hand.
1 / 4
{1}{U}{ // }{3}{U}
Fae of Wishes // Granted
Creature - Faerie Wizard // Sorcery - Adventure
Flying

{1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.



You may reveal a noncreature card you own from outside the game and put it into your hand.
1 / 4
--
First Mate Ragavan
Token Legendary Creature - Monkey Pirate
Red
2 / 1
{1}{B}{B}
Flaying Tendrils
Sorcery
Devoid (This card has no color.)

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
--
Foretell
Card
Colorless

(After you foretell a card, you can place the exiled card here. You may cast it on a later turn for its foretell cost.)
{1}{U}
Founding the Third Path
Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I -- You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.

II -- Target player mills four cards.

III -- Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
--
Gideon of the Trials Emblem
Emblem - Gideon
Colorless

As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game.
{1}{B}{B}
Gix, Yawgmoth Praetor
Legendary Creature - Phyrexian Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.

{4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
3 / 3
--
Goat
Token Creature - Goat
White
0 / 1
--
Goat
Token Creature - Goat
White
0 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Golem
Token Artifact Creature - Golem
Colorless
3 / 3
{2}
Heart of Kiran
Legendary Artifact - Vehicle
Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
4 / 4
{W}
Hopeful Initiate
Creature - Human Warlock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
1 / 2
{W}
Hopeful Initiate
Creature - Human Warlock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
1 / 2
{W}
Hopeful Initiate
Creature - Human Warlock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
1 / 2
{W}
Hopeful Initiate
Creature - Human Warlock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
1 / 2
{3}{W}{W}{W}
Hour of Revelation
Sorcery
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human Monk
Token Creature - Human Monk
Green

{T}: Add {G}.
1 / 1
--
Incubator
Token Artifact - Incubator
Colorless

{2}: Transform this artifact.
--
Phyrexian
Token Artifact Creature - Phyrexian
Colorless


--
Inkling
Token Creature - Inkling
White, Black

Flying
2 / 1
--
Jace, Telepath Unbound Emblem
Emblem - Jace
Colorless

Whenever you cast a spell, target opponent puts the top five cards of their library into their graveyard.
--
Kaito Shizuki Emblem
Emblem
Colorless

Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle.
{4}
Karn, the Great Creator
Legendary Planeswalker - Karn
Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

-2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
L: 5
{4}
Karn, the Great Creator
Legendary Planeswalker - Karn
Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

-2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
L: 5
{G}{U}
Kinnan, Bonder Prodigy
Legendary Creature - Human Druid
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2 / 2
{G}{U}
Kinnan, Bonder Prodigy
Legendary Creature - Human Druid
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2 / 2
{G}{U}
Kinnan, Bonder Prodigy
Legendary Creature - Human Druid
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2 / 2
{G}{U}
Kinnan, Bonder Prodigy
Legendary Creature - Human Druid
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2 / 2
--
Knight
Token Creature - Knight
White

Vigilance
2 / 2
--
Knight
Token Creature - Knight
White

Vigilance
2 / 2
--
Knight
Token Creature - Knight
White

Vigilance
2 / 2
--
Liliana, the Last Hope Emblem
Emblem - Liliana
Colorless

At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{1}{R}{G}
Migloz, Maze Crusher
Legendary Creature - Phyrexian Beast
Migloz, Maze Crusher enters the battlefield with five oil counters on it.

{1}, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.

{2}, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.

{3}, Remove three oil counters from Migloz: Destroy target artifact or enchantment.
4 / 4
{B}
Mogis's Favor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/-1.

Escape--{2}{B}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
--
Monk
Token Creature - Monk
White

Prowess
1 / 1
--
Monk
Token Creature - Monk
White

Prowess
1 / 1
--
Monk
Token Creature - Monk
White

Prowess
1 / 1
--
Monk
Token Creature - Monk
Red

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 1
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{2}{R}{W}
Nahiri, the Harbinger
Legendary Planeswalker - Nahiri
+2: You may discard a card. If you do, draw a card.

-2: Exile target enchantment, tapped artifact, or tapped creature.

-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
L: 4
{3}{G}{G}
Nissa, Vital Force
Legendary Planeswalker - Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

-3: Return target permanent card from your graveyard to your hand.

-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
L: 5
--
Nissa, Vital Force Emblem
Emblem - Nissa
Colorless

Whenever a land enters the battlefield under your control, you may draw a card.
--
Nissa, Who Shakes the World Emblem
Emblem - Nissa
Colorless

Lands you control have indestructible.
--
Phyrexian Hydra
Token Creature - Phyrexian Hydra
White, Green

Reach
3 / 3
--
Phyrexian Mite
Token Artifact Creature - Phyrexian Mite
Colorless

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

This creature can't block.
1 / 1
--
Port of Karfell
Land
Port of Karfell enters the battlefield tapped.

{T}: Add {U}.

{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
--
Powerstone
Token Artifact - Powerstone
Colorless

{T}: Add {C}. This mana can't be spent to cast nonartifact spells.
--
Rat Rogue
Token Creature - Rat Rogue
Black
1 / 1
--
Rat Rogue
Token Creature - Rat Rogue
Black
1 / 1
{2}
Ratchet Bomb
Artifact
{T}: Put a charge counter on Ratchet Bomb.

{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.
--
Rhino Warrior
Token Creature - Rhino Warrior
Green
4 / 4
{1}{R}
Runaway Steam-Kin
Creature - Elemental
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.
1 / 1
--
Saheeli, Filigree Master Emblem
Emblem
Colorless

Artifact creatures you control get +1/+1.

Artifact spells you cast cost {1} less to cast.
--
Samurai
Token Creature - Samurai
White

Double strike
2 / 2
--
Samurai
Token Creature - Samurai
White

Double strike
2 / 2
{1}{R}{G}
Samut, Vizier of Naktamun
Legendary Creature - Human Warrior Cleric
First strike, vigilance, haste

Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.
2 / 3
{1}{R}{G}
Samut, Vizier of Naktamun
Legendary Creature - Human Warrior Cleric
First strike, vigilance, haste

Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.
2 / 3
--
Satyr
Token Creature - Satyr
Red

This creature can't block.
1 / 1
--
Satyr
Token Creature - Satyr
Red

This creature can't block.
1 / 1
{2}
Scrapwork Mutt
Artifact Creature - Dog
When Scrapwork Mutt enters the battlefield, you may discard a card. If you do, draw a card.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 1
{2}
Scrapwork Mutt
Artifact Creature - Dog
When Scrapwork Mutt enters the battlefield, you may discard a card. If you do, draw a card.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 1
--
Servo
Token Artifact Creature - Servo
Colorless
1 / 1
--
Servo
Token Artifact Creature - Servo
Colorless
1 / 1
--
Servo
Token Artifact Creature - Servo
Colorless
1 / 1
--
Soldier
Token Creature - Soldier
White
1 / 1
--
Soldier
Token Creature - Soldier
White
1 / 1
--
Soldier
Token Creature - Soldier
White
1 / 1
--
Soldier
Token Creature - Soldier
White

Lifelink
1 / 1
--
Soldier
Token Creature - Soldier
White

Lifelink
1 / 1
--
Soldier
Token Artifact Creature - Soldier
Colorless
1 / 1
--
Soldier
Token Artifact Creature - Soldier
Colorless
1 / 1
{X}{W}{U}{U}
Sphinx's Revelation
Instant
You gain X life and draw X cards.
--
Spider
Token Creature - Spider
Black

Menace, reach
2 / 1
--
Spider
Token Creature - Spider
Black

Menace, reach
2 / 1
--
Spider
Token Creature - Spider
Green

Reach
1 / 2
--
Spider
Token Creature - Spider
Green

Reach
1 / 2
--
Spirit
Token Creature - Spirit
Green
* / *
--
Spirit
Token Creature - Spirit
White

Flying
1 / 1
--
Spirit
Token Creature - Spirit
White, Red
3 / 2
--
Spirit Cleric
Token Creature - Spirit Cleric
White

This creature's power and toughness are each equal to the number of Spirits you control.
* / *
--
Spirit Cleric
Token Creature - Spirit Cleric
White

This creature's power and toughness are each equal to the number of Spirits you control.
* / *
--
Spirit Cleric
Token Creature - Spirit Cleric
White

This creature's power and toughness are each equal to the number of Spirits you control.
* / *
{4}{W}
Starfield of Nyx
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
{4}{W}
Starfield of Nyx
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
{4}{W}
Starfield of Nyx
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.

Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
--
Teferi, Hero of Dominaria Emblem
Emblem - Teferi
Colorless

Whenever you draw a card, exile target permanent an opponent controls.
--
Teferi, Who Slows the Sunset Emblem
Emblem
Colorless

Untap all permanents you control during each opponent's untap step.

You draw a card during each opponent's draw step.
{1}{U}
Test of Talents
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
{2}
The Filigree Sylex
Legendary Artifact
{T}: Put an oil counter on The Filigree Sylex.

{T}, Sacrifice The Filigree Sylex: Destroy each nonland permanent with mana value equal to the number of oil counters on The Filigree Sylex.

{T}, Remove ten oil counters from among permanents you control and sacrifice The Filigree Sylex: It deals 10 damage to any target.
{1}{U}
The Reality Chip
Legendary Artifact Creature - Equipment Jellyfish
You may look at the top card of your library any time.

As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.

Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0 / 4
--
The World Tree
Land
The World Tree enters the battlefield tapped.

{T}: Add {G}.

As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
--
Thopter
Token Artifact Creature - Thopter
Colorless

Flying
1 / 1
--
Thopter
Token Artifact Creature - Thopter
Colorless

Flying
1 / 1
--
Thopter
Token Artifact Creature - Thopter
Colorless

Flying
1 / 1
--
Tibalt, Cosmic Impostor Emblem
Emblem
Colorless

You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells.
{1}{B}
Tribute to Horobi
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I, II -- Each opponent creates a 1/1 black Rat Rogue creature token.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Echo of Death's Wail
Enchantment Creature - Spirit

Flying, haste

When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.

Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.
{1}{B}
Tribute to Horobi
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I, II -- Each opponent creates a 1/1 black Rat Rogue creature token.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Echo of Death's Wail
Enchantment Creature - Spirit

Flying, haste

When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.

Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.
--
Vampire
Token Creature - Vampire
White

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
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Vampire
Token Creature - Vampire
White

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
--
Vampire
Token Creature - Vampire
White, Black

Lifelink
1 / 1
--
Vampire
Token Creature - Vampire
White, Black

Lifelink
1 / 1
{1}{R}
Volcanic Spite
Instant
Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.
--
Vraska, Golgari Queen Emblem
Emblem - Vraska
Colorless

Whenever a creature you control deals combat damage to a player, that player loses the game.
--
Wall
Token Artifact Creature - Wall
Colorless

Defender
0 / 4
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Warrior
Token Creature - Warrior
White

Vigilance
1 / 1
--
Warrior
Token Creature - Warrior
White

Vigilance
1 / 1
--
Warrior
Token Creature - Warrior
White

Vigilance
1 / 1
--
Warrior
Token Creature - Warrior
White
1 / 1
--
Warrior
Token Creature - Warrior
White
1 / 1
--
Warrior
Token Creature - Warrior
White
1 / 1
--
Warrior
Token Creature - Warrior
White
1 / 1
--
Wolf
Token Creature - Wolf
Black, Green

When this creature dies, put a loyalty counter on each Garruk you control.
2 / 2
--
Wolf
Token Creature - Wolf
Green
2 / 2
--
Wolf
Token Creature - Wolf
Green
2 / 2
--
Wolf
Token Creature - Wolf
Green
2 / 2
{1}{G}{G}
Wrenn and Realmbreaker
Legendary Planeswalker - Wrenn
Lands you control have "{T}: Add one mana of any color."

+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.

-2: Mill three cards. You may put a permanent card from among the milled cards into your hand.

-7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
L: 4
--
Wrenn and Realmbreaker Emblem
Emblem
Colorless

You may play lands and cast permanent spells from your graveyard.
--
Wurm
Token Creature - Wurm
Green

Trample
5 / 5
{1}{U}{U}
You Find the Villains' Lair
Instant
Choose one --

• Foil Their Scheme -- Counter target spell.

• Learn Their Secrets -- Draw two cards, then discard two cards.
{1}{U}{U}
You Find the Villains' Lair
Instant
Choose one --

• Foil Their Scheme -- Counter target spell.

• Learn Their Secrets -- Draw two cards, then discard two cards.
{W}
Zealot's Conviction
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+1.

Corrupted -- As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.
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Zombie
Token Artifact Creature - Zombie
Colorless
3 / 3
--
Zombie
Token Creature - Zombie
Black
2 / 2
--
Zombie
Token Creature - Zombie
Black
2 / 2
--
Zombie
Token Creature - Zombie
Black
2 / 2
--
Zombie
Token Creature - Zombie
Black
2 / 2
--
Zombie
Token Creature - Zombie
Black

Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
2 / 2
--
Zombie
Token Creature - Zombie
Black

Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
2 / 2
--
Zombie Army
Token Creature - Zombie Army
Black
0 / 0
--
Zombie Army
Token Creature - Zombie Army
Black
0 / 0
--
Zombie Army
Token Creature - Zombie Army
Black
0 / 0